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Conquest Changes Coming in 5.8

STAR WARS: The Old Republic > English > General Discussion
Conquest Changes Coming in 5.8
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MorseGod's Avatar


MorseGod
03.01.2018 , 04:28 PM | #101
Quote: Originally Posted by EricMusco View Post
  • The Stronghold bonus still applies but has been changed. Each owned Stronghold counts for a 25% bonus, up to a max of 150%. Sorry to all you “Stronghold full of chairs” owners out there.
Do the strongholds need to be fully unlocked? It's reasonable to give the bonus whether they are decorated or not, but to instantly put people who merely purchase strongholds on par with those who invested in fully unlocking their strongholds seems a bit unfair.
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kodrac's Avatar


kodrac
03.01.2018 , 04:36 PM | #102
Quote: Originally Posted by NeoBlakkrstal View Post
Exactly what I was afraid of. I would like all the credits I spent on my now uselessly opened strongholds returned to me. I would also like Cartel Coins as compensation for all the now useless hours I spent decorating my four 100% completed strongholds. I expect to see pigs fly first of course, given EAware's track record of royally hosing their players, but I'll just throw it out there anyway since I feel as If I have just been robbed at blaster point.
I'm surprised it took until the end of the 10th page for someone to throw a temper tantrum and make demands.
Quote: Originally Posted by Mournblood View Post
You are not some champion of logic, teaching the uninformed about the finer points of the fallacy of argumentation. Nor are you a Community Manager working for Bioware, though at least your prolific posting would be an improvement.

Nightblazer's Avatar


Nightblazer
03.01.2018 , 04:49 PM | #103
Quote: Originally Posted by NeoBlakkrstal View Post
Six empty Strongholds does mean 150% bonus, yes.

-eric
Exactly what I was afraid of. I would like all the credits I spent on my now uselessly opened strongholds returned to me. I would also like Cartel Coins as compensation for all the now useless hours I spent decorating my four 100% completed strongholds. I expect to see pigs fly first of course, given EAware's track record of royally hosing their players, but I'll just throw it out there anyway since I feel as If I have just been robbed at blaster point.[/QUOTE]

That's your fault for doing that. Strongholds made to decorate for asthetics, to be your personal home doe to look nice and as a social hub. Why should they compensate for that or any other MMO? I've seen other MMOs make things cheaper or changes and I never seen them compensate players so I wouldn't expect the same.

The point of a SH is asthetics and that is whatt they are doing. I don't have any sympathy for over spending when there were far cheaper ways to junk up SH
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TrixxieTriss's Avatar


TrixxieTriss
03.01.2018 , 04:52 PM | #104
Quote: Originally Posted by EricMusco View Post
Let me try to let it out with an example and see if I can make more sense of it. Let's say a Conquest has 3 planets that you can invade...

Planet 1
Low point requirement to complete
Low reward for completing that conquest

Planet 2
Medium point requirement to complete
Medium reward for completing that conquest

Planet 3
High point requirement to complete
High reward for completing that conquest

If you look at planet 1, since there is a lower point requirement to complete the Conquest, it is loosely targeted at smaller guilds. However, since it is easier to complete, it means less rewards. If a large Guild still wanted to go for it, they still can. It will obviously be easier for them with larger player contribution, but they would be sacrificing conquest rewards to do so (since planet 2 and 3 would reward more).

TLDR - Small planets mean small rewards, big planets mean big rewards.
So big guilds have to choose at the start and can’t swap once started to stop them from claiming all 3.

What about massive guilds that have 3-5 alt sister guilds and wil, go for all three to get the prestige?

Can we please get a guild member increase and allow these guilds to merge into on guild?

Mdgshorty's Avatar


Mdgshorty
03.01.2018 , 04:55 PM | #105
Quote: Originally Posted by EricMusco View Post
Hey folks,

In Game Update 5.8, we’re giving the Conquest system a pretty big overhaul. This thread is meant to talk through all of the changes that are coming and to answer any follow-up questions that you have! For starters, we wanted to resolve the reward delivery issues we have had in the past. While the team was in there, they decided to give the system a touch up.

The user interface (UI) is the first place you will notice changes, as the entire Conquest UI has been reworked. You will notice that the top bar has been updated to separate your Solo and Guild Conquests from each other. The solo tab will clearly list the current Conquest Objectives and your progress towards your personal goal. The Guild tab (called Guild Invasions) will show the planetary leaderboards and Guild rewards along with two new things. A section which shows a contribution leaderboard within your Guild and a button ‘Current Conquerors’ which is a list of what planets are being conquered by what Guild.

There are a number of changes coming to Conquest objectives:
  • Completing objectives will now award credits, experience points, and Command Experience in addition to their Conquest points.
  • Conquest point values for all objectives have been rebalanced across the board.
  • In addition to one-time and repeatable, there are now also daily objectives. Some current objectives will change type with 5.8.
  • The Invasion bonus for Conquest objectives has been removed.
  • The Stronghold bonus still applies but has been changed. Each owned Stronghold counts for a 25% bonus, up to a max of 150%. Sorry to all you “Stronghold full of chairs” owners out there.
  • Weekly Conquests are no longer on a set schedule and will be randomly selected each week. The exception to this rule is that Conquests that coincide with recurring events will still be on a set schedule (such as the Gree event).

