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bolster for fresh level 70s (or returning players)

STAR WARS: The Old Republic > English > PvP
bolster for fresh level 70s (or returning players)

DNGDangerous's Avatar


DNGDangerous
02.12.2019 , 04:10 PM | #1
Heres a video for Fresh Level 70s (or returning players) to use to quickly gear up and take advantage of bolster while slowly accumulating 252/258 gear.

(For those who do not know what bolster is; its a system that was implemented a couple years after the game officially launched in which the game will slightly strengthen an under-geared player to a stronger state in PVP warzones and story mode operations).

https://www.youtube.com/watch?v=9F9qLMdts0Q

This video is primarily intended for those fresh level 70s who have been interested in trying out PVP or Operation group content but have been to afraid to try because of lack of gear.

TrixxieTriss's Avatar


TrixxieTriss
02.12.2019 , 04:51 PM | #2
Quote: Originally Posted by DNGDangerous View Post
Heres a video for Fresh Level 70s (or returning players) to use to quickly gear up and take advantage of bolster while slowly accumulating 252/258 gear.

(For those who do not know what bolster is; its a system that was implemented a couple years after the game officially launched in which the game will slightly strengthen an under-geared player to a stronger state in PVP warzones and story mode operations).

https://www.youtube.com/watch?v=9F9qLMdts0Q

This video is primarily intended for those fresh level 70s who have been interested in trying out PVP or Operation group content but have been to afraid to try because of lack of gear.
It also works for lvl 70s partially geared between 236-248.

I’ve actually been using my command Comms to set up a second gear set for when I pvp. Bolster actually works better when all the gear is the same.

I’ve not watch your vid yet, so I don’t know if you covered Augments. One thing I’ve tested extensively shows 236 Augments are mostly detrimental to bolstered gear. Especially the Mastery ones (even 228 Mastery is mostly useless)

My gearing is now around a full set of 230 gear that is augmented mostly with 228 crit and alacrity Augments and one or two power.
Then I add a 248 main hand weapon with 228 augment (obviously new lvl 70s can’t), which Bolster doesn’t seem to account for and get a big boost in damage stats.

Edit: I’ve just had a chance to watch your video and I have to ask, did you actually test adding and removing those Mastery Augments one at a time?
I can say from my own experience that after the first master augment, the rest stopped adding any stats what so ever.
If you didn’t test them one at a time, can I suggest you go and remove one at a time and watch your damage stats.
If you did test them, can you please add them to your video to show people how much difference they actually make.

DNGDangerous's Avatar


DNGDangerous
02.12.2019 , 06:58 PM | #3
Quote: Originally Posted by TrixxieTriss View Post
It also works for lvl 70s partially geared between 236-248.

I’ve actually been using my command Comms to set up a second gear set for when I pvp. Bolster actually works better when all the gear is the same.

I’ve not watch your vid yet, so I don’t know if you covered Augments. One thing I’ve tested extensively shows 236 Augments are mostly detrimental to bolstered gear. Especially the Mastery ones (even 228 Mastery is mostly useless)

My gearing is now around a full set of 230 gear that is augmented mostly with 228 crit and alacrity Augments and one or two power.
Then I add a 248 main hand weapon with 228 augment (obviously new lvl 70s can’t), which Bolster doesn’t seem to account for and get a big boost in damage stats.
I use a similar approach, 230 rating with 228 augments, with 252 weapons from ossus that are augmented with 240 augs. In the video, I also compare it to 253+ rating gear (with full 240 augs) for visual reference.

The outcome really surprised me how well bolster is currently working

TrixxieTriss's Avatar


TrixxieTriss
02.12.2019 , 07:01 PM | #4
Quote: Originally Posted by DNGDangerous View Post
I use a similar approach, 230 rating with 228 augments, with 252 weapons from ossus that are augmented with 240 augs. In the video, I also compare it to 253+ rating gear (with full 240 augs) for visual reference.

