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STAR WARS: The Old Republic > English > PvP
Posting this here because it matters to those here.

JediMasterAlex's Avatar


JediMasterAlex
05.19.2019 , 08:38 PM | #11
Quote: Originally Posted by TrixxieTriss View Post
Also, even though it was mentioned that season 12 would be in 6.0, it did not say when season 11 would end.
It’s quite possible that it will end well before 6.0 and then have a few months of preseason. I think that could be a good thing because the preseason saw a lot more people trying out ranked in a less toxic environment.
That was only 2 weeks though. The only reason I played during those 2 weeks was because those were the first weeks where the monumental crystals were available from solo ranked, and I wanted to get my 258 weapons as soon as possible. I suspect that's why a lot of others who don't normally play ranked also started queueing.

If they implemented a months long preseason, I would probably just stop playing until the next season starts, because it would cease to be a competitive environment and would just turn into regs where people don't care about trying to win.

TrixxieTriss's Avatar


TrixxieTriss
05.19.2019 , 09:24 PM | #12
Quote: Originally Posted by JediMasterAlex View Post
That was only 2 weeks though. The only reason I played during those 2 weeks was because those were the first weeks where the monumental crystals were available from solo ranked, and I wanted to get my 258 weapons as soon as possible. I suspect that's why a lot of others who don't normally play ranked also started queueing.

If they implemented a months long preseason, I would probably just stop playing until the next season starts, because it would cease to be a competitive environment and would just turn into regs where people don't care about trying to win.
I can see how you would feel about that. But don’t you think it would be good to get some fresh blood into ranked so we’ve got more people to play with.
There are a lot of people who won’t enter ranked because they don’t want to negatively affect other people’s ratings or get flamed if they do.
With my lag, I often have problems getting globaled when DCDs don’t activate. So I’m often reluctant to go into ranked because I dont want to let the team down. If I had less lag, I would always be queueing ranked.
But preseason is different. It gives me the opportunity to get used to the lag without affecting anyone. So when the season starts, I’ve honed my skills enough to compensate for the lag (which you can’t do in regs).

You also have the problem that arena won’t pop in regs anymore unless the queue population is low. So even if it pops, you may only get muppets and it’s impossible for people to learn properly.
Even though preseason may seem like regs to more experienced ranked players, it allows people who want to play ranked a place to see if they like it and hone skills/tactics without affecting others.

I’ll use Banderal as a example (if I can) because he posted his experiences last preseason and his progress in season 11. He started to play preseason and increased his confidence and skill enough to stick around for season 11. He is a great example of how preseason can be beneficial for the whole ranked community.

Many people may want to play or try out ranked, but lack the confidence due to the ELO and toxic environment in an actual season, so they avoid trying it or if they do try it and don’t do well instantly, stop playing it.

I really do understand why a seasoned ranked player like yourself may not find preseason enticing, but it has so many positive flow on benefits for you in the long run for only a small sacrifice on your part. You could even take the opportunity to mentor some players in preseason so they get better . This is what happens in RL sports and it’s why they have preseasons to begin with

WayOfTheWarriorx's Avatar


WayOfTheWarriorx
05.19.2019 , 10:05 PM | #13
Quote: Originally Posted by sharkfishman View Post
Max bolster could be a good thing if these new items are going to be grindy. Gear grind + tac item grind is probably too much.

All I'm hoping is that tactical items are not going to be some kind of p2w/not p2w garbage based on other f2p games where you get it and then have to rank it up and break through, etc. That would be the end for me, definitively.
Naa, no way. Say what you will about BioWare, they don't do P2W. You can always get things that give an advantage/bonus in game.

I know what you mean about those types of items in other games. They do with Legendary items in LOTRO.
That's annoying as hell.

sharkfishman's Avatar


sharkfishman
05.19.2019 , 10:56 PM | #14
Quote: Originally Posted by WayOfTheWarriorx View Post
Naa, no way. Say what you will about BioWare, they don't do P2W. You can always get things that give an advantage/bonus in game.

I know what you mean about those types of items in other games. They do with Legendary items in LOTRO.
That's annoying as hell.
Yep. I don't mind it if the game is truly free-to-play (I think Aion had something like that, for example), since I figure, well, they have to make money somehow. But SWTOR is not free-to-play, not by a long shot. There's no way I'm paying a sub and gameplay-related microtransactions, lol. I hope you're right about BioWare.

