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Adrenaline Rush Tooltip Wrong?

STAR WARS: The Old Republic > English > Classes
Adrenaline Rush Tooltip Wrong?

Zeromentor's Avatar


Zeromentor
01.25.2012 , 04:41 AM | #1
Okay, so I'm a Shield-spec Vanguard, and the only talents I have in adrenaline rush is the 60 second cooldown reduction, so its cooldown is 2 minutes instead of 3.

So here's the problem. The tooltip says that the ability heals us (troopers) by 15% of our health over 10 seconds. Now my math, bare in mind it is highschool level, tells me that the numbers are 1.5% per second.

Okay, that's great. But My Vanguard has slightly over 18,700 health. Adrenaline Rush heals me for 187 health per second.
That is OUTSIDE of warzones. Inside, it is 146 (give or take, with the debuff on).


Now. Isn't 187 health just 1% (not 1.5%)? Doesn't that mean that I am being healed 10% of my health total?
I must be missing something. I feel I must have missed something easy and I'm worrying for nothing, but as I see it the tooltip reads 15%, and I'm getting 10%. In warzones it is LESS THAN THAT.

I have literally sat on the fleet and hit Adrenaline Rush and watched 187 fly above my head. Can I get an answer? Have I missed something? Did I read something wrong? I really want to know, because as it is the ability sucks, and I don't want it to be even worse.
Ex-SWG player from 2005-2008.
RIP: Zeromentor, level 90 Bounty Hunter
RIP: Zerocyber, level 72 Spy.
Europe-Infinity Server. Now on Kinrath Spider.

Zeromentor's Avatar


Zeromentor
01.25.2012 , 03:04 PM | #2
Seriously? Nothing? Can anyone even test this and make sure that I'm not crazy?
Ex-SWG player from 2005-2008.
RIP: Zeromentor, level 90 Bounty Hunter
RIP: Zerocyber, level 72 Spy.
Europe-Infinity Server. Now on Kinrath Spider.

The_FLIPmode's Avatar


The_FLIPmode
01.25.2012 , 03:29 PM | #3
The trauma debuff in PvP reduces healing by 30% if I am not mistaken.

NHenson's Avatar


NHenson
01.25.2012 , 03:35 PM | #4
Not sure if this is it, as I don't have access to the game at the moment, but is it based on Base HP before bonus from Gear?

Zeromentor's Avatar


Zeromentor
01.25.2012 , 03:50 PM | #5
Quote: Originally Posted by The_FLIPmode View Post
The trauma debuff in PvP reduces healing by 30% if I am not mistaken.
Yeah, and as I stated, the healing goes down to 146, which is even lower than it is on the fleet (187).

That explains nothing. Thanks for trying, though.
Ex-SWG player from 2005-2008.
RIP: Zeromentor, level 90 Bounty Hunter
RIP: Zerocyber, level 72 Spy.
Europe-Infinity Server. Now on Kinrath Spider.

skurrow's Avatar


skurrow
01.25.2012 , 05:37 PM | #6
I just tested this.

As you say, each tick was only 1% of my character's HP. However, along with the first tick was an additional heal for 5% HP.

Zeromentor's Avatar


Zeromentor
01.25.2012 , 09:03 PM | #7
Quote: Originally Posted by skurrow View Post
I just tested this.

As you say, each tick was only 1% of my character's HP. However, along with the first tick was an additional heal for 5% HP.
That must be what I'm not noticing, thank you so much.
Ex-SWG player from 2005-2008.
RIP: Zeromentor, level 90 Bounty Hunter
RIP: Zerocyber, level 72 Spy.
Europe-Infinity Server. Now on Kinrath Spider.

LordKivlov's Avatar


LordKivlov
01.25.2012 , 10:44 PM | #8
Nvm. Answered in 2nd above post.