Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The 5.10 Gear Changes Don't Work. Devs, Don't Be Stubborn.

STAR WARS: The Old Republic > English > General Discussion
The 5.10 Gear Changes Don't Work. Devs, Don't Be Stubborn.

Lhancelot's Avatar


Lhancelot
01.26.2019 , 12:58 AM | #151
Quote: Originally Posted by Ylliarus View Post
Frankly, I will admit... I'd take Dasty's review of stuff over anyone elses, because so far Dasty has been a font of wisdom and experience in my opinion. And I am saying this with the utmost sincerity, mind you.
Sure, his reviews are probably accurate from his personal point of view and there's nothing wrong with agreeing with his viewpoint or feeling it's 100% right.

That being said, all reviews of the 5.10 gearing system are 100% subjection and based off the opinion of every person commenting on the topic.

One opinion is no more meaningful than another, and I don't need to be an expert 5.10 participant to point out the flaws and details of the new system that do not fit my style of play or that make the game less enjoyable for me (and many others for that matter).

There are no right or wrong answers when discussing 5.10, nor is any one player's review the tome of truth regarding 5.10.

I also want to point out, I never said anything remotely close to wanting the game "to tank." That incensed me a bit, because my criticisms are aimed at the game for exactly the opposite reason.

I want changes I view as bad to be recognized and things I think would improve the game to be considered. I do this because I care a lot about the game.
The Revival of SWTOR: Petition for More Funding and Resources
(Click link Below For More Information)

http://www.swtor.com/community/showthread.php?t=959696

Gokkus's Avatar


Gokkus
01.30.2019 , 03:15 PM | #152
Yeah I am ready to call it. I hate the gearing system now. I got 5 bad relics in a row...
That means someone who is not unlucky, is about 15 crystals ahead of me for no reason. That is A LOT considering how hard it is to get the crystals.

I sortof get the RNG, but at least make it RNG with equal chances instead of mainly relics and implants. At the very least greatly increase the reward for destroying 252 gear.

Or even better, do not use RNG when losing means you get NOTHING. At least in the disinticrates you often get something useful.

I am far more fanboy than hater, but this is just a stupid system which discourages me from playing endgame stuff. The set bonus bug is not helping either...
Jolee: I did it all for the Wookiees.
Revan: The Wookiees?
Jolee: The Wookiees!

olagatonjedi's Avatar


olagatonjedi
01.30.2019 , 03:33 PM | #153
Quote: Originally Posted by Gokkus View Post
Yeah I am ready to call it. I hate the gearing system now. I got 5 bad relics in a row...
That means someone who is not unlucky, is about 15 crystals ahead of me for no reason. That is A LOT considering how hard it is to get the crystals.

I sortof get the RNG, but at least make it RNG with equal chances instead of mainly relics and implants. At the very least greatly increase the reward for destroying 252 gear.

Or even better, do not use RNG when losing means you get NOTHING. At least in the disinticrates you often get something useful.

I am far more fanboy than hater, but this is just a stupid system which discourages me from playing endgame stuff. The set bonus bug is not helping either...
5 bad relics (or roughly 2hrs of playtime) will net 875 UCs, which is almost enough for you to buy 2 MWSs to get a "good" relic. In the not-so-far-off past, people would run ops that took 1-2 hours and come away with no gear at all. Net gains nowadays are much better than they have been - when taken into perspective. Gearing up is a challenge, a time sync, and/or both - its expected. Gearing up to min/max should rightly extend that challenge and time sync even more. Its also expected. The randomness of the system is secondary to accumulation of MWSs from every source available, especially of you seek a very specific piece.

Totemdancer's Avatar


Totemdancer
01.30.2019 , 05:41 PM | #154
Quote: Originally Posted by Gokkus View Post
Yeah I am ready to call it. I hate the gearing system now. I got 5 bad relics in a row...
That means someone who is not unlucky, is about 15 crystals ahead of me for no reason. That is A LOT considering how hard it is to get the crystals.

I sortof get the RNG, but at least make it RNG with equal chances instead of mainly relics and implants. At the very least greatly increase the reward for destroying 252 gear.

