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bolster for fresh level 70s (or returning players)

STAR WARS: The Old Republic > English > PvP
bolster for fresh level 70s (or returning players)

SlimeyDoom's Avatar


SlimeyDoom
02.15.2019 , 10:33 AM | #11
Mastery augments are not useless. If you have an augment that has an item rating lower than the 236 threshold, it is bolstered as if it were a 236 mastery augment. When you put in a 236 mastery augment, it doesnít add additional stats because youíre replacing the bolster with the exact same augment. That being said, itís still usually beneficial to pick up mastery augments once you pass your alacrity, crit, and accuracy targets.

Lundorff's Avatar


Lundorff
02.15.2019 , 11:22 AM | #12
Numbers, yay

Okay so I made some rather unscientific parsing tests, and came up with these results for a rage jugg:

All 14 pieces 230 with no augments:
9860
10079

A 247 set with a mix of 236 and 240 augments:
11603
10836

12 pieces of 230 with no augments and then my MH + OH 248 with augments:
12695
11438
11548

Pretty obvious that using 230 + better MH+OH yields the better results. I will try to add 228 augments to the 230 set and 240 to the 248 MH+OH. Crazy stupid that worse gear are better with bolster, but what is new.

Switching the 230 MH with the 248 MH changes the Damage (Pri) from 3845-4387 to 4193-4915.

Update:
Adding 228 mastery augments does nothing. Literally. I bolstered my stats and then began adding these augments, and my stats remained exactly the same. The 228 crit augments increased my crit and lowered my mastery. This was the final test:

11597
11805

So...umm... I don't really think augments make any difference except for adjusting crit and alacrity where needed.

NB! All tests were done without a stim.

DNGDangerous's Avatar


DNGDangerous
02.15.2019 , 02:32 PM | #13
I think the hilt/barrel damage profile is unaffected by bolster.

The hilt/barrel damage profile is probably the most important aspect of a characters finalized damage after bolster which is why I highly recommend completing the ossus weekly/daily quests at least once per character to get the free first time completion reward of main hand.

As for bolster for all other equipment, hypothetically speaking; 230 rates gear seems to be the baseline BioWare used for bolster in 5.0 since it seems to be the closest to 252 rating stats.

When it comes to augments, I am still unsure if 228 is comparable to 240, but at the very least, they are a cheap alternative with decent secondary stat customization. In my own opinion, it is important to hit certain key targets for stats (these thresholds of course, vary for each class/spec), and 228 augments are a great way to achieve these target markers.

DNGDangerous's Avatar


DNGDangerous
02.15.2019 , 02:41 PM | #14
Quote: Originally Posted by Lundorff View Post
Update:
Adding 228 mastery augments does nothing. Literally. I bolstered my stats and then began adding these augments, and my stats remained exactly the same. The 228 crit augments increased my crit and lowered my mastery. This was the final test.

So...umm... I don't really think augments make any difference except for adjusting crit and alacrity where needed.
^this is a great find by the way! Thank you

Lundorff's Avatar


Lundorff
02.15.2019 , 02:49 PM | #15
Quote: Originally Posted by DNGDangerous View Post
^this is a great find by the way! Thank you
You are welcome - I even took a screenshot: https://i.imgur.com/DVI6oeg.jpg

Banderal's Avatar


Banderal
02.16.2019 , 10:19 AM | #16
Yep, if you are still on bolstered-time, and are going to use Mastery augs, then it's not even worth it to put in the aug-kits either. You just get free bolstered mastery by default.

I can also confirm it's the main and off hands that equal the huge difference in bolstered stats. At least on my jugger-tank. For her I have the shield absorb in the augs, and then my dps stats I swapped out all the mods & enhances for the DPS ones. At straight 230 gear with a 228 mix of absorb and shield augs it looks like this (no stim)...

mas: 6723
end: 8897
pow: 4373
crit; 1949
def: 486
abs: 972
shld: 1046
pres: 1097

Melee
dmg: 3550-4092
bonus dmg: 2467.9
acc: 111%
crit: 43.61%
multi: 71.78%
hlth: 131815
armor: 13535
dmg reduce: 49.47%
def: 13.34%
shld; 40.05%
absorb: 37.53%

Then I swapped in 248 shield and saber, with 248 DPS mods & enhances. Summary, a > 10% increase to basic damage, and about a 2% decrease to defense stats. Seems like a good trade off. I'm sure for DPS classes the trade off is even better..

mas: 6755 (+ 0.5%)
end: 8871 (- 0.2%)
pow: 4523 (+ 3.4%)
crit; 2049 (+ 5.1%)
def: 426 (- 12.3%)
abs: 916 (- 5.8%)
shld: 962 (-8.0%)
pres: 1097

