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PowerTech Max DPS PvP Build


Xpar

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I see a lot of posts about the 21/2/18 and that of course is trash. Pvp is all about burst damage and TD is pretty important (mine crits for 4k). I'm 9 ranks away from Battlemaster right now and have few hundred games of pvp under me.

 

Engagement rotation is such:

TD > IM > RS > FB > RS or RP

 

The rotation basically means your railshot hits at the sametime the TD goes off. When they both crit along with the IM dot, my target typically would be down by 9-10k hp with my gear.

 

 

Is of course 2/8/31

http://www.torhead.com/skill-calc#3010MZMsMZfhMbdGhrs.1

 

 

Here is a game from last night:

http://img46.imageshack.us/img46/9679/507k.png

 

My pvp video:

http://www.youtube.com/watch?v=3KqJeyV56eM

 

I've never spoken or seen a 21/2/18 guy do any where close to my dps in pvp.

Edited by Xpar
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There's no question that 31 Pyro will have better DPS than any other powertech build. The 21/2/18 build is not about max dps, it's about having decent dps while retaining shields, Guard, and Jet Charge.

 

If you want max DPS by all means spec TD. Just be aware that DPS alone is not the defining goal of all players and builds.

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If you want max DPS by all means spec TD. Just be aware that DPS alone is not the defining goal of all players and builds.

 

I totally agree. Some player likes to do damage, some likes to protect their teammates, and others like to do all of them. It's just a play style you prefer. ST/Pyro trades damage for survivability and mobility.

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The 21/2/18 build is not about max dps, it's about having decent dps while retaining shields, Guard, and Jet Charge.

 

^ this.

 

You can't have been reading those posts too closely either there OP, cause in probably half of them I'll pop up and talk about how much ridiculous burst straight Pyro is if you aren't bothered with PvP tanking. It certainly isn't like people aren't talking about how good Pyro is in PvP or like everyone has blinders on about the ST/Pyro build.

 

If you are interested in PvP tanking or Huttball running then the ST/Pyro build blows this out of the water of course. The damage output is very respectable, but full Pyro kills things with heals a lot more reliably because of the ridiculous burst.

 

In my opinion, depending on your PvP needs, the only specs worth trying at 50 are a full Pyro similar to this or ST/Pyro. I've done a lot of experimenting and those two specs by far superior.

Edited by chainsawsamurai
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By the way, other than Flame Burst, what other fire effects are there for Pyro? Basically, I noticed you picked 2 in Hot Iron over 2 in Intimidation. I get why you did since we rely on Flame Burst quite a bit. I guess the question is does 4% flat increase on ALL fire effects out weigh the flat 6% increase to flame burst?

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Yeah. I mean, good damage numbers....

 

But your team had 1 Goal.

 

One of the big benefit of the ST/Pyro build is well, mobility and defense (as has been stated) to get scores in, or at the very least keep a good portion of the other team temporarily distracted trying to kill you while your ball carrier scores. (Or in something like Civil War/Voidstar staying alive long enough for reinforcements)

 

Scoreboard is nice, but I hate losing more then what my personal score my be any day.

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I see a lot of posts about the 21/2/18 and that of course is trash. Pvp is all about burst damage and TD is pretty important (mine crits for 4k). I'm 9 ranks away from Battlemaster right now and have few hundred games of pvp under me.

 

Engagement rotation is such:

TD > IM > RS > FB > RS or RP

 

The rotation basically means your railshot hits at the sametime the TD goes off. When they both crit along with the IM dot, my target typically would be down by 9-10k hp with my gear.

 

 

Is of course 2/8/31

http://www.torhead.com/skill-calc#3010MZMsMZfhMbdGhrs.1

 

 

Here is a game from last night:

http://img46.imageshack.us/img46/9679/507k.png

 

My pvp video:

http://www.youtube.com/watch?v=3KqJeyV56eM

 

I've never spoken or seen a 21/2/18 guy do any where close to my dps in pvp.

 

It's not about DPS.

 

Some people actually like the mobility/utility/survival aspect of PvP and aren't just DPS whores. There are different builds for different playstyles, get on the boat. I prefer a 23/0/18 build.

 

/thread

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It's not about DPS.

 

Some people actually like the mobility/utility/survival aspect of PvP and aren't just DPS whores. There are different builds for different playstyles, get on the boat. I prefer a 23/0/18 build.

 

/thread

 

I've got to agree with this entirely. I like PTs for their versatility, rather then their DPS. I feel like there are 4 different builds I would happily play with this class, only 1 of those being DPS based (and only based, it's not it's sole function).

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This is why is use a 30/11/0 build.

 

The on demand dot is too good to pass up in void star and ald, i may not be able to top the dps charts but between dps aprot and doting i can hold down a point against 6 people long enough to get back after they kill em and make the enemy overcomit forces allwoign my team to clean sweep.

 

 

Pretty good solo aswell though i can't kill a heal spamming healer to save my life, and he can't kill me either due to always spamming heals.

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I see a lot of posts about the 21/2/18 and that of course is trash. Pvp is all about burst damage and TD is pretty important (mine crits for 4k). I'm 9 ranks away from Battlemaster right now and have few hundred games of pvp under me.

 

Engagement rotation is such:

TD > IM > RS > FB > RS or RP

 

The rotation basically means your railshot hits at the sametime the TD goes off. When they both crit along with the IM dot, my target typically would be down by 9-10k hp with my gear.

