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Joystick support needs to be a high priority for GS

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Joystick support needs to be a high priority for GS

AntarNyaus's Avatar


AntarNyaus
01.09.2014 , 09:27 AM | #101
I've been playing with my Thrustmaster T16000M's config software to try and create a profile to run GSF with it... but I haven't gotten it right yet. When I went back into the game to give it a shot, I realized that it broke my PvE control scheme... and ran me headfirst off a mesa (I had logged off from Makeb).

So, yes please! Native flight stick support would be a lovely addition.
Antar "Tonar" Nyaus, Gunslinger, The Ebon Hawk Nyaus Legacy
Republic: Antaavolur, Sage; Antaaro, Guard; Antaade, Troop; Antrajhin, Scoundrel
Empire: Antaanih, Sorc; Antaarek, Jugg; Arnot, Mara; Antaail, Snipe; Antaahin, Merc
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Swerto's Avatar


Swerto
01.09.2014 , 02:22 PM | #102
Yeah, the third party software is a pain, I've been unable to get any of it to work.
Ebon Hawk RP
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RiVaN_'s Avatar


RiVaN_
01.10.2014 , 01:24 PM | #103
Starfighters controls don't work like an airplane would and i'm not sure there are many flight sticks out there that can give us the kind of control we are looking for.
After playing over 300 GSF battles I'm beginning to realize how difficult it would be to make this work with a joystick. Game pad wouldn't be so bad, all of our wasd movement on one stick the aiming reticle on the other. A joystick would be a little difficult. You would need 2 control pieces still so that you can control the pitch and roll as well as the "aim reticle based" turning.
A joystick will let you control your pitch and roll, and an advanced joystick will give you yaw control, but you need a way to control that aim based movement the way the mouse does. This isn't a true yaw or rudder control because the mouse gives you the basic "mouse-looking" feature of a first person shooter where the yaw control in a joystick will only give you left and right "rudder turning" movement.

I'm all for gamepad and joystick control in GSF, but because of the system of control they have created here I fear that joystick users will be out of luck...


Maybe a joystick & Mouse combo could work...
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Swerto's Avatar


Swerto
01.12.2014 , 04:10 PM | #104
If the joystick resets at dead center when the joystick goes to neutral, I see no issue with joystick controls.
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Sib-Khun - Human Guadian | Atrecia - Human Shadow | Tatlia - Zabrak Commando

prairieprof's Avatar


prairieprof
01.13.2014 , 02:11 PM | #105
SWTOR needs to support gamepad. I don't know any gamers who don't have an xbox gamepad in their inventory. Support for gamepad would make Galactic Starfighter way more playable and fun. I don't enjoy playing it now because of the clunky keyboard requirement it currently has.

Swerto's Avatar


Swerto
01.15.2014 , 12:14 PM | #106
Quote: Originally Posted by prairieprof View Post
SWTOR needs to support gamepad. I don't know any gamers who don't have an xbox gamepad in their inventory. Support for gamepad would make Galactic Starfighter way more playable and fun. I don't enjoy playing it now because of the clunky keyboard requirement it currently has.

/sarcasm

"But all you have to do is play until you dont' care about the clunky keyboard controls anymore, that way we're all on an equal playing field! Oh, and don't mention things like the Razer naga that give ground players an advantage, and its native support with SWTOR!"
Ebon Hawk RP
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Reigneir Human Powertech Meskero - Pureblood Gunslinger
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Swerto's Avatar


Swerto
01.20.2014 , 09:51 PM | #107
Still waiting for an official response.
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Phyltr's Avatar


Phyltr
01.21.2014 , 07:48 AM | #108
Quote: Originally Posted by Swerto View Post

Response to number 3: No, it doesn't. Video game design doesn't work like that. The people doing interface coding aren't the people doing art assets, or level design, or class design/balance. Video game design is full of specialists and people who can do general things. Interface coding is usually done by people who do a lot of under the hood stuff, as in not the people who are making new content for the game.
On its face I wasn't opposed to this until I saw this argument, now I'm opposed on principle. This argument is BS and everyone who uses it is effectively trying to alter reality to make their argument sound better. You are implying that one of two conditions exist:

  1. That BW somehow has infinite resources at their disposal.
  2. That there are BW developers literally sitting around doing nothing.

Those are both ridiculous arguments that are obviously untrue. You are trying to make it seem like your proposal wouldn't have any impact on what anyone else would like added to the game by misleading them. Obviously implementing this would mean that some developers couldn't work on something else. The developer's time is finite. Unless BW has people literally sitting around doing nothing, redirecting efforts to this would necessarily mean that they aren't working on something else.

I don't care if it is as compartmentalized as you claim (though I suspect the team has been slimmed down pretty significantly to the point where the sort of compartmentalization you suggest isn't present, but that doesn't matter to my point) because unless BW has the worst business model in the world where they keep people on staff that are literally doing nothing right now, they would, based on how we currently understand physics, need to not work on something else while they work on this.

Phyltr's Avatar


Phyltr
01.21.2014 , 07:51 AM | #109
Quote: Originally Posted by Swerto View Post
I'm getting a little annoyed at the pointless bickering, you don't want joysticks, just don't bump the thread and it'll sink off the face of SWTOR. Problem solved.
You're already bumping your thread pretty shamelessly.

Phyltr's Avatar


Phyltr
01.21.2014 , 07:52 AM | #110
Quote: Originally Posted by Troggcat View Post
Seriously BioWare, joystick / thruster support should be an absolute given for this type of game.

Because it was so obvious neither me nor my wife bothered checking that the game supported joysticks before we ordered our new ones specifically for Galactic Starfighter - we are now just praying that you guys are listening to the many users who are telling you they want this and bring support for these devices in a forthcoming patch.

As to your apparent objection: that joystick users have an advantage, and therefore everyone would have to spend money on a joystick just to keep things fair - This is utter nonsense.

There is no intrinsic advantage in using a joystick over a mouse / keyboard combo.
There are only 2 things that make a good player - Talent and Practice.

This is an issue of preference and choice :
The players preference of control options.
BioWare's choice to allow those preferences.

In truth, I believe BioWare have done a really good job. Galactic Starfighter is an easy, enjoyable, quite addictive game with a great deal of appeal - In fact I wouldn't be surprised if the developers were caught off guard by the popularity of the new game. And, if BioWare are really listening to their customers (their source of income), then they would add additional support for other input / control devices (i.e. Joysticks, Thrusters, gamepads, etc.).
So BioWare should somehow protect you from making bad purchasing decisions?

Caveat emptor.