makaru Posted September 26, 2012 Share Posted September 26, 2012 Is is just me or did they destroy this spell? Link to comment Share on other sites More sharing options...
Jurakan Posted September 26, 2012 Share Posted September 26, 2012 (edited) They ruined it, they added some distance to the push and made some erratic animation/fx that makes no sense. The skill that you used to push people back who where chasing you or to knock people off was made 100% to knock people off ledges standing in front of you and it even sucks at that. EA/Bioware developer team is a joke and so is whomever is in charge of it. Edited September 26, 2012 by Jurakan Link to comment Share on other sites More sharing options...
iDraxter Posted September 26, 2012 Share Posted September 26, 2012 seems wider and stronger though it blows everything in front of me Link to comment Share on other sites More sharing options...
jibboo Posted September 26, 2012 Share Posted September 26, 2012 It sucks. Link to comment Share on other sites More sharing options...
RabeParat Posted September 26, 2012 Share Posted September 26, 2012 QQQ just point at the guy you want to bounce, dont even have to be accurate. Link to comment Share on other sites More sharing options...
jibboo Posted September 26, 2012 Share Posted September 26, 2012 I mean, I'm sure people will get used to the mechanics and once they do, it won't be so bad. But man, the animation for it is just sooooo bad... Link to comment Share on other sites More sharing options...
BanetheDarkLord Posted September 26, 2012 Share Posted September 26, 2012 I don't mind the mechanics change but yeah the animation is weird with the timing of the ability going off. You hear and see the smash & wave go our way before your character lands on the ground. I know they were trying to fix the delay on the ability with the animation, but it just looks wrong. Link to comment Share on other sites More sharing options...
iDraxter Posted September 26, 2012 Share Posted September 26, 2012 I take it back i just did a colicoid war game fp and i didn`t manage to push off the ledge a single mob from their standing position like i used to do with the old one which shocked me Link to comment Share on other sites More sharing options...
Hambunctious Posted September 26, 2012 Share Posted September 26, 2012 It doesn't push near as far as it did. It's utterly useless now. Link to comment Share on other sites More sharing options...
taladienl Posted September 26, 2012 Share Posted September 26, 2012 it's only pushing people I use it on only 5yards still. which makes it utterly useless and it is a complete nerf. As a Healer, I have no way to escape from a focusing mob of people. If it's only gonna push people 5yards infront of me, then it needs to be an aoe knockback and not this conal thing. Now I can understand that in the lightning tree you can root people u hit with Overload, but the move should still be the aoe effect and the lightning tree people would have it changed to the conal dmg to root them with. That would been more in line with other abilities and classes Link to comment Share on other sites More sharing options...
Grogget Posted September 26, 2012 Share Posted September 26, 2012 I actually like it, despite the ridiculous mechanic of the effect happening BEFORE the animation ends. I've knocked more people into the fire in Huttball than ever before. Link to comment Share on other sites More sharing options...
veyl Posted September 27, 2012 Share Posted September 27, 2012 I'm going to start fraps'in pure examples of overload misses after the string of pvp matches I just did. Though it isn't -always- the case, I've noticed that quick spinning to face a target and use overload is like flipping a coin if it actually registers. I'm sitting at 28 ms on this new server, so I have my doubts that it's latency issues. Anyone else been seeing something like this yet? Missing something that is absolutely in front of you in the cone range? Link to comment Share on other sites More sharing options...
Terro_Fett Posted September 27, 2012 Share Posted September 27, 2012 The animation is so terrible. This is probably the biggest rush job yet Link to comment Share on other sites More sharing options...
thefishdude Posted September 27, 2012 Share Posted September 27, 2012 Personally, I love the new overload. Before, ppl had to be on top of you for it to affect them. Now, I'm blasting ppl 15m out. I'm not too worried about the animation as long as the ppl go flying. Link to comment Share on other sites More sharing options...
thefishdude Posted September 27, 2012 Share Posted September 27, 2012 I actually like it, despite the ridiculous mechanic of the effect happening BEFORE the animation ends. I've knocked more people into the fire in Huttball than ever before. This!! Link to comment Share on other sites More sharing options...
