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New Species? Why not classes?

STAR WARS: The Old Republic > English > General Discussion
New Species? Why not classes?

Einobi's Avatar


Einobi
09.20.2019 , 07:57 PM | #31
This issue about cost can EASILY be solved if they want to or bother to. Ask yourself what really contribute to a new class? Most of it has got to do with the abilities. If the cost is too prohibitive on the storyline side (voice acting and what not), then DON'T develop a NEW char but instead use existing class but however ADD ON A NEW DISCIPLINE on top of the 3 existing that we have. Everything stay put except that every existing class now has a 4th discipline.

This 4th discipline MUST be innovative and totally new to the existing and not just repeat and rehash of old stuffs else you will not have the effect of playing a new class. This 4th discipline can even be a non-combat class ability (or alternatively every existing class can now have 2 disciplines concurrently, one combat (which is existing) and one non-combat).

This way of implementing so-called a new class would not incurred any exorbitant cost on the production. Agree?

MorseGod's Avatar


MorseGod
09.20.2019 , 08:16 PM | #32
What could the devs possibly add that brings any real value to starting yet another character? People hold up WoW as the example of adding new classes, but what does Blizzard really do other than introduce something new that's wildly overpowered compared to all the old stuff so that players have no choice but to use the new stuff to stay competitive in PvP and maximize efficiency in PvE? They've had to release WoW Classic to recapture people who liked it just fine before all that.

There's nothing that a new class or discipline is going to do in terms of game mechanics that isn't already accomplished by an existing class / disciplilne. The principal appeal of SWTOR is the story content, the consistent voice acting, and the fact that numerous class stories are interlaced to some degree to make the game feel like one consistent world where each class is influencing the same primary galactic events. Tacking on a new class without that level of story detail is nothing but a cheap gimmick that might yield some very short-term revitalization, but only until the novelty wears off.

I can't wait to have this same tired discussion again in a day or two when someone else posts this exact same thread again.
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Einobi's Avatar


Einobi
09.20.2019 , 09:37 PM | #33
Quote: Originally Posted by MorseGod View Post
There's nothing that a new class or discipline is going to do in terms of game mechanics that isn't already accomplished by an existing class / disciplilne.
That is not true at all. In your opinion that may be the case. But as far as my imagination can afford, there are so many so many things that BW has not exploited on their current existing platform. To the outside world, it would seem that they are laying to waste such a luxury that is awaiting them on their existing platform but which they either ignore or don't feel motivated to want to capture it. If you choose to play within the confine of the box, that is your choice. But still the size of this box is still a parameter which you can stretch.

Like I said in my previous post, it is not just implementing class which is just a surface symptom. It is the underlying message which you are sending via the kind of content which you push out in the so-called expansion. I love this game too much that is why I want to put in my voice on this matter, otherwise I can't be bother. I can understand the kind of thinking pre-ANTHEM launch. But now Anthem has shown its report card, I wonder if there is any chance of a re-think of the kind of luxury wasted lying untouched on SWTOR which they may want to re-visit. If they still cannot see it, then employ someone who can.

Jdast's Avatar


Jdast
09.20.2019 , 09:45 PM | #34
Quote: Originally Posted by Einobi View Post
That is not true at all. In your opinion that may be the case. But as far as my imagination can afford, there are so many so many things that BW has not exploited on their current existing platform. To the outside world, it would seem that they are laying to waste such a luxury that is awaiting them on their existing platform but which they either ignore or don't feel motivated to want to capture it. If you choose to play within the confine of the box, that is your choice. But still the size of this box is still a parameter which you can stretch.

Like I said in my previous post, it is not just implementing class which is just a surface symptom. It is the underlying message which you are sending via the kind of content which you push out in the so-called expansion. I love this game too much that is why I want to put in my voice on this matter, otherwise I can't be bother. I can understand the kind of thinking pre-ANTHEM launch. But now Anthem has shown its report card, I wonder if there is any chance of a re-think of the kind of luxury wasted lying untouched on SWTOR which they may want to re-visit. If they still cannot see it, then employ someone who can.
Then help us feeble-minded Hutts who are stuck in a box and are abject failures in imagination. Setting aside the financial / resource constraint issues, I still fully contend that...

Given SWTOR's huge plethora of classes and sub-classes available at launch, I can't think of anything a new class would bring outside of some different animations. The only semi-plausible one I can think of is a hand to hand combat class. But let's be clear -- the distinction would be graphics only.

The other suggestions I've seen have nothing to do with combat or role, but lore -- and the lore explanations I've seen strain credibility.

If it is so easy, enlighten us. If there "are so many things" BW could explore it should be easy for you to choose at least one.

It's difficult to take your criticisms of us having a failure of imagination when you write in generic platitudes and can't imagine one on your own.

Dasty

Lhancelot's Avatar


Lhancelot
09.20.2019 , 10:45 PM | #35
Quote: Originally Posted by Einobi View Post
That is not true at all. In your opinion that may be the case. But as far as my imagination can afford, there are so many so many things that BW has not exploited on their current existing platform. To the outside world, it would seem that they are laying to waste such a luxury that is awaiting them on their existing platform but which they either ignore or don't feel motivated to want to capture it. If you choose to play within the confine of the box, that is your choice. But still the size of this box is still a parameter which you can stretch.