On the Guild Conquest front, we have gone even further on changes. We have untied the Guild rewards from the Conquest leaderboards, with the exception of the Guild in first place as they will still receive the Conqueror title and planetary bonuses. A big change is that now every planet falls into one of three designated Invasion Targets. These targets differ by the minimum Conquest Points thresholds that we call “Planetary Yields.” These thresholds determine the minimum points a Guild has to earn to receive those Conquests rewards. The higher the yield the harder it is for the Guild to receive the reward, but also means a better reward.

We made this change to encourage more leaderboard competition among similarly sized Guilds, smaller Guilds going after smaller Yields, etc. Note that this is not a restriction, just a recommendation. If a larger Guild wants to go for lesser rewards in a smaller yield, they can, and the same is true of a smaller Guild trying to go for the highest yield.

This is an overview of the Conquest changes you can expect to see in Game Update 5.8! Let us know your thoughts and any questions you may have.

-eric
When it comes to the planetary yields, I do not like that there is no restriction on it because honestly, I think the big guilds are going to take advantage of this and go for the low yield planets. Here is how I think the restrictions could have worked:
  • Small guilds (up to 100 accounts) - They can compete in small, medium and Large planets
  • Medium (101-500 Accounts) - Can compete in Medium and Large Planets
  • Large (501-1000 accounts) Can compete in only Large Planets

Please vary the yield so that one planet is not always the same yield every time that conquest comes around. Even better would be for each planet offer all three tiers, so for whatever tier your guild is in, is the one you would go for. So for example if its death mark week and Nar Shaddaa is an option, you will have the option to go for tier 1, 2, or 3 depending on what type of guild you are in.
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Azreail's Avatar


Azreail
03.01.2018 , 05:00 PM | #106
Quote: Originally Posted by aryss View Post
There are some good things in these changes you're making, but there are also not so many good things. Let's go over them in order, shall we?

(/snip)
Literally everything I wanted to say about these changes. Thank you Aryss.

SelenaCat's Avatar


SelenaCat
03.01.2018 , 05:11 PM | #107
Quote: Originally Posted by Mdgshorty View Post
When it comes to the planetary yields, I do not like that there is no restriction on it because honestly, I think the big guilds are going to take advantage of this and go for the low yield planets. Here is how I think the restrictions could have worked:
  • Small guilds (up to 100 accounts) - They can compete in small, medium and Large planets
  • Medium (101-500 Accounts) - Can compete in Medium and Large Planets
  • Large (501-1000 accounts) Can compete in only Large Planets
This would essentially make it impossible for the big, conquest-focused guilds to complete the Galaxy Conqueror achievement. Instead, you'd see the big guilds fracture into BIGGUILD-A, BIGGUILD-B, BIGGUILD-C with strict player number limits that would compete for multiple small planets instead, and then you haven't really done anything useful at all. Sure, the big guilds will still likely win whatever planet they choose to invade, but because they'll typically go for the bigger rewards unless a large enough number need a specific title, it still makes it much more likely that a medium-sized guild could walk away with a title for one of the planets -- something that almost never happens with the current system.

olagatonjedi's Avatar


olagatonjedi
03.01.2018 , 05:14 PM | #108
Quote: Originally Posted by ZeScorpion View Post
Hi Eric,
While I welcome some changes I think the 150% bonus just for having 6 SH's doesn't take into account those of us with 6 strongholds "filled with chairs" spent a minimum of 50-70 million unlocking said strongholds... Why should someone who bought a stronghold & spent nothing unlocking it get the same bonus..??
Because they changed the requirement.

Kyrra_T's Avatar


Kyrra_T
03.01.2018 , 05:14 PM | #109
Quote: Originally Posted by Mdgshorty View Post
When it comes to the planetary yields, I do not like that there is no restriction on it because honestly, I think the big guilds are going to take advantage of this and go for the low yield planets. Here is how I think the restrictions could have worked:
  • Small guilds (up to 100 accounts) - They can compete in small, medium and Large planets
  • Medium (101-500 Accounts) - Can compete in Medium and Large Planets
  • Large (501-1000 accounts) Can compete in only Large Planets
Unless ALL planets 'can' be small, medium, and large yield (during different conquest events) your proposal would make it impossible for anyone who does not have Galaxy Conqueror title already to get it after these changes are implemented. Unless you are in a small guild of course.

I presume you are in a small guild and therefore do not realize that just being in a medium or large guild does not automatically mean that they already have the Galaxy Conqueror title.

Sareeph's Avatar


Sareeph
03.01.2018 , 05:15 PM | #110
Quote: Originally Posted by ninjonxb View Post
I am curious if you had thought of a system to restrict the 'easier' planets.
Maybe the more you win you go up a system that will at some point block you from certain planets. But you will also go down in time if you loose/don't do it, just in case your guild drops heavily in players.

Either way, great work and I am looking forward to the changes.
Quote: Originally Posted by Mdgshorty View Post
When it comes to the planetary yields, I do not like that there is no restriction on it because honestly, I think the big guilds are going to take advantage of this and go for the low yield planets. Here is how I think the restrictions could have worked:
  • Small guilds (up to 100 accounts) - They can compete in small, medium and Large planets
  • Medium (101-500 Accounts) - Can compete in Medium and Large Planets
  • Large (501-1000 accounts) Can compete in only Large Planets
If they make restrictions based on size or amount of conquests won, then you will block out guilds attempting to get achievements like Galaxy Conqueror.