RandDarkstar Posted January 5, 2012 Share Posted January 5, 2012 What's the point of having craftable items bind to the crafter? Especially something like a bike. You make a bike, or have the collector's edition and get one for free.... the only reason to make another one is to have the status of a fleet of different vehicles. I want to make a bike and put it on the market, but it's a bind only item. That doesn't make sense!! Link to comment Share on other sites More sharing options...
AcidicPony Posted January 5, 2012 Share Posted January 5, 2012 Its because each crafting crew skill gives the benefit of certain bind only items. IE: bikes for cybertech or reusable medpacs/stims for biochem Its the benefit of being a certain crafting skill over another so that everyone cant have the best of everything. Forces you to make choices Link to comment Share on other sites More sharing options...
alkanterah Posted January 5, 2012 Share Posted January 5, 2012 Its because each crafting crew skill gives the benefit of certain bind only items. IE: bikes for cybertech or reusable medpacs/stims for biochem Its the benefit of being a certain crafting skill over another so that everyone cant have the best of everything. Forces you to make choices The reusable medpac/stims aren't bound when you craft them. I've sold many. Link to comment Share on other sites More sharing options...
aRtFuL Posted January 5, 2012 Share Posted January 5, 2012 Nothing that's made or any crafting materials in theory should even be bound. BW should try to encourage market economy so crafters can feel useful to others, not just themselves. BoP doesn't encourage market economy (especially on crafted items). Link to comment Share on other sites More sharing options...
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