Melee
dmg: 3954-4676 (+ 11.3 - 14.3%)
bonus dmg: 2510.8 (+ 1.7%)
acc: 111%
crit: 44.19% (+ 1.2%)
multi: 72.32% (+ 0.8%)
hlth: 131510 (- 0.2%)
armor: 13535
dmg reduce: 49.47%
def: 12.74% (- 4.4%)
shld; 38.97% (- 2.7%)
absorb: 36.71% (- 2.2%)

I think conclusion-wise, it's pretty clear that main and off hand are not bolstered... either they are fubarred when the algorithm tries to bolster them, or they are just not bolstered at all. Which kinda sucks, since they are the most expensive things to get.

Slippery When'wet, FistFullOfCandy - SF

TrixxieTriss's Avatar


TrixxieTriss
02.16.2019 , 02:43 PM | #17
Quote: Originally Posted by Lundorff View Post
Pretty obvious that using 230 + better MH+OH yields the better results. I will try to add 228 augments to the 230 set and 240 to the 248 MH+OH. Crazy stupid that worse gear are better with bolster, but what is new.

Switching the 230 MH with the 248 MH changes the Damage (Pri) from 3845-4387 to 4193-4915.

Update:
Adding 228 mastery augments does nothing. Literally. I bolstered my stats and then began adding these augments, and my stats remained exactly the same. The 228 crit augments increased my crit and lowered my mastery. This was the final test:
Yep, Iím pretty sure Main hand isnít calculated in the Bolster or is bolstered differently to other gear. So the higher your main hand, the better off you are. But, Iíve noticed that doesnít apply to off hand (atleast if you arenít duel wielding).

Your testing with the master Augments reflects exactly what I reported too. They literally do nothing to any of your stats.
But you are correct. If you add too much crit or alacrity it will affect your damage stats. The way to mitigate some of that is to put in power Augs once you hit those secondary targets.

Lundorff's Avatar


Lundorff
02.16.2019 , 03:00 PM | #18
As I have learned today, the only downside of played with 233 gear, is that you are focused first

TrixxieTriss's Avatar


TrixxieTriss
02.16.2019 , 10:15 PM | #19
Quote: Originally Posted by Lundorff View Post
As I have learned today, the only downside of played with 233 gear, is that you are focused first
Thatís cause people do not understand how Bolster works (yet).
Only people with all 252 (excluding MH) + Augments or 258 gear will have a distinct advantage over someone with 230 gear.
People with 236-248 will be the same as you or as weíve seen with testing, they could be worse off than someone in 230 gear.
But I get your point. People who donít know will probably focus the person in the lowest gear, which sucks if thatís you.
Iíve not bothered with this dumb gear grind to get 252/258 pieces, but I have seen people have them mixed in with 230-248 gear. Mostly their stats are all over the place and if they donít have 252 weapons equiped, they are often lower.
At this point, I can see the benefit on getting the weapons, but Iím not going to grind pve content to get other 252-258 gearing.

DNGDangerous's Avatar


DNGDangerous
02.16.2019 , 11:31 PM | #20
Quote: Originally Posted by TrixxieTriss View Post
Thatís cause people do not understand how Bolster works (yet).
Only people with all 252 (excluding MH) + Augments or 258 gear will have a distinct advantage over someone with 230 gear.
People with 236-248 will be the same as you or as weíve seen with testing, they could be worse off than someone in 230 gear.
But I get your point. People who donít know will probably focus the person in the lowest gear, which sucks if thatís you.
Iíve not bothered with this dumb gear grind to get 252/258 pieces, but I have seen people have them mixed in with 230-248 gear. Mostly their stats are all over the place and if they donít have 252 weapons equiped, they are often lower.
At this point, I can see the benefit on getting the weapons, but Iím not going to grind pve content to get other 252-258 gearing.
I suggest trying to get the free 252 weapon from ossus since itís actually really easy. Should take about 2 hours or less. Basically, after completing the Jedi under Siege story (45 minutes or less), complete your first set of dailies and the weekly (non-heroic) and also complete the world boss weekly while your there. You get a free 252 weapon (or offhand) and a random 252 from a ossus box, and 1-2 masterwork crystals.

(3 of the dailies donít even require fighting any mobs). I basically do my 10 dailies while I am queuing for war zones. And join the world boss groups as they spam in genera chat.

Trust me, getting the free weapon is easy, after that, you can quit the grind since the weapon freebie isnít repeatable.