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Dual Spec: Let's Talk about it.


Spoonuser

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Title says it all.

What do you think the pros/cons of such a system would be?

 

I for one, am not having too much fun, spending 100k everytime I want to switch from PvP to PvE spec. I'm being carroted into playing in one style of play, yet the game has many to offer.

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Title says it all.

What do you think the pros/cons of such a system would be?

 

I for one, am not having too much fun, spending 100k everytime I want to switch from PvP to PvE spec. I'm being carroted into playing in one style of play, yet the game has many to offer.

 

This will be implemented in the next couple of major patches, you'll see.

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I think the amount of storylines and time put into it promotes multiple playthroughs.

 

I think the legacy system promotes multiple playthroughs.

 

I think dual specs would go right against the 2 previously mentioned items and not make any sense in this game. Which is interesting for me, because i'm usually for dual specs.

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I'm split on the issue. My two primary classes (one each faction) are both leveling in dps specs with the intent of healing in most group situations.

 

As such I would stand to very much benefit from quick-swapping between dps while soloing content and healing in my group role, so there is a certain allure there.

 

 

That said it also feels like it somewhat cheapens things that way. I dropped away from WOW right about the time dual spec was hitting (not for that reason, timing just happened to coincide) so I don't have the practical experience of it to pull from really, but my current inclination still feels like it isn't necessarily a benefit overall.

 

 

I think making the final respec cap more modest would be a nice compromise between benefiting those who do perform multiple roles and therefore respec a bit more often, without cheapening the overall feel with ready-made swapping.

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I think the amount of storylines and time put into it promotes multiple playthroughs.

 

I think the legacy system promotes multiple playthroughs.

 

I think dual specs would go right against the 2 previously mentioned items and not make any sense in this game. Which is interesting for me, because i'm usually for dual specs.

 

Actually Duel Spec will do the opposite. Rather than rerolling the same class in order to do another spec, I can use duel spec and then reroll another character entirely and experience a completely different story. Bioware wants players to experience as much story content as possible, no wasting rerolls running the same story content people have already seen before.

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Great so every class can become the same? I hate what WoW has become, you could see it starting when they let Paladin and Shaman play on each side and it has just gotten worse from there.

 

Roll your talent spec and if you want to change it then pay for the respec or roll an ALT and get over it.

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I say NO to dual spec! and keep respec cost high!

I do not want to have to face guild pressure to have a heal/tank spec!

No dont tell me roll a gunslinger i have a very viable dps commando!

What starts out as optional soon becomes demanded. Rift is prime example. What sounded great with a flexible soul system became you WILL carry a spec for all possible roles or you wont raid!

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I say NO to dual spec! and keep respec cost high!

I do not want to have to face guild pressure to have a heal/tank spec!

No dont tell me roll a gunslinger i have a very viable dps commando!

What starts out as optional soon becomes demanded. Rift is prime example. What sounded great with a flexible soul system became you WILL carry a spec for all possible roles or you wont raid!

 

Sounds like you need to raid with different people. Never had your problem in WoW or in Rift.

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1) Dual spec is coming, so there's no speculation on whether it will be in the game.

 

 

Pros:

 

-Easier to switch between soloing and grouping

-Easier to fill roles missing in a group or raid

-Flexibility during raids

-Gives developers the opportunity to make more dynamic raid content

 

Cons:

 

-None

 

 

Any subjective "cons" only apply to the ability to respec at all. Those that disagree with dual specing don't realize that it's not dual specing they disagree with. It's the ability to respec that they don't like... since that where all their arguments end up. But because respec is already in the game, and they are fans of the game, they try to rationalize it.

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I say NO to dual spec! and keep respec cost high!

I do not want to have to face guild pressure to have a heal/tank spec!

No dont tell me roll a gunslinger i have a very viable dps commando!

What starts out as optional soon becomes demanded. Rift is prime example. What sounded great with a flexible soul system became you WILL carry a spec for all possible roles or you wont raid!

 

Get a better guild.

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1) Dual spec is coming, so there's no speculation on whether it will be in the game.

 

 

Pros:

 

-Easier to switch between soloing and grouping

-Easier to fill roles missing in a group or raid

-Flexibility during raids

-Gives developers the opportunity to make more dynamic raid content

 

Cons:

 

-None

 

That I agree with or acknowlege at the current time.

