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People leaving wz is now out of control.

STAR WARS: The Old Republic > English > PvP
People leaving wz is now out of control.
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randomeclipse's Avatar


randomeclipse
02.13.2012 , 10:35 AM | #131
This is a PvE game so expecting amazing PvP straight off of the bat is dillusional.
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PlagaNerezza's Avatar


PlagaNerezza
02.13.2012 , 10:39 AM | #132
Wins and losses?

what do I lose? Nothing. What do a win? A tick towards daily/weekly.

Dying repeatedly in uneven odds as you try and capture/defend is just plain stupid. As the class most easy farmed with zero escapability/stealth/bubbles/heals what do you expect?

You want us to stick around? I'll sit on our 1 turret in Alderaan. Grants valor while I craft manage my npc's.

The cap timer on alderaan is to long. Control right and left and game over. Any intelligent groups can prevent another team from capping.

So you might as well stand on your turret.

The doors. Defend the doors. I hate voidstar. Its just a mass aoe spamming zerg after zerg fest with the only strategy being spam AOE before they cap and hope your not upstairs on the timed release.

Huttball is ok. In a pug? ZOMG its amazingly bad and long.
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richardya's Avatar


richardya
02.13.2012 , 10:40 AM | #133
Quote: Originally Posted by PlagaNerezza View Post
Wins and losses?

what do I lose? Nothing. What do a win? A tick towards daily/weekly.

Dying repeatedly in uneven odds as you try and capture/defend is just plain stupid. As the class most easy farmed with zero escapability/stealth/bubbles/heals what do you expect?

You want us to stick around? I'll sit on our 1 turret in Alderaan. Grants valor while I craft manage my npc's.

The cap timer on alderaan is to long. Control right and left and game over. Any intelligent groups can prevent another team from capping.

So you might as well stand on your turret.

The doors. Defend the doors. I hate voidstar. Its just a mass aoe spamming zerg after zerg fest with the only strategy being spam AOE before they cap and hope your not upstairs on the timed release.

Huttball is ok. In a pug? ZOMG its amazingly bad and long.
This is why you shouldnt blame Bioware, there is no pleasing these people. This is why you need a penalty and hopefully they leave the game. No offense.

monteanvil's Avatar


monteanvil
02.13.2012 , 10:59 AM | #134
Here is what they need to add with penalty to make both sides happy. A "it's over" button. If 5 or 6 out of the 8 say this WZ is lost, it ends at that point with the other side the winner.

There i s no reason when a match starts 5 to 8, the other team has 5 in huttball and farming begins. I shouldn't have to sit there for the next 8 to 10 minutes waiting for the game to end.

People should notice that you get way more valor/coms for 2 quick wins in 15 minutes than one long win with farming anyway.

Lesandro's Avatar


Lesandro
02.13.2012 , 11:02 AM | #135
and what other options the players are always smaller and weaker than that of their opponents?

Malissant's Avatar


Malissant
02.13.2012 , 11:07 AM | #136
Quote: Originally Posted by RocNessMonster View Post
Sometimes it's not my fault. I regularly have the speeder disappear on my screen after a respawn in Civil War and get booted out of the instance for not leaving the start area.
Off general topic, but hitting ctrl+u twice (which resets your UI) will fix the speeder thing for you. This happens to me quite a bit too. I was kind of startled the first time and asked in OPS what to do, got this tip from someone else - pass it on.
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kkanable's Avatar


kkanable
02.13.2012 , 11:10 AM | #137
Quote: Originally Posted by monteanvil View Post
Here is what they need to add with penalty to make both sides happy. A "it's over" button. If 5 or 6 out of the 8 say this WZ is lost, it ends at that point with the other side the winner.

There i s no reason when a match starts 5 to 8, the other team has 5 in huttball and farming begins. I shouldn't have to sit there for the next 8 to 10 minutes waiting for the game to end.

People should notice that you get way more valor/coms for 2 quick wins in 15 minutes than one long win with farming anyway.
Not true at all. I can easily farm 1600+ valor in one long huttball farming mess than two really quick 400 valor wins.

Herethos's Avatar


Herethos
02.13.2012 , 11:12 AM | #138
Quote: Originally Posted by RedEnsign View Post
When I pop into said WZ and see 10+ red names. I'm not staying. Too bad for those that do but I don't enable cheaters.

This ^^ and I've lost count how many times times there have been just 3-4 players on my team in hutball when the match starts and one more player joins just in time to prevent countdown from finishing when we're already being steam rolled by a full team, it can at least wait until both teams are full before starting. I really don't see a point in staying, might as well leave and force it to end early, no point in staying when the teams are so uneven...

Kunari's Avatar


Kunari
02.13.2012 , 11:13 AM | #139
Quote: Originally Posted by Szin View Post
Solution?

1.increse number of premades to 8.
Match Pre-mades to pre-mades in 4's or 8's doesn't really matter. Two teams of 4 can be effective against a team of 8 much more so than a PUG.

Kunari's Avatar


Kunari
02.13.2012 , 11:15 AM | #140
Quote: Originally Posted by monteanvil View Post
Here is what they need to add with penalty to make both sides happy. A "it's over" button. If 5 or 6 out of the 8 say this WZ is lost, it ends at that point with the other side the winner.

There i s no reason when a match starts 5 to 8, the other team has 5 in huttball and farming begins. I shouldn't have to sit there for the next 8 to 10 minutes waiting for the game to end.

People should notice that you get way more valor/coms for 2 quick wins in 15 minutes than one long win with farming anyway.
I agree