The outcome really surprised me how well bolster is currently working
Yeah, the weapons aren’t counted in the Bolster. So you can get a massive increase with them. The only thing is, when I tested the 236 augment in my 248 weapon vs 228 augment, I actually had better stats with the 228 augment

DNGDangerous's Avatar


DNGDangerous
02.12.2019 , 08:04 PM | #5
Quote: Originally Posted by TrixxieTriss View Post
Yeah, the weapons aren’t counted in the Bolster. So you can get a massive increase with them. The only thing is, when I tested the 236 augment in my 248 weapon vs 228 augment, I actually had better stats with the 228 augment
That’s amazing! I am glad I went with 228 augments then!

(Btw, I tried old 208 augments... and the stats were not worth using)

Banderal's Avatar


Banderal
02.13.2019 , 03:34 AM | #6
Quote: Originally Posted by TrixxieTriss View Post
... Especially the Mastery ones (even 228 Mastery is mostly useless)

My gearing is now around a full set of 230 gear that is augmented mostly with 228 crit and alacrity Augments and one or two power.
[Edited with better numbers below - same conclusion though I think.]

Hmm. I'm not sure Mastery (versatile) is *useless*. Well, it's useless in that it doesn't increase your stats, like you said. But if you swap out to crit, like you mention, you don't get extra crit for free. (At least, I didn't.)

I think maybe bolster, if you have no augments, pretends you have mastery. I just tested this with my deception sin. I have all 230 gear, and augments in everything except relic, ear and implants (so 9 augments). I've been running all versatile augs since before the ossussussessssssWhatever gearing crap-fest hit.

It's true that my bolstered stats with my 228 versatile augs were EXACTLY the same as when I pulled them all out and just had empty aug kits. However, it's not true that then putting in crit augs was just a straight up damage stats increase. What I saw was a "noticable" drop in damage and bonus damage, and in return I got a "noticeable" increase in crit and the crit multiplier. Which makes sense to me if what I were doing was *trading* mastery for crit.

I don't feel like trying the math to decide if the extra crit/multi is a better combo than the extra "raw" damage, and I haven't played my sin this way yet, so I don't know if it feels better or not either. Damage decreases by about 4-6% between the various stats. Crit and multi increase about 5-7%. But damage numbers are straight values, while crit and multi and percentages, so I'm not sure how to compare them really.

I have now also tried 9 228 overkill augs, and the stats are almost (within less than 1% I think) exactly the same as mastery or no augs - it's just you get there through power instead of mastery.

Here's the numbers - all crit augs first, then no augs just empty kits (which seems to be equivalent to versatile/mastery augs), and finally power augs:

STATS
mastery: 7467 (8374) (7467)
end: 9267
pow: 4293 (4293) (5157)
crit: 2820 (1956) (1956)
alac: 572
acc: 210
pres: 1097

MELEE
dmg: 3687-4229 (3877 - 4419) (3895 - 4437)
bon dmg: 2604.7 (2795.2) (2813.4)
acc: 103.90%
crit: 48.16% (45.27%) (44.42%)
crit mlt: 75.56% (71.82%) (71.82%)

DEFENSE
health: 136310
armor: 4092
dmg red: 18.86%
def: 10%

FORCE
bon dmg: 3476.5 (3667.1) (3685.2)
heal: 2508.3 (2641.6) (2662.5)
acc: 103.90%
crit: 48.16% (45.27%) (44.42%)
crit mult: 75.56% (71.82%) (71.82%)
force regen: 8.5
alac: 5.96%

Slippery When'wet, FistFullOfCandy - SF

TrixxieTriss's Avatar


TrixxieTriss
02.13.2019 , 07:52 PM | #7
Quote: Originally Posted by Banderal View Post
[Edited with better numbers below - same conclusion though I think.]

Hmm. I'm not sure Mastery (versatile) is *useless*. Well, it's useless in that it doesn't increase your stats, like you said. But if you swap out to crit, like you mention, you don't get extra crit for free. (At least, I didn't.)