 

 

I just wanted to fix that for you.. There are a lot of cons.. You just seem to ignore them and pretend they aren't there..

 

Dual speccing contradicts the entire premise of having a spec at all.. How about we have no spec and everyone can just do everything.. That is what you are advocating.. How can you see any pro's in that??

 

Dual speccing does not give the developers the ability or make more dynamic raid content.. That is simply wrong.. If anything dual speccing will limit what the developers can do.. It will create an over abundance of specialized characters.. Any group can either have 6 healers or 6 tanks at the press of a button.. Without it, people will simply bring what they need.. Not a bunch of people that can switch back and forth..

 

There is no need to switch between soloing and grouping.. Totally needless.. With companions, people can level as either a tank or a healer and not be handicapped by doing so..

 

Easier?? There is the operative word?? Ever thought of filling those holes with companions?? Bioware did.. Why didn't you?? Can't get much easier than just summoning a different companion..

 

Flexibility during raids?? That isn't flexibility.. That is easy mode!! You have to have the cookie cutter group for each boss don't you?? Right amount of tanks and healers solves everything don't it.. Is there a reason you are not advocating the challenge of doing it with the group you have??

 

Just admit it.. You want easy mode.. Easy mode will ruin this game.. See WOW that has lost about 2 million players in just over a year.. See what easy mode does?? Now people are one shotting the latest raids the first week they are released.. See patch 4.3.. Yes.. Dual speccing helped in this..

 

Players could no longer play as a team.. Nobody was good with their toons.. People had to tell healers how to heal or tanks how to tank.. A typical BC 25 man raid needed 4-6 tanks in it.. Typical WOTLK raid?? Only needed 2 tanks.. Healers didn't change all that much.. But everyone wanted a tank and spank.. Easy mode.. So blizz gave it to them..

 

There is no viable or logical reason to have dual speccing.. That is simply fact.. Whether you choose to accept it or acknowlege it is irrelevent.. :cool:

 

Any subjective "cons" only apply to the ability to respec at all. Those that disagree with dual specing don't realize that it's not dual specing they disagree with. It's the ability to respec that they don't like... since that where all their arguments end up. But because respec is already in the game, and they are fans of the game, they try to rationalize it.

 

Dude!! Do you read these forums at all or just make stuff up as you go along?? Nobody is against the current system as it is now.. Everyone, including me would like the ability to reset my talent trees.. How else are we going to learn all the greatest specs for each class?? But that isn't dual speccing now is it?? You are just blowing smoke.. That is all there is to it.. There is simply nothing to what you are saying..

 

There is a difference between dual speccing and what most people are against.. And resetting your talent tree which is currently in the game.. I can't help you fail to see the difference between the two.. There is nothing to rationalize.. If you really think that what is in the game now is dual speccing.. Then why on earth do you post as an advocate for dual speccing in these forums?? Since we already have it according to you..

 

Hear that everyone!! Problem is solved!! Dual speccing is already in the game.. How about you rationalize that??

 

So much for your pros and cons eh?? Do they apply to the current system as well?? It is after all dual speccing according you.. :eek:

Edited by MajikMyst
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There is no need to switch between soloing and grouping.. Totally needless.. With companions, people can level as either a tank or a healer and not be handicapped by doing so..

 

Spoken like someone who has never played a tank or healer. Yes leveling as dps is easy.

 

Just admit it.. You want easy mode.. Easy mode will ruin this game.. See WOW that has lost about 2 million players in just over a year.. See what easy mode does?? Now people are one shotting the latest raids the first week they are released.. See patch 4.3.. Yes.. Dual speccing helped in this..

 

The amount of wrong here is staggering.

 

Players could no longer play as a team.. Nobody was good with their toons.. People had to tell healers how to heal or tanks how to tank.. A typical BC 25 man raid needed 4-6 tanks in it.. Typical WOTLK raid?? Only needed 2 tanks.. Healers didn't change all that much.. But everyone wanted a tank and spank.. Easy mode.. So blizz gave it to them..

 

They figured out no one wanted to play those classes. They also figured out they had to do something for the ones that did play those classes or they would lose more.

 

There is no viable or logical reason to have dual speccing.. That is simply fact.. Whether you choose to accept it or acknowlege it is irrelevent..

 

I think you are confusing fact with opinion. We have given reason upon reason. Those of us that have chosen the tank/heal role so you can pew pew while afk would like to enjoy leveling.

