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Vanguard tank returning after 2-3 years off

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Vanguard tank returning after 2-3 years off

Chazcon's Avatar


Chazcon
05.27.2018 , 09:03 AM | #1
So getting back into the game and getting set up again I notice these things...
  • I must have left before 4.0, nevermind 5.0.
  • Stats are consolidated, skill trees all different.
  • There used to be a thread from dipstik and KeyboardNinja with some heavy math about tank stats. They still maintaining that? Think the 3.0 calcs are still valid?
  • Looks like level cap is now 70.
  • Maybe I should roll a new Vanguard and play up to max to get used to all the changes organically. Would be fun anyway after so much time away.
FOR THE VITAE!
Thod says, "they really don't know what they're doing"

TalonVII's Avatar


TalonVII
05.27.2018 , 09:05 AM | #2
Fyi Vanguard got nerfed pretty bad last patch, especially in shield. The best we are now are glass cannons using tactics. Welcome back but PT/VG are not in a good place and we keep getting kicked even worse.
Pretty, so what do we blow up first? -Wraith Squadron Motto
Ebon Hawk
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Chazcon's Avatar


Chazcon
05.27.2018 , 09:54 AM | #3
Ugh really. Well I'm a tank I don't care about DPS, is it really that bad? What is the valid tank class now?
FOR THE VITAE!
Thod says, "they really don't know what they're doing"

LordTurin's Avatar


LordTurin
05.27.2018 , 10:52 AM | #4
To be clear, vanguard dps are fine in PVE, it's just PvP that they are having problems in. Vanguard tanks are fine in PvP, jugs are probably better but as long as you have a pocket healer, vanguard tanks are probably the best (good aoe dmg). If no healer, they are still fine, just not great.

Right now, the tankiest class is shadow (they get a 60% dmg reduction every 15 seconds from a utility), followed by jugs, followed by vanguards. The class that can do the most damage as a tank is vanguards, barely beating out jugs (and only in fights that reflect doesn't do anything) with shadows bringing up the rear by a good amount. Right now, all things equal I'd say jugs are probably the best, with vanguards and shadows next based on what you are doing and how good your group is (i.e. if you have great healers but poor dps, go with vanguard, but if you have meh healers and great dps, shadow is the way to go).

Anyway, all the tank classes are viable for all content in the game, and especially if you are doing sm and hm ops (which I assume you'll be doing for at least a little bit as you get back up to speed).
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Chazcon's Avatar


Chazcon
05.27.2018 , 11:33 AM | #5
Thanks for that info, that makes me feel a bit better!
FOR THE VITAE!
Thod says, "they really don't know what they're doing"

TalonVII's Avatar


TalonVII
05.27.2018 , 07:59 PM | #6
Quote: Originally Posted by LordTurin View Post
To be clear, vanguard dps are fine in PVE, it's just PvP that they are having problems in. Vanguard tanks are fine in PvP, jugs are probably better but as long as you have a pocket healer, vanguard tanks are probably the best (good aoe dmg). If no healer, they are still fine, just not great.

Right now, the tankiest class is shadow (they get a 60% dmg reduction every 15 seconds from a utility), followed by jugs, followed by vanguards. The class that can do the most damage as a tank is vanguards, barely beating out jugs (and only in fights that reflect doesn't do anything) with shadows bringing up the rear by a good amount. Right now, all things equal I'd say jugs are probably the best, with vanguards and shadows next based on what you are doing and how good your group is (i.e. if you have great healers but poor dps, go with vanguard, but if you have meh healers and great dps, shadow is the way to go).

Anyway, all the tank classes are viable for all content in the game, and especially if you are doing sm and hm ops (which I assume you'll be doing for at least a little bit as you get back up to speed).
Problem is in regard to defenses and this is my two credits, Vanguards just don't cut the mustard. I mean it's pathetic when Commandos have better defenses than Vanguards. Plus our leveling is atrocious.

Guardians get leap at level 2 and Shadows can stealth, but Vanguards don't get their charge till lvl 57? And grappling hook at what lvl 18?

There are still problems that need to be addressed.
Pretty, so what do we blow up first? -Wraith Squadron Motto
Ebon Hawk
Skiratta Legacy

Chazcon's Avatar


Chazcon
06.04.2018 , 10:13 PM | #7
Looking for optimal gearing and stats like dipstik and KeyBoardNinja used to put out.
FOR THE VITAE!
Thod says, "they really don't know what they're doing"

hesfalcon's Avatar


hesfalcon
06.13.2018 , 08:45 AM | #8

Rion_Starkiller's Avatar


Rion_Starkiller
06.13.2018 , 11:17 AM | #9
everything on Smarty's spreadsheet: https://docs.google.com/spreadsheets...it?usp=sharing

It is also up to date: 5.9.
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drug_cartel's Avatar


drug_cartel
06.13.2018 , 02:19 PM | #10
Quote: Originally Posted by Chazcon View Post
So getting back into the game and getting set up again I notice these things...
[*]Maybe I should roll a new Vanguard and play up to max to get used to all the changes organically. Would be fun anyway after so much time away.[/LIST]
This would be my recommendation. With the changes to abilities and talent trees, you are likely going to have a bit of a reacquainting period. Not to mention, you are going to have to level to the new cap anyways, and gearing will basically start from scratch with the new Command XP/Unassembled Components stuff. Blitzing up to level 60 is actually the easier part of prepping for endgame tanking, but starting a new character from scratch might allow you to get a little more invested in them, rather than trying to remember what you did with the old one a few years ago.