 

 

Is of course 2/8/31

http://www.torhead.com/skill-calc#3010MZMsMZfhMbdGhrs.1

 

 

Here is a game from last night:

http://img46.imageshack.us/img46/9679/507k.png

 

My pvp video:

http://www.youtube.com/watch?v=3KqJeyV56eM

 

I've never spoken or seen a 21/2/18 guy do any where close to my dps in pvp.

 

 

Can you post a link where someone said 21/2/18 is best dps? I think everyone can agree 31 point Pyro is best DPS for PT's, either pve or pvp.

 

However, in that 500k game you posted, your team scored 1 goal, my team scores 5 and then holds for 11 minutes farming. I get 12 medals to your 9, in lesser gear.

 

I mean we get it, your dps is really really good. That's fine. Some of us like guard/jet charge/carrying the ball, and being able to carry from 1 end to other while being beat on.

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I know I shouldn't but I have to ask, inferior class damage compared to who?

 

It's perfectly understandable to ask. In my opinion, the limited utility a damage spec powertech brings makes them less efficient than most other DPS classes. The damage of every damage class is good, but damage PT doesn't bring anything else to the table of interest.

 

Operatives - higher burst damage, innate run speed bonus, better capacity to interrupt damage, offhealing, combat stealth

Marauders - highest melee uptime, non-dispellable snare, great group utility (speed buff, defense buff, dmg buff)

Snipers & Mercenaries - Limited by line of sight, but incredibly high damage all based from range, knockbacks,

DPS Juggernauts - 7k aoe cleaves, charge, intervene, intercept

DPS Sorcerers - potentially as useless, large amounts of damage and utility, but typically not the kill leader (less meaningful damage than other dps counterparts), knockbacks

DPS Assassins - strong out of stealth bursting, force speed ability, stealth, knockbacks

 

Pyrotech - Survivability mechanism is heavy armor, lacks run speed bonus/closer, grapple is great for environmental damage/defense in HB, long cd stun (dart), short aoe stun (carbonize), ranged capacity but needs melee for full effectiveness.

 

edit: consistency

 

I'd also argue that Snipers and DPS sorcerers also have limited usefulness. Snipers immobility with cover is easy to exploit and sorcerers do a lot of small damage with a lack of true interrupts, making them not strong killers, but good at padding damage.

Edited by Daralith
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Hrm well I don't feel our damage is all that bad, but I agree we could use a bit more utility.

 

Honestly I'd be perfectly happy if they just gave us back rocket pack and give shield tech something else in it's place.

 

Grapple is nice, but it's is to easily impacted by resolve, not to mention it can cause problems at times where you grapple an opponent just as your warrior friend leaps at the opponent heh. It really is a poor gap closure at times. Though I'd hate to loose it completely.

Edited by Dharagada
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Thanks for calling my build Trash. I didn't know having Burst slightly below a Pyro combined with heavy survival and being designed around team play was Trash.

 

As someone else pointed out, Pyro's not exactly that high up there on PvP DPS either compared to other classes, I know, I used to play Assault Specialist(Pyro for those that don't know Trooper trees). I noticed while I had OK burst, I was pretty much subpar compared to other classes. So, I sat down and fiddled with talents during beta, and came with with the Specialist Build on my Trooper, called thus due to being spec'd into both Shield and Assault specialist, now known as the ST/Pyro build since I went Empire(I didn't call it that though, someone else did :p )

 

Now, I'm not saying Pyro/Assault is bad, far from it, decent burst and really fun to play. I just wanted to be more of a team player, yet still go toe to toe with opponents if needed.

 

Both builds are fun, people play what they enjoy and/or are more skilled at is all. Nothing is really "trash" unless you're running some off the wall build like 17/13/11 to grab every 11 point talent for the lulz.

 

Good luck in Warzones! Remember it's about having fun.

Edited by Dekai
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Hrm well I don't feel our damage is all that bad, but I agree we could use a bit more utility.

 

Honestly I'd be perfectly happy if they just gave us back rocket pack and give shield tech something else in it's place.

 

Grapple is nice, but it's is to easily impacted by resolve, not to mention it can cause problems at times where you grapple an opponent just as your warrior friend leaps at the opponent heh. It really is a poor gap closure at times. Though I'd hate to loose it completely.

 

You really think Powertechs don't have much utility? They definatly have more then Mercs while maintaining mobility and damage on par with them if DPS speced. To me, it looks like Pyro Powertechs can DPS with the best of them so I'm not sure where the 2nd rate DPSer stuff is coming from.

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You know (just to derail this topic a bit) what gear do you guys use in PVP for the shield/pyro build? Straight Tank set, DPS set, mixture?

 

Six of one, half-dozen of the other.

 

You can run it in either set, both work well but have different playstyles. I currently sets for both and swap between depending on my mood. My luck sucks with PvP bags though, so you might end up having to make up your mind before I do.

 

Edited for clarity.

Edited by chainsawsamurai
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  • 2 weeks later...

Just one thing to change if we think your build DPS vise. As you state you say that this is max dps pvp build. There is only few things what puzzles me: if this is pvp build, why are you not taking any migitation? and if this is a max dps build, since when is 6% to flameburst more damage than 4% to ALL elemental dmg ?

 

This looks like my build what I use in PVP and in PVE since it's the max dps output build with some neat little things with the shield:

http://www.torhead.com/skill-calc#301bMZMsZfhMrzGGMs.1

 

Idea of my build is to max out DPS and to have the migitation (shield) up pretty much after every encounter. Shield is also a neat tool to get out of slows / roots.

Edited by Namusetae
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