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I just wanted to fix that for you.. There are a lot of cons.. You just seem to ignore them and pretend they aren't there..

 

This is a false statement.

 

 

Dual speccing contradicts the entire premise of having a spec at all.. How about we have no spec and everyone can just do everything.. That is what you are advocating.. How can you see any pro's in that??

 

Nope, RESPECING contradicts the entire premise of having a spec, by your logic (anyone can be any role... which is still false because each class only has two main roles). Don't straw-man, and don't put words into my mouth that I didn't say. One "con" debunked.

 

 

Dual speccing does not give the developers the ability or make more dynamic raid content.. That is simply wrong.. If anything dual speccing will limit what the developers can do.. It will create an over abundance of specialized characters.. Any group can either have 6 healers or 6 tanks at the press of a button.. Without it, people will simply bring what they need.. Not a bunch of people that can switch back and forth..

 

Yes, it does. They can design Operations that are optimal with different setups, without forcing people to take a break and go respec.

 

 

There is no need to switch between soloing and grouping.. Totally needless.. With companions, people can level as either a tank or a healer and not be handicapped by doing so..

 

This is a subjective opinion, and moot to boot. You already have respec, so people can switch already, thus voiding your argument. Also, it is objectively negative. If you force people to stay in one role always, then they cannot make use of all their companions.

 

 

Easier?? There is the operative word?? Ever thought of filling those holes with companions?? Bioware did.. Why didn't you?? Can't get much easier than just summoning a different companion..

 

Can't use companions in a party.

 

 

Flexibility during raids?? That isn't flexibility.. That is easy mode!! You have to have the cookie cutter group for each boss don't you?? Right amount of tanks and healers solves everything don't it.. Is there a reason you are not advocating the challenge of doing it with the group you have??

 

Once again, subjective opinion. You obviously don't care if your group is optimal for content. Those of us who do nightmare modes do. Good thing that you don't have to use Dual spec if you don't want to.

 

 

Just admit it.. You want easy mode.. Easy mode will ruin this game.. See WOW that has lost about 2 million players in just over a year.. See what easy mode does?? Now people are one shotting the latest raids the first week they are released.. See patch 4.3.. Yes.. Dual speccing helped in this..

 

Dual spec has nothing to do with content being easy. One is not related to the other.

 

 

Once again, all your arguments apply to the ability to respec at all... not dual spec. All your "healers can't heal, tanks can't tank" bull is from the ability to respec. So if you're going to argue anything, argue to have respecing removed from the game.

 

Being that Respecing is in the game, there is no valid argument against Dual spec.

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its simple choice you dont like it dont use it. dual spec is a good option when guilds who dont have the needed amount of tanks or healers OR dps 1 of the 2 healers can go dps and the guild does not suffer or friends. people cry about this but dual spec does not hurt the game just makes it easier to fill in the harder roles without breaking people bank who switch very often. dual spec = better game experience
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So?? Is it safe to assume that you do not have a logical and viable reason for dual speccing.. I mean, that is what your lack of response seems to suggest.. Seems to me you are the one crying.. He made his points.. Where is yours?? :cool:

 

stop trying to "forum fight" get over it...

 

 

dual spec is comming

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Spoken like someone who has never played a tank or healer. Yes leveling as dps is easy..

 

Let me know when you have played something other than WOW.. I have been playing this game since July.. I was in the beta.. I have leveled all classes.. They are all viable with your companions..

 

My wife is currently leveling both a trooper healer and a Sage healer.. She has no problems killing stuff.. In fact the trooper healer gets some very nice AOE skills..

 

This game does not have the same handicapps that WOW had.. It simply doesn't.. You can level as a tank and healer.. It is just as easy and fun as it is for a DPS.. You should try it.. ;)

Edited by MajikMyst
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its simple choice you dont like it dont use it. dual spec is a good option when guilds who dont have the needed amount of tanks or healers OR dps 1 of the 2 healers can go dps and the guild does not suffer or friends. people cry about this but dual spec does not hurt the game just makes it easier to fill in the harder roles without breaking people bank who switch very often. dual spec = better game experience

 

This. Stop trying to limit people's choices because you're an elitist who feels like your way is the only way to play the game. You think having duel specs ruins the point of having a spec. So what? don't use it. I don't like pickles but I don't try to yank them off everyone's burger.