Like I said in my previous post, it is not just implementing class which is just a surface symptom. It is the underlying message which you are sending via the kind of content which you push out in the so-called expansion. I love this game too much that is why I want to put in my voice on this matter, otherwise I can't be bother. I can understand the kind of thinking pre-ANTHEM launch. But now Anthem has shown its report card, I wonder if there is any chance of a re-think of the kind of luxury wasted lying untouched on SWTOR which they may want to re-visit. If they still cannot see it, then employ someone who can.
I am with you. With a little imagination and some dev work they could add many new things to the game including new classes. As for costs, none of us know what their budget is or how much they can spend on development.

You'd think people in this thread were personal BW book accountants the way they so confidently presume what BW can and cannot afford. Some people even condemn the idea of a new class being added. Why?

Actually if you look, there are other threads on this topic, and in fact even some lore ideas have been tossed on top of some of the ideas for new classes in the game.

Olbuzzard has a post somewhere, and I even created one less than a month ago with the idea of adding a melee healing class, sort of like a Warrior Priest or Disciple of Khaine if you are familiar with WAR, the old RvR MMO.

So you aren't alone in having ideas or thoughts of new things to add to the game like new classes.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

TonyTricicolo's Avatar


TonyTricicolo
09.20.2019 , 11:49 PM | #36
BH Tracker/Trooper Ranger
"The Tracker/Ranger uses the environment to it's advantage."
Archetype: Ranged stealth dps with a support role.
Weapon: Sniper rifle

Camouflage: Blends into environment, making player undetectable.
Snipe shot: High damage shot used out of stealth.
Razornet: Aoe snare and bleed. Placed by movable reticule.
Seeker droid: Medium damage, explodes on contact
Call of the wild: Teammates gain damage buff when near Tracker/Ranger
Last resort: High damage 360* aoe emanating from center of player , can only be used when health is below 30%
Lure: Taunt
Mask scent: Agro drop

Reasoning: Provides BH and Trooper a niche, stealth and sniper rifles, they don't have.
TONY NOVA SWTOR Shadowlands/Star Forge
-STRYDER- SWG Sunrunner/SWGLegends
Referral Link: http://www.swtor.com/r/vNnj3G

Einobi's Avatar


Einobi
09.20.2019 , 11:58 PM | #37
Quote: Originally Posted by Jdast View Post
If it is so easy, enlighten us. If there "are so many things" BW could explore it should be easy for you to choose at least one.

It's difficult to take your criticisms of us having a failure of imagination when you write in generic platitudes and can't imagine one on your own.

Dasty
First I am not criticizing. Some people are imaginative, and some people are not. Some people are tall, some are short. Why would I criticize a tall person just because he is tall? Likewise why would I criticize an unimaginative people when that is what they are? Imaginative is not a virtue nor is it a sin. It is just an attribute. What you use for that imaginative brain is what counts. I will cringe on a highly imaginative criminal and hope instead that unimaginative attribute on such criminal would be a virtue and bring more benefit to the world instead. Again that allegation of criticism is your opinion and which is not my intent.

Furthermore, there is no need for me to enlighten anyone. First, I don't have the capability. I am not Buddha. Second, I see more damage of doing so than letting the ppl who do the work do the thinking. I am not going to provide the fish and then these ppl take the fish and then sit around doing nothing and just waiting for ppl to feed them the next fish.

Don't take my word for it on the above paragraph. And also don't dismiss my word in my previous post. If you want evidence of imaginative innovation (not from stupid me of course), just spend some time playing OTHER MMOs. Just go visit other MMOs and experience for yourselves the things they HAVE ALREADY IMPLEMENTED YEARS AGO in their MMOs. Give some thought about these 'innovatiions' in other MMOs and imagine its context if implemented in SWTOR. It is not difficult. I am not just plugging empty ideas from the air. Let the other MMO dev enlighten you instead.

Jdast's Avatar


Jdast
09.21.2019 , 12:25 AM | #38
Quote: Originally Posted by TonyTricicolo View Post
BH Tracker/Trooper Ranger
"The Tracker/Ranger uses the environment to it's advantage."
Archetype: Ranged stealth dps with a support role.
Weapon: Sniper rifle

Camouflage: Blends into environment, making player undetectable.
Snipe shot: High damage shot used out of stealth.
Razornet: Aoe snare and bleed. Placed by movable reticule.
Seeker droid: Medium damage, explodes on contact
Call of the wild: Teammates gain damage buff when near Tracker/Ranger
Last resort: High damage 360* aoe emanating from center of player , can only be used when health is below 30%
Lure: Taunt
Mask scent: Agro drop

Reasoning: Provides BH and Trooper a niche, stealth and sniper rifles, they don't have.
I kind of like this. A bit Nova-ish from Heroes of the Storm, but I could see it. Not big on the Lure ability. Why would a ranged stealth want a taunt?

Hugs,

Dasty

TonyTricicolo's Avatar


TonyTricicolo
09.21.2019 , 12:35 AM | #39
Quote: Originally Posted by Jdast View Post
I kind of like this. A bit Nova-ish from Heroes of the Storm, but I could see it. Not big on the Lure ability. Why would a ranged stealth want a taunt?

Hugs,

Dasty
Well, I was trying to keep it in the wilderness theme. Taunt may not work. I'm open to suggestions. Maybe a debuff? I want to separate it from snipers per se and give it more support.
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-STRYDER- SWG Sunrunner/SWGLegends
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casirabit's Avatar


casirabit
09.21.2019 , 09:54 AM | #40
“New classes is something we have discussed for a long time. It’s something I think we all would like to do. But yes, adding them to the original story is something that would probably stop that from going forward. We have looked at lots of ways to do it and talked a lot about how we could add new classes,” the dev reportedly said.

https://massivelyop.com/2016/07/22/s...s-and-classes/
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