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An answer from the developers.

STAR WARS: The Old Republic > English > PvP
An answer from the developers.

SomeJagoff's Avatar


SomeJagoff
02.04.2013 , 06:53 PM | #21
Quote: Originally Posted by Mharz View Post
2. Will I be able to buy a CC immunity stim on the Cartel Market and how much will it cost? I would happily pay $50/month for CC immunity for my account.
lmao! Now you're talking EA's language!
Free Character Transfer & Other Goodies: http://www.swtor.com/r/bgpK6G

foxmob's Avatar


foxmob
02.04.2013 , 07:22 PM | #22
please be sure to rate this thread (bottom right of any page) in the hopes that a high rating will at least elicit a response - good or bad from your personal pov. just a response.
Krack

Danapa's Avatar


Danapa
02.04.2013 , 08:58 PM | #23
They are afraid of answering because they dont want to nerf 2 very popular classes and losing customers and they want the fotm kids to level some alts so they can still play fotm classes so they are giving them more time to level period

Enexemander's Avatar


Enexemander
02.04.2013 , 11:43 PM | #24
I'd be very disappointed in Mythic if they don't patch the game soon, and well before the release of the expansion.

At this point, it's not about what's convenient for them. It's about proving their competence to us. They got handed SWTOR from the real Bioware. Can they make an actual go of it?

So far, it's not been going so well. They need to ramp up their work responsiveness by about 100 fold. This is supposed to be a AAA MMO, not Warhammer 2.

Kegparty's Avatar


Kegparty
02.05.2013 , 02:15 AM | #25
I like the stars of this thread. It will be kinda funny when they respond in 2 months

"we do need to make more effort in talking to the pvp community"

znihilist's Avatar


znihilist
02.05.2013 , 02:59 AM | #26
Quote: Originally Posted by tekhiun View Post

1 - Why haven't the issues with bubble stun and rage/focus specs been corrected yet ? A temporally quick fix would have sufficed, like reverting back the stun to mezz and making rage/focus work the way they did before the patch. Instead these issues just lingered for months creating a frustrating pvp environment for everyone.


2 - Will we get a big class balance patch before the expasion is released ? If yes would it be possible to give an approximate date of when it will be released ? What about a patch that fixes bubblestun and rage/focus ?
Because they don't need to be fixed (well at least the way some are suggesting), bubble stun do need to have an effect on resolve but that's it otherwise what is the point of having a sorc on your team ?
As for rage and smash, reverting it would simply make it that tree is never played again, we already nerfed Annihilation, so are we simply telling Maras to pick Carnage and dance all day long ? The rage tree only have that as a viable attack mode, they are not good in 1v1, they are good when some are congregating.
Quote: Originally Posted by tekhiun View Post
3- Even though there are tons of threads with proposals of magical fixes to classes , it is nearly impossible to design a game that offers diversity in gameplay and it is completely balanced. Is there a plan to release patches with class balances more frequently in order to avoid a huge number of FOTMs classes like it has happened recently ?
Most of these solutions are "I can't kill it with ease so please nerf it in the great way so I can squish it next time I see it in pvp".
Quote: Originally Posted by tekhiun View Post
4- How much pvp will be left on Ilum on the incoming 1.7 patch , from the info we got so far it seems like a pve centered patch.
This is something we need an answer to.
Quote: Originally Posted by tekhiun View Post
5- Are there any plans of creating warzone queues that separate premades and solo players ? Or even a matching system that would try to put premade teams against other premade teams and only match premade teams against pugs as a last resort ?
There is nothing wrong with premades and pugs, I have been on both and play against both. In 10-49 and 50 bracket. And they defenitly do not give you a win when you are in one. Our guild isn't really into PvP (we do more PvE), However a small number of us does PvP, we like to play together, but that's it. We are not smashing the opponents, we are not finishing Huttball 6-0, and we are not controlling 3 turrets in Alderaan. Some coordinate and use teamspeak and what not, and even those lose. I have been on pugs that decimated the reps in certain games (I only play Empire for now). Premades is a false problem.