Or even better, do not use RNG when losing means you get NOTHING. At least in the disinticrates you often get something useful.

I am far more fanboy than hater, but this is just a stupid system which discourages me from playing endgame stuff. The set bonus bug is not helping either...
Itís not worth the time required unless you need it for end game, Iíve decided to wait till they fix the system or 6.0, which ever comes first.
I donít do MM operations and all other content except pvp is super easy on 248 gear. With Bolster at 252, pvp is relatively even at the moment till we get an influx of 258 players (a lot of pvpers are forgoing using 252;gear and saving for 258)
Iím sure when more people have 258 gear in pvp it will be a pain. But it wonít matter unless they fix this gearing system, especially the set bonus bug because a bunch of us will end up leaving. The writing is on the wall for quite a few pvpers who are playing a wait and see situation. If nothing changes in February 5.10.1 update and there is an increase in more 258 gear players, then I can see more people leave.

BioWare must realise from all the threads and posts that a vast number of players arenít happy with this system, especially the gearing bug and the change to swapping enhancements and mods to other pieces for min/max reasons.
If they havenít caught on yet or worse, decide they donít care about the players feed back, it will cause people to leave, the same as all their other bad decisions since 5.0 was released.
It seems to me that anything with 5.x.x is cursed with problems of one sort or another. I bet they canít wait to do away with 5.x and get a fresh start with 6.0.

Letís hope for the games sake and player retention that they are listening to our feed back. The grind isnít fun for a bunch or us. Pvpers arenít happy about the system or bugs. The last thing this game needs is more people leaving or continuing to become less fun with every iteration of 5.x.x.

Donít get me wrong, there have been some good changes or ideas during 5.x, but they are mainly over shadowed by all the bad. The devs need to change this and the perception. The only way they can do this is with more two way communication (Musco, Keith, where are you?) to reduce the bad decisions and/or the reasons for changes that people donít see any reason for the changes and feel itís making the game less fun.

Games are meant to be fun. But the whole of 5.x has felt more like a job to me. Not just any job, but one thatís slowly becoming a dead end job that youíd rather call in sick then go to. Iíve played less and less since 5.0 was released. I went from a 40 hours a week player to 10-15 hours a week. If the idea of the grind is too make us play longer, then itís had the absolute opposite affect on myself and many people I know. My whole guild just up and left the game. Iíve no friends still playing and I had over 30. When asked why they wonít play any more, most of them cite 5.x as the reason.

When the fun dies, people leave. This is something the swtor devs seeming canít grasp. Grind isnít fun for some people. Excessive grind isnít fun for some people who actually like to grind. Excessive grind in place of content is a breaking point for some people who would usually accept excessive grind if there was more content with less bugs and silly changes made (ie gearing).

Of course there will always be people who play the game no matter what garbage BioWare throw at them and they will come to the forums and tell the majority of posters we are all wrong. If BioWare are only making the game for those people, swtors life span will keep decreasing for them too as other people continue to leave over dumb mistakes that could be easily avoided if there was better consultation and two way communication with the community. Iíve even noticed that some of the influencers are starting to question Biowares reluctance to communicate with us or them and what that means for the game.

The dev team seem determined to drive this game into the ground with mistake after mistake that is making it less fun each time they do. People are leaving the game. How many are leaving, we canít know. But the indications from guilds I speak to is lots of their members arenít logging in as much or have stopped entirely. Wether those players are still paying for subs or not is the question. If they are and not playing the game, then BioWare wonít care because they continue to get their revenue.

So anyone who is deciding to take an extended break, you should unsub till then so they can see the real number of paying people who are content with the games direction, I would go as far as suggesting people switch to month to month subbing so you can stop paying when you take a break and not have 3-6 months worth of wasted sub time just sitting there. Only then can BioWare get a clear picture on paying playerís satisfaction and retention. I think the real numbers might wake them up.

