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Class Changes: Deception Assassin / Infiltration Shadow

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Class Changes: Deception Assassin / Infiltration Shadow
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ultimarb's Avatar


ultimarb
09.25.2017 , 02:43 PM | #41
Quote: Originally Posted by AdjeYo View Post
Carnage will always have top parses higher than intended until they either fix clipping or balance with clipping in mind. They do neither, so in their view Carnage is a lot lower than it is in reality.
radly walter (top-parse) doesnt use the clipping mechanic and uses a rotation for carnage.

Krazhez's Avatar


Krazhez
09.25.2017 , 02:43 PM | #42
Quote: Originally Posted by FlavivsAetivs View Post
Stealth Rez doesn't do much for raid utility. It's either tied to your rotation, or you're going to loose a lot of DPS using it. And that's if it works, because it's currently broken for some people. It breaks off at 2.4 seconds each time for literally no reason every time I use it, and no it's not AOE/heals/etc.
I bet that was intentional. I saw a stream of one of the influencers say, "no they removed stealth rez" I don't know if they were mistaken, but I could see it. Our op used to be able to rez well, and now as soon as he starts to channel, nothing on him, hots, no dots out, nothing, he gets poppped right back into combat.

FlavivsAetivs's Avatar


FlavivsAetivs
09.25.2017 , 02:44 PM | #43
Quote:
There's still the 5% reduced damage taken and the piss poor heal on AoE taunt.
We don't get a heal on AOE taunt, unless you refer to shadow's shelter which used to be tied to phase walk (no idea what it's tied to now). And like I said, I already mentioned that. It was really useful in 3.X, was useless with 4.0 coming out.
A.K.A. Magister Militum Flavius Aetius
Eudoxia Eudoxya
<Aeterna Vigilantia>
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AdjeYo's Avatar


AdjeYo
09.25.2017 , 02:46 PM | #44
Quote: Originally Posted by ultimarb View Post
radly walter (top-parse) doesnt use the clipping mechanic and uses a rotation for carnage.
Yes he does, of course he does, it's getting an extra ability inside your 100% armour penetration window.
https://www.youtube.com/watch?v=Ajve1CTVIVk

AdjeYo's Avatar


AdjeYo
09.25.2017 , 02:48 PM | #45
Quote: Originally Posted by FlavivsAetivs View Post
We don't get a heal on AOE taunt, unless you refer to shadow's shelter which used to be tied to phase walk (no idea what it's tied to now). And like I said, I already mentioned that. It was really useful in 3.X, was useless with 4.0 coming out.
Yes, I referred to Assassin's Shelter, and yes I know it's mediocre. But it's not literally nothing. And as I pointed out, if you're with Sorc healers it's more useful than the utility juggs get with their aoe taunt

Quarast's Avatar


Quarast
09.25.2017 , 02:54 PM | #46
Good job, you killed deception. This spec was already near useless in solo/group ranked and now it's definitely done. GG

Diviciacus's Avatar


Diviciacus
09.25.2017 , 03:00 PM | #47
Quote: Originally Posted by AdjeYo View Post
Yes, I referred to Assassin's Shelter, and yes I know it's mediocre. But it's not literally nothing. And as I pointed out, if you're with Sorc healers it's more useful than the utility juggs get with their aoe taunt
I'd say it's a lot, but that would just mean it'd get nerfed too.

But seriously I generally heal for 500-600k with it on a typical NIM fight. That's 165-200k healing each on the two tanks and the other melee dps (because it doesn't affect me and the ranged are outside the effect radius). Not game-breaking, but has definitely probably saved us from wiping more than once.

Also I did rough math on the nerf. I killed the 4M hp ship dummy five times (which took me more than 35 minutes) for better sampling, although by no means statistically rigorous. But I wasn't going to spend three and a half hours straight doing it for the minimally-statistically-relevant 30 trials.

Anyway, with rough numbers:

1. Three of our six abilities nerfed by 10% (or more, RIP Psychokinetic Blast), and another two nerfed by 5%
2. All abilities nerfed by an additional roughly 0.6% (2% loss of damage in execute range of 30% is roughly 2x0.3 = 0.6%)
3. This comes out to, given the variance in trials I attempted, a nerf of between 830 to 875 DPS, for my skill, gear, and latency.

Overally, while this isn't representative, a nerf of let's say absolute minimum 800 DPS is... well, time to start gearing an alt.
Nonne mei fratres congruitis nobis nostram cruore ferroque humum recipienda esse aut Imperium Aeternum quae omnia speremus peregerimusque vere perdat?
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AdjeYo's Avatar


AdjeYo
09.25.2017 , 03:05 PM | #48
Quote: Originally Posted by Diviciacus View Post
I
1. Three of our six abilities nerfed by 10% (or more, RIP Psychokinetic Blast), and another two nerfed by 5%
2. All abilities nerfed by an additional roughly 0.6% (2% loss of damage in execute range of 30% is roughly 2x0.3 = 0.6%)
3. This comes out to, given the variance in trials I attempted, a nerf of between 830 to 875 DPS, for my skill, gear, and latency.

Overally, while this isn't representative, a nerf of let's say absolute minimum 800 DPS is... well, time to start gearing an alt.
Damn, that's quite painful. While a small nerf wasn't really out of place imo, this is going way overboard.

Quarast's Avatar


Quarast
09.25.2017 , 03:05 PM | #49
Quote: Originally Posted by RikuvonDrake View Post
Very happy to see these changes, Deception have been heavily overperforming for a long time.
I hope this is sarcasm. If not, then you have been living in a bubble since launch.

ultimarb's Avatar


ultimarb
09.25.2017 , 03:22 PM | #50
Quote: Originally Posted by AdjeYo View Post
Carnage will always have top parses higher than intended until they either fix clipping or balance with clipping in mind. They do neither, so in their view Carnage is a lot lower than it is in reality.
if not considering carnage from their list take fury. top parse is also 10,6k and it should just do 2.5% more dmg than deception...considering the nerf will hit deception down to less than 10k their math is still wrong.