[sarcasm]
Also Snipers need nerfing. I can't leap to them and kill them, and they kill me if I attack them.
They all cheat and pull up some cover and hide behind it, how am I supposed to leap and smash them ?
And if I run to them they can kill me
Please nerf, or simply make an option when queuing in PVP to select "No snipers".
Also those damn assassins keep on going into stealth and don't let me target them
Stealth is cheating...
[/sarcasm]
Maybe not you, but some of the people sound exactly like that, and their demands are ridiculous. I am not telling you L2P because if you have spent enough time you probably do know. The issue is "You are not suppose to be the Hercules of PvP". Some will kill you with ease and some you will kill with ease.
SWTOR: KotFE, Rise of the Ehh I guess I'll get used to it eventually
__________________________________________________
This is what a tentative roadmap should look like.

tekhiun's Avatar


tekhiun
02.05.2013 , 04:25 AM | #27
Quote: Originally Posted by znihilist View Post

[sarcasm]
Also Snipers need nerfing. I can't leap to them and kill them, and they kill me if I attack them.
They all cheat and pull up some cover and hide behind it, how am I supposed to leap and smash them ?
And if I run to them they can kill me
Please nerf, or simply make an option when queuing in PVP to select "No snipers".
Also those damn assassins keep on going into stealth and don't let me target them
Stealth is cheating...
[/sarcasm]
Maybe not you, but some of the people sound exactly like that, and their demands are ridiculous. I am not telling you L2P because if you have spent enough time you probably do know. The issue is "You are not suppose to be the Hercules of PvP". Some will kill you with ease and some you will kill with ease.
I agree that are people like that in the forums, but don't get me wrong I don't want to see smash getting nerfed to the ground but I think it needs to be tuned down. And I do think that bubble stun has it place, but its not all over a team.

When i play my jugg on smash mode I can usually take 50% of someones health within 2-3 gds with 6k smash, 4k force scream and 2k vicious lash (or whatever is called) and thats not mentioning that smash usually hits anyone near the target for over 5k, and i can do that without being an exceptional player on my jugg, the good ones do even better. Before there was actually a risk into misusing a smash now there is none as its effective cooldown is 8s and its much harder to miss it now. It just needs to be toned down or adjusted so its like combat/carnage where you actually have to think so you dont waste your bust.


Also regarding the premades vs pug I do think there is something that needs to be done. Not because premades have a magical advantage, but because:
A) Usually more experienced and dedicated players take part in premade groups
B) If you play in a premade you always risk geting a terrible pug on your group that loses the game for you by not calling incs , abandoning nodes and etc. Given A the chance of that happening is less likely of you are paired with another premade.
C) It is much more fun to have a close and competitive match than one where you just face roll people and 3 cap them within the first 2-3 minutes.

Now all these come from a premade perspective , ofc these scenarios do not always happen, you can win against premade teams with pugs and some premades are not excellent, but at least in my experience since launch you are more likely to win in a pug vs premade situation if you are on the premade side.
Star Wars: Attack of the Cartel.

symke's Avatar


symke
02.05.2013 , 05:31 AM | #28
You expect responses and communication from a team that is barely above competence level.
You expect them to understand PVP and it's imbalances the way we feel them.
You expect Joveth and the rest of them to be of any use.
You, my friend, expect too much. I was once like that (prior to F2P launch). Not any more.

The only thing you can expect from this CS or dev team are some wage promises and lots and lots of boolpoop statements. I don't understand how they earn their pay, I don't understand how they see themselves as professionals and I don't understand what will have to happen for them to realize they are as worthless as cheese holes.

MusicRider's Avatar


MusicRider
02.05.2013 , 07:01 AM | #29
Quote: Originally Posted by znihilist View Post
As for rage and smash, reverting it would simply make it that tree is never played again, we already nerfed Annihilation, so are we simply telling Maras to pick Carnage and dance all day long ? The rage tree only have that as a viable attack mode, they are not good in 1v1, they are good when some are congregating.
Slash 15% crit bonus which hits for 2.5-2.8, dispatch crit hit 4-5k 15% crit bonus, force scream 4-5k crit, smash auto crit aoe 6-7k 3-4k on other maras. And anni is still very much perfectly viable, only self-healing has be nerfed by 0.5% if I recall well? And let's face it sents/maras it's not they don't have any def abilities, they just made the immortal 1v1 class a bit more down to earth. Carnage might be preferred for speed/tran bonuses which help if you are a responder or in hutball, but certainly watch/anni damage is really good and applicable to all classes.

POPsi's Avatar


POPsi
02.05.2013 , 07:55 AM | #30
You can choose any of the following responses for your questions OP:

- We're looking into it, but currently do not have an ETA. Thank you for your patience. (the ultimate answer for everything)
- We will fix these within 2 weeks (said no one ever from BW)
- No dev feedback (most likely scenario)... seriously, what was the last time you got an actual worthwhile feedback on pvp and class balance? There had been hundreds of posts whining on bubblepop and smash, not a single dev feedback (maybe there was one on the bubble thing but nothing happened there either).

It's not like I don't agree with your query, but it's unrealistic it will be answered by any dev. Recently they either don't patch servers, or just do cartel market updates.