Done right, tactical items can be great. Done wrong, worse than bad.

(Man, anyone remember Ren and Stimpy? Now I have the log song in my head for some reason.)
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WayOfTheWarriorx's Avatar


WayOfTheWarriorx
05.20.2019 , 04:43 AM | #15
Quote: Originally Posted by sharkfishman View Post
Yep. I don't mind it if the game is truly free-to-play (I think Aion had something like that, for example), since I figure, well, they have to make money somehow. But SWTOR is not free-to-play, not by a long shot. There's no way I'm paying a sub and gameplay-related microtransactions, lol. I hope you're right about BioWare.

Done right, tactical items can be great. Done wrong, worse than bad.

(Man, anyone remember Ren and Stimpy? Now I have the log song in my head for some reason.)
"It's Log! It's Log! It's better than bad, it's good!"
=]

I have some concerns about tacticals, anyone who was around long enough will remember the skill trees. They were awesome, they added a lot of spice to things, I mean who doesn't like options in a RPG? The more the better. The only problem was there were SO many variables and possible combinations it made it almost impossible to iron out balance problems that arose from so many possibilities and ultimately they did away with skill trees because of it.

I have similar concerns with tactical items. They may prove to be unwarranted, we still lack a lot of the specifics about them, hopefully they limited the amount of choices possible with an eye to lessons learned from the skill trees and kept balance issues at the forefront of thier design.

They could be very cool and add something to the game, I am excited about em, but, it's a bit tempered because of the concerns. I got my fingers crossed. I'd hate to have to look back to the 'good ole days of 5.x balance' fondly.

JediMasterAlex's Avatar


JediMasterAlex
05.20.2019 , 08:04 AM | #16
Quote: Originally Posted by TrixxieTriss View Post
I really do understand why a seasoned ranked player like yourself may not find preseason enticing, but it has so many positive flow on benefits for you in the long run for only a small sacrifice on your part. You could even take the opportunity to mentor some players in preseason so they get better . This is what happens in RL sports and it’s why they have preseasons to begin with
I'm not opposed to a short preseason. I just wouldn't want a months long preseason.

Also, if I were sure that having an extended preseason would bring all of the benefits that you describe, I would be all for it, but I'm not really convinced it would. Again, last preseason had the incentive of monumental crystals being new. Now, probably most that want them have their 258 weapons. Maybe there are enough people that would still queue ranked for the practice, or because they're new, etc. I don't know. But what if a few weeks into this long preseason everyone just stops queueing because there's no incentive to continue?

TrixxieTriss's Avatar


TrixxieTriss
05.20.2019 , 08:13 AM | #17
Quote: Originally Posted by JediMasterAlex View Post
but what if a few weeks into this long preseason everyone just stops queueing because there's no incentive to continue?
What about for fun and enjoyment?

JediMasterAlex's Avatar


JediMasterAlex
05.20.2019 , 08:28 AM | #18
Quote: Originally Posted by TrixxieTriss View Post
What about for fun and enjoyment?
I mean, you might be right. I don't know. Seems a bit optimistic though. And again, just speaking for myself, but a lot of the fun and enjoyment I get from ranked is that it's a competitive game mode. The thing that makes it competitive is that there's elo at stake (which could be replaced by some other system that could achieve the same affect, but there does have to be something on the line). When you take that away, you take a chunk of the competitiveness away, and therefore a chunk of the fun away, at least for me.

JediMasterAlex's Avatar


JediMasterAlex
05.20.2019 , 08:33 AM | #19
Quote: Originally Posted by Seterade View Post
lets be honest for a second. putting aside that fact that they promised 6 month seasons from now on (Im 90% certain it was a 6 month claim not 3-4) making season 12 solely 6.0 meta with 6.0 pvp gear mechanics (whatever they will be) will be better than half the seasons rating being based a outdated gear system and old meta.
http://www.swtor.com/community/showthread.php?p=9619607

So we are sort of both right. Eric said 3-6, but that 3 is the goal. Either way 7-8 months is longer than 6 months. I guess it's not that egregious, but still annoying. They could have ended season 11 with 5.10.3 and still had another 3 month season before 6.0.

TrixxieTriss's Avatar


TrixxieTriss
05.20.2019 , 08:50 AM | #20
Quote: Originally Posted by JediMasterAlex View Post
They could have ended season 11 with 5.10.3 and still had another 3 month season before 6.0.
This is true and probably would be a better solution.