I think maybe bolster, if you have no augments, pretends you have mastery. I just tested this with my deception sin. I have all 230 gear, and augments in everything except relic, ear and implants (so 9 augments). I've been running all versatile augs since before the ossussussessssssWhatever gearing crap-fest hit.

It's true that my bolstered stats with my 228 versatile augs were EXACTLY the same as when I pulled them all out and just had empty aug kits. However, it's not true that then putting in crit augs was just a straight up damage stats increase. What I saw was a "noticable" drop in damage and bonus damage, and in return I got a "noticeable" increase in crit and the crit multiplier. Which makes sense to me if what I were doing was *trading* mastery for crit.

I don't feel like trying the math to decide if the extra crit/multi is a better combo than the extra "raw" damage, and I haven't played my sin this way yet, so I don't know if it feels better or not either. Damage decreases by about 4-6% between the various stats. Crit and multi increase about 5-7%. But damage numbers are straight values, while crit and multi and percentages, so I'm not sure how to compare them really.

I have now also tried 9 228 overkill augs, and the stats are almost (within less than 1% I think) exactly the same as mastery or no augs - it's just you get there through power instead of mastery.

Here's the numbers - all crit augs first, then no augs just empty kits (which seems to be equivalent to versatile/mastery augs), and finally power augs:

STATS
mastery: 7467 (8374) (7467)
end: 9267
pow: 4293 (4293) (5157)
crit: 2820 (1956) (1956)
alac: 572
acc: 210
pres: 1097

MELEE
dmg: 3687-4229 (3877 - 4419) (3895 - 4437)
bon dmg: 2604.7 (2795.2) (2813.4)
acc: 103.90%
crit: 48.16% (45.27%) (44.42%)
crit mlt: 75.56% (71.82%) (71.82%)

DEFENSE
health: 136310
armor: 4092
dmg red: 18.86%
def: 10%

FORCE
bon dmg: 3476.5 (3667.1) (3685.2)
heal: 2508.3 (2641.6) (2662.5)
acc: 103.90%
crit: 48.16% (45.27%) (44.42%)
crit mult: 75.56% (71.82%) (71.82%)
force regen: 8.5
alac: 5.96%
Thanks for taking the time to provide the numbers. They reflect my similar results.

What I’ve been doing for each Alt is picking what secondary stats I want and then adding those 228 Augments till I get that amount, after that I add power Augments over Mastery ones to gain some extra damage stats.
This gives me a more balanced build instead of just using all crit or all power, etc.

The take away from the testing is using master Augments is a waste because it adds nothing and you deprive yourself of other stats you could be adding to min max the build under Bolster.

DNGDangerous's Avatar


DNGDangerous
02.14.2019 , 09:38 PM | #8
here are the stats on my Sin: (after bolster)
252 weapon and Shield (with dps armor/mod/enhancement)
Advanced Polybiotic Versatile Stim

A) without augments:
Item Rating 233
Mastery: 8643
Endurance: 9278
Power: 4401
Critical: 1760
Alacrity: 585
Accuracy: 349
defense: 0
absorb: 0
Shield: 0
Presence: 1073

Melee:
Damage (Pri): 4402- 5163
Bonus Damage: 2877.8
Accuracy: 105.67%
Critical: 44.34%
--base: 5.00%
--bonus: +39.34%
----------Critical Rating: (1760): +19.66%
----------Mastery (8643): +13.68%
----------skills/buffs: +6%
Critical Multiplier: 70.66%
--base: 50.00%
--bonus: +20.66%
----------Critical Rating (1760): +19.66%
----------skills/buffs: +1.00%

Defence
Health: 136441
Armor Rating: 4092
Damage Reduction: 18.86%
Defence Chance: 10.00%
Shield Chance: 5.00%
Shield Absorbtion: 20.00%

DNGDangerous's Avatar


DNGDangerous
02.14.2019 , 09:38 PM | #9
B) with the following augments:
----------5x 228 Crit augments
----------7x 228 Mastery augments (for this build, I did *NOT* use 240 augments in the weapons)
----------2x 228 Alacrity augments
Item Rating 233
Mastery: 7937
Endurance: 9278
Power: 4401
Critical: 2240
Alacrity: 777
Accuracy: 349
defense: 0
absorb: 0
Shield: 0
Presence: 1073