Gokkus's Avatar


Gokkus
02.01.2019 , 12:23 PM | #155
Quote: Originally Posted by olagatonjedi View Post
5 bad relics (or roughly 2hrs of playtime) will net 875 UCs, which is almost enough for you to buy 2 MWSs to get a "good" relic. In the not-so-far-off past, people would run ops that took 1-2 hours and come away with no gear at all. Net gains nowadays are much better than they have been - when taken into perspective. Gearing up is a challenge, a time sync, and/or both - its expected. Gearing up to min/max should rightly extend that challenge and time sync even more. Its also expected. The randomness of the system is secondary to accumulation of MWSs from every source available, especially of you seek a very specific piece.
I appreciate the response, but if you think the problem we have is the time investment...you should read this thread or my post more carefully.
Jolee: I did it all for the Wookiees.
Revan: The Wookiees?
Jolee: The Wookiees!

olagatonjedi's Avatar


olagatonjedi
02.01.2019 , 01:00 PM | #156
Quote: Originally Posted by Gokkus View Post
I appreciate the response, but if you think the problem we have is the time investment...you should read this thread or my post more carefully.
Your main point was that you got NOTHING due to RNG, and my post pointed out that you actually received something, even if its progress towards something.

Rion_Starkiller's Avatar


Rion_Starkiller
02.01.2019 , 01:46 PM | #157
Quote: Originally Posted by olagatonjedi View Post
5 bad relics (or roughly 2hrs of playtime) will net 875 UCs, which is almost enough for you to buy 2 MWSs to get a "good" relic. In the not-so-far-off past, people would run ops that took 1-2 hours and come away with no gear at all. Net gains nowadays are much better than they have been - when taken into perspective. Gearing up is a challenge, a time sync, and/or both - its expected. Gearing up to min/max should rightly extend that challenge and time sync even more. Its also expected. The randomness of the system is secondary to accumulation of MWSs from every source available, especially of you seek a very specific piece.
Two MWS cost 1500 UC's if purchased in the same week, so it's not really close to 875. Unless you are suggesting he wait until the next week. If so, that adds 168 hours...?
-Beruhl
ᕕ( ᐛ )ᕗ

Quote: Originally Posted by EricMusco View Post
Lies have been corrected.

olagatonjedi's Avatar


olagatonjedi
02.01.2019 , 02:50 PM | #158
Quote: Originally Posted by Rion_Starkiller View Post
Two MWS cost 1500 UC's if purchased in the same week, so it's not really close to 875. Unless you are suggesting he wait until the next week. If so, that adds 168 hours...?
500 each week. Adds no time and falls in line with the intentional time gate that BW has created for the majority of players. Or he could do other activities and accumulate enough to spend 1500. After all, his active time investment is still only 30 mins/wk.

In fact, the poster even inferred that time investment is not an issue.

Toraak's Avatar


Toraak
02.01.2019 , 02:55 PM | #159
Quote: Originally Posted by Rion_Starkiller View Post
Two MWS cost 1500 UC's if purchased in the same week, so it's not really close to 875. Unless you are suggesting he wait until the next week. If so, that adds 168 hours...?
He is right, your going on the belief you'd buy both in the same week. buy 1 one week, and you are just short of another MWS the next week. Personally I won't waste 1k UC's for one MWS the cost isn't worth it to me.

If you spend it this way 2 MWS cost only 1,000 UC's, not 1,500.
Referral Link: www.swtor.com/r/Q4Tp3P

olagatonjedi's Avatar


olagatonjedi
02.01.2019 , 03:12 PM | #160
Quote: Originally Posted by Toraak View Post
He is right, your going on the belief you'd buy both in the same week. buy 1 one week, and you are just short of another MWS the next week. Personally I won't waste 1k UC's for one MWS the cost isn't worth it to me.

If you spend it this way 2 MWS cost only 1,000 UC's, not 1,500.
Yep, personally ive been spending max 500 per pop on multiple toons, to get multiple MWSs at a better rate. The mods/enh are transferable via legacy, so each specific toon you are wanting to gear only needs to collect enough to fulfill the jewelry costs (5◊5=25). Other, less important toons can help accumulate MWSs at the lower price for the armor pieces to be transferred.

That is, of course, all dependent on whether you call them jewelry or left side.