ratiphi Posted September 27, 2012 Share Posted September 27, 2012 But man, the animation for it is just sooooo bad... What do you expect when a game goes from high budget to almost no budget. Some intern probably made the animation over his lunch break or something. Link to comment Share on other sites More sharing options...
verfallen Posted September 27, 2012 Share Posted September 27, 2012 I do like it Pve-wise. Can be used by my sin tank now to build decent threat, and so long as I keep the CCed targets to my back, I dont break it. Now, the animation IS sloppier, but I think thats fine tuning, and that a Powerful cone ability is the way, not a on-the-run knockback AOE. Link to comment Share on other sites More sharing options...
Zuntrios Posted September 27, 2012 Share Posted September 27, 2012 I like it, and don't like it. It's a nice whoosh of force, but the thing we worried about most is happening. Server lag is STILL making things get flung behind me. Link to comment Share on other sites More sharing options...
LordHartigan Posted September 27, 2012 Share Posted September 27, 2012 Honestly the first thing I thought of was the Greedo shoots first edit. It looks TERRIBLE and, imo, the skill wasn't broken or bad in the first place. The cone instead of circle, eh, whatever, but the animation did not need to change. Link to comment Share on other sites More sharing options...
enoax Posted September 27, 2012 Share Posted September 27, 2012 The benefit of having no delay associated with the skill far exceeds the 360 -> cone nerf. Good change. Still not as good as slingers/sniper but an upgrade nontheless. Link to comment Share on other sites More sharing options...
Sock_Bramson Posted September 27, 2012 Share Posted September 27, 2012 I've been liking it on my sorc. Haven't had any latency issues yet, probably because I can use it a bit sooner. The animation is pretty dumb, though, but that's only a minor issue for me. Link to comment Share on other sites More sharing options...
Theodulus Posted September 27, 2012 Share Posted September 27, 2012 I don't like the changes because the distance people get pushed back seems to be shorter than before. At least this is how it feels in PvP. It also either have a really narrow frontal cone or it bugs out due to lag because it rarely seems to hit the people you try to hit with it. Link to comment Share on other sites More sharing options...
Dakross Posted September 29, 2012 Share Posted September 29, 2012 Hate it. Not as much as the Electrocute nerf, but enough I don't use it anymore. Link to comment Share on other sites More sharing options...
chisaineko Posted September 29, 2012 Share Posted September 29, 2012 Definitely a nerf.. the push distance is shorter, and as a means of escape it is now completely pointless. The damage on overload has never been enough to use aggressively except to push something. Whatever they did with the change it pushes fewer people than before. As if.. in a game where the sorcs have a dps tree and are still low in total dps we needed another nerf to make us worse at everything except healing. Chisaineko, 50 sorc pvp/pve Link to comment Share on other sites More sharing options...
SgtKlavier Posted September 30, 2012 Share Posted September 30, 2012 It should push people back the same distance as before, as no change of that was mentioned in the patches notes. Unless the developers put that in without telling us, you cannot say that it pushes people a shorter or longer distance. The new animation/instant mechanic allows you to cast the knock back of the skill exactly when you press the key, which makes it much easier to use in that sense. It's not hard to get the timing right unless you're still using it in the mindset of the old version. So far I have not missed any targets I tried to push back in pve or pvp. However, I still have not had many situations that required fast turning followed by the knock back so there may be an issue with the way the game recognizes that turn and where you are "facing" when you use the ability. When considering the change to conal, it only adds the requirement to use overload tactically, which is not too difficult. I've read posts complaining about what they're supposed to do if they get surrounded as they can only take care of so much angular space. If you are a sorc, you should not be putting yourself in any situations where you get surrounded (barring a bunch of leapers on the enemy team leaping to you at once, which would probably result in your death anyways). With varying situations you now have varying ways to use the skill to achieve the most desired effect, and its general utility really hasn't been taken away. If people are missing targets because of a game issue that is a problem that needs to be corrected, but if you can't position yourself correctly to use the skill properly then you need to learn. Link to comment Share on other sites More sharing options...
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