Melee:
Damage (Pri): 4254-5015
Bonus Damage: 2726.9
Accuracy: 105.67%
Critical: 46.32%
--base: 5.00%
--bonus: +41.32%
----------Critical Rating: (2240): +22.27%
----------Mastery (8600): +13.05%
----------skills/buffs: +6%
Critical Multiplier: 73.27%
--base: 50.00%
--bonus: +23.27%
----------Critical Rating (2240): +22.27%
----------skills/buffs: +1.00%

Defence
Health: 136441
Armor Rating: 4092
Damage Reduction: 18.86%
Defence Chance: 10.00%
Shield Chance: 5.00%
Shield Absorbtion: 20.00%

Banderal's Avatar


Banderal
02.15.2019 , 07:01 AM | #10
Hmm, something is weird then (or more likely I'm missing something... no wait, this is bioware, more likely something is weird ). I figured my slightly lower bolstered stats were because I did not have the aug *KITS* in the relic/ear/implant pieces. But I finally put them in, and I'm still getting significantly lower stats than you have. Does the 252 main hand and off hand make THAT much difference?

Except that I have a shadow with 248 gear (and a single 252...er, relic or implant, I forget which one now) and those stats are the same as yours basically... http://www.swtor.com/community/showthread.php?t=959773 (4th post down)

Anyway, I duplicated your augment distribution on my completely 230 DPS gear sin, and my stats are quite a bit worse than yours. I seem to have about the same base stats (except why is my crit so much higher?). But then my damage range goes down 10-13%!!!???.

I'm going to insert my fully tricked out stats into your report below like "[xxxx]".

Quote:
B) with the following augments: [mine are the same - all 228, same config - plus the same stim]
----------5x 228 Crit augments
----------7x 228 Mastery augments (for this build, I did *NOT* use 240 augments in the weapons)
----------2x 228 Alacrity augments
Item Rating 233 [230]
Mastery: 7937 [7920]
Endurance: 9278 [9267]
Power: 4401 [4392]
Critical: 2240 [2436]
Alacrity: 777 (764)
Accuracy: 349 (210)
defense: 0
absorb: 0
Shield: 0
Presence: 1073 (1097)

Melee:
Damage (Pri): 4254-5015 (3806 - 4348)
Bonus Damage: 2726.9 (2723.9)
Accuracy: 105.67% (103.9%)
Critical: 46.32% (47.17%)
--base: 5.00%
--bonus: +41.32% [+42.17%]
----------Critical Rating: (2240): +22.27% [(2436): +23.13%]
----------Mastery (8600): +13.05% [(7920) +13.04%]
----------skills/buffs: +6%
Critical Multiplier: 73.27% (74.13%)
--base: 50.00%
--bonus: +23.27% [+24.13%]
----------Critical Rating (2240): +22.27% [(2436): + 23.13%]
----------skills/buffs: +1.00%

Defence
Health: 136441 (136310)
Armor Rating: 4092 (4092)
Damage Reduction: 18.86% (18.86%)
Defence Chance: 10.00% (10%)
Shield Chance: 5.00% (0)
Shield Absorbtion: 20.00% (0)
OK, so the thing I notice there is that your "mastery" basic stat is listed as 7937. However, in the callouts for crit and crit multiplier, it says it is applying 8600. But for my stats, they are all the same, 7920. I wonder what your "bonus damage" is doing. My bonus damage looks like this...

bonus dmg: 2723.9
--power (4392): + 1010.2
--mastery (7920): + 1584.0
--skills/buffs: +129.7

Similarly my "Force Bonus Damage" is this...

force bonus dmg: 3595.7
--power (4392): +1010.2
--force power (3610): +830.3
--mastery (7920): +1584.0
--skills/buffs: +171.2

Slippery When'wet, FistFullOfCandy - SF