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I am so sick of the it wont fit with lore garbage for dual spec. I am not saying you should be able to change your major class, (because it has it's own story for that char you picked) but talent trees should have dual spec. If you say that doesn't fit story... well neither does DYING in HUTT BALL then being magically brought back to life to die again and again. Neither does falling 400 ft to your death and spawning at the nearest rez point. Some things are added in games to just make the flow better. If they didn't add these things then you would have to create a new toon upon every death. Dual spec would give the people that like to maybe DPS or PVP during the off week but heal during raids the chance to do that without having to farm credits.
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My wife is currently leveling both a trooper healer and a Sage healer.. She has no problems killing stuff.. In fact the trooper healer gets some very nice AOE skills..

 

This game does not have the same handicapps that WOW had.. It simply doesn't.. You can level as a tank and healer.. It is just as easy and fun as it is for a DPS.. You should try it.. ;)

 

 

You're lying.

 

I have played a Shadow (tank), Powertech (tank), Guardian (tank), and Scoundrel (healer) to at least level 40. I chose those roles because I did not want to have to respec (I'm waiting for Dual spec).

 

Out of those, the Bounty Hunter and the Shadow kill the fastest. The Guardian is slower, and the Smuggler is MUCH slower. My friend, who I do a lot of content duo with, always plays DPS. He kills faster than I do on BH and Shadow.

 

There is a significant difference in kill speed with the different roles, and dual spec will make up for that when it's implemented.

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I'm in favour of a dual spec system. I see it as a sort of fairness issue comparing tanks and healers versus DPS.

 

I rolled a Vanguard, and I love to tank, so I'm specced Shield Specialist. I'm happy with that choice. The class is fun and its unique style of tanking keeps group play interesting.

 

But the Vanguard has two other specs, Tactics and Assault. Both are DPS. Although I doubt I'd want to play them as my primary playstyle, they still look very interesting to me. I'd like the opportunity to experiment with them, figure out their strengths and weaknesses, find out how they mesh with my companions. And yes, there are times when I really wish I could kill stuff faster. A DPS companion makes things less painful than in other games, but it doesn't make things as fast as double DPS.

 

But I'm invested as a tank. My guildies, my friends, they expect me to be there for them as a tank. That's how I've established myself to them. If I was to tell them that I'm going DPS for the week, they have a justifiable reason for being disappointed with me. If I try to respec on the fly between groups, I get hit by crippling costs very quickly.

 

DPS players do not suffer from this issue. If they want to experiment with different sides of their class, they can do so without inconveniencing their groups. If they want to run a PvP spec instead of pure PvE, their friends and guildies probably won't even notice. They are free to try multiple sides of their character without consequence, and benefit from a significant convenience factor in many parts of the game. Dual specs level that playing field substantially.

 

People who take on higher responsibility roles like tanking and healing have already shown they are team players. They shouldn't have to compromise their solo activities as well.

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PLEASE give us a second spec / role to make.

 

I am a lvl 50 assassin, and I like to be able to tank and dps. I have a DPS gear set and a tank gear set. However, I can't combine those things into a single spec. The respec costs are insane so I have to pick one.

 

If I pick DPS, I can never tank again.

If I pick tank, my dps goes to **** and my stealth goes to ****.

 

I want to be able to tank instances, and play as DPS through my daily quests and PvP. It's stupid that this is not possible. This system just makes the game less fun.

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PLEASE give us a second spec / role to make.

 

I am a lvl 50 assassin, and I like to be able to tank and dps. I have a DPS gear set and a tank gear set. However, I can't combine those things into a single spec. The respec costs are insane so I have to pick one.

 

If I pick DPS, I can never tank again.

If I pick tank, my dps goes to **** and my stealth goes to ****.

 

I want to be able to tank instances, and play as DPS through my daily quests and PvP. It's stupid that this is not possible. This system just makes the game less fun.

 

This this this exactly this.

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I'm in favour of a dual spec system. I see it as a sort of fairness issue comparing tanks and healers versus DPS.

 

I rolled a Vanguard, and I love to tank, so I'm specced Shield Specialist. I'm happy with that choice. The class is fun and its unique style of tanking keeps group play interesting.

 

But the Vanguard has two other specs, Tactics and Assault. Both are DPS. Although I doubt I'd want to play them as my primary playstyle, they still look very interesting to me. I'd like the opportunity to experiment with them, figure out their strengths and weaknesses, find out how they mesh with my companions. And yes, there are times when I really wish I could kill stuff faster. A DPS companion makes things less painful than in other games, but it doesn't make things as fast as double DPS.

 

But I'm invested as a tank. My guildies, my friends, they expect me to be there for them as a tank. That's how I've established myself to them. If I was to tell them that I'm going DPS for the week, they have a justifiable reason for being disappointed with me. If I try to respec on the fly between groups, I get hit by crippling costs very quickly.

 

DPS players do not suffer from this issue. If they want to experiment with different sides of their class, they can do so without inconveniencing their groups. If they want to run a PvP spec instead of pure PvE, their friends and guildies probably won't even notice. They are free to try multiple sides of their character without consequence, and benefit from a significant convenience factor in many parts of the game. Dual specs level that playing field substantially.

 

People who take on higher responsibility roles like tanking and healing have already shown they are team players. They shouldn't have to compromise their solo activities as well.

 

Why do some people not understand this. Why do some people want to control everything, and just cause they don't like something, no one should get it. It makes no sense to me. First of all, I don't even see the downside of Dual Spec.

 

The most common bad things I hear about it is that it:

 

makes everyone the same

makes things "ez-moad"

makes bad tanks/healers

 

1. First of all, Dual Spec in no way makes everyone the same. All the different classes are entirely different still. All the trees are exactly the same as without Dual Spec. In fact, as far as gameplay, LITERALLY NOTHING CHANGES. You are still using/facing off against the same specs that have always been there.

 

The only difference, is instead of flying to the fleet, walking all the way to the guy, paying a ludicrous amount of credits, flying all the way back to wherever you were, you can just change where you are. That's the only difference. Either way, you still get to change.

 

So for all the people who say Dual Spec doesn't make any sense, you shouldn't be able to go back and forth. You already can go back and forth. We are just asking for them to remove the restrictive cost and over the top travel time.

 

2. Once again, it in no way makes anything ez mode, cause nothing gameplay wise has changed. Imagine one person who is Dual Specced DPS/Heals. Now imagine another person who has single spec, and is DPS, but is about to change to Heals.

 

The first guy swaps from his DPS spec to his Heal spec, and starts healing Boss X.

 

The second guy goes out and respecs into his Heal spec, and starts healing Boss X.

 

The content is still exactly the same. Nothing has changed. The only thing that was easier was the travel time being shortened and the cost being lowered. That's all. If to you you think that running to the fleet and spending a lot of credits and wasting a bunch of time takes "skill" or is "hard to do" and by removing the travel time and the high cost you make the game EZ MODE and WoW 2... Listen to your logic. Think about it for a second. NOTHING CHANGES. ALL IT DOES IS REMOVE TRAVEL TIME AND COST. THE GAMEPLAY IS UNAFFECTED.

 

3. Bad Tanks/Healers exist because normal people are looking to solo and pvp in Support Specs. For dedicated group players, you can main that spec and it's fine. If you are constantly grouping, constantly running Flashpoints, etc. then leveling as a tank/healer might be okay. But some people just prefer to solo. I for one prefer to solo. My guild and my group need me to tank, I want to tank, but I'm not willing to level in a tediously slow spec that underperforms greatly in PvP to tank a few 4 mans on the way up.

 

Like I wonder sometimes if these people who are against Dual Spec even PvP. If you are just raw tank specced, do you really not care that you may as well just never Dual, you may as well give up on big games in PvP? Yah you can still do great/useful stuff, lots of D, Guard, CC, etc. but you aren't going to be topping the damage charts or the KB charts.

 

Some people want to tank and still be able to PvP as a DPS. Why do you care what we do. We could just go to the fleet and respec to PVP DPS spec, do a few rounds, respec back to Tank, but you don't care about that? That is a non issue? But if we can do the exact same thing, but faster and without penalty, now it's a problem?

 

Just remember. You are being NO people. There are NO people and YES people. NO people want things their way, want everyone else to do things their way, shoot down ideas, protect the status quo, just being generally disagreeable, argumentative, and you think you are superior. Honestly you people are like the Sith, you are like the Dark Side!!!

 

We are trying to say YES, we want change, we want options, choices, flexibility, freedom, change, we want things to stay fresh, we want to change and evolve and we want to do it without the heavy burden of prohibitive and restrictive costs and meaningless and gratuitous travel times.

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