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Devs, you're missing your window to save Operative/Scoundrel healing

STAR WARS: The Old Republic > English > Classes
Devs, you're missing your window to save Operative/Scoundrel healing
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bobudo's Avatar

02.14.2012 , 11:13 AM | #1
EDIT on March 17, 2012

Dear Devs,

The 1.2 patch notes are a joke. They demonstrate your contempt for the healing role and you failure to listen to those of us who enjoy the role.

You've lost us. The battle is over. You'd do better to scrap the Operative/Scoundrel healing trees and make a 3rd DPS tree (your dedication to "players only like DPS" belies your low opinion of MMO gamers).

Dear Players,

You've seen the response to our grievances. I see three options.

1) Continue playing Scoundrel/Operative healers, knowing that you're never going to be as good as a Sorcerer/Sage.

2) Reroll Sorcerer/Sage.

3) Unsubscribe Today and show your disappointment.

And seriously, best of wishes to you all, regardless of your choice.
Dear Devs,

As the subject line may have tipped you off, you're quickly missing your window to do something that will save this class from becoming obsolete. The number of Operative/Scoundrel healers reporting on the forums that they are leveling a Sorcerer/Sage as a replacement is growing; the number of Operations Groups that are starting to exclude Operative/Scoundrel healers is growing.

If this trend continues, Operative/Scoundrel healing will die, and the only way to revive it will be to make over-powering changes such as to lure healers back. Why such drastic changes? Because groups will have invested in other healers - they'll have geared them, developed strategies focused on them, and have settled into a comfortable dynamic as a group - and will have no reason to change otherwise.

All of the ideas we've developed for bringing class balance in our Healer Request Compilation will be be for naught: what use would it be to bring balance to a class that no one plays and that no group desires? What is the purpose of theoretical balance if there is no practical balance because the class you're fixing is out-geared by two tiers (at least)?

I warned in some of my earliest posts that this was going to start happening - that other players would start to get wise to the severe healing imbalance that was previously only readily apparent to us healers. That changes needed to start being discussed and made immediately. The deafening silence on this issue makes me think that it is not considered as such at all.

If this issue has been overlooked and changes aren't already in the works then you've likely doomed healing in this game to be based on the Sorcerer/Sage for the next year or two at least; likely until a new level cap makes old Operations and gear obsolete and the Operative/Scoundrel can get a fair shot at fresh content.

I don't think you intended for this to be the case; I believe you intended to create 3 well-made multipurpose healers, all equally viable in all levels of PvE and PvP content. That this goal was not achieved for launch is not the issue any longer; that this goal continues to not be a priority is a significant problem.

End the silence. Tell those of us trying to help you if you have any intention of fixing these issues, or let us move on to being Sorcerer/Sage healers knowing that is the sole class you intend to spec for pure healing.

Dear Trolls:

Don't give me any lip about "Devs cant respond to everything blahblah." I know - I agree! - that the devs cannot respond to every single issue on the forums.

I'm not asking for that. I'm asking for the devs to make a response regarding an issue that we have developed and discussed to the point that we have all but solved it for them (and I sure some of us would code the changes in given the opportunity). There are dozens of good, balanced ideas regarding different way to bring parity to the healing classes!

But we've sat in silence for weeks now - the sole Bioware employee response we've received was the pat on the back stickying the Healer Request Compilation - while other classes get their concerns addressed. We've followed the rules, avoided thread-jacking and spamming, and held an in-depth conversation on the issues we wish addressed.

It is time we've had an answer; we have earned it.
Bioware hates healing such that they won't take any healing problems seriously. Support your local healers. Boycott the Patch 1.2 Healing Nerfs. Make it clear to the Devs that their idea of "balance" is unacceptable. Unsubscribe Today

ironix's Avatar

02.14.2012 , 11:38 AM | #2
Thank you for taking the time to write all of that. I wholeheartedly agree.
Godwin's Law for SW:TOR -- As a discussion in the SW:TOR forums grows longer, the probability of a comparison involving WoW or being told to "go back to WoW" approaches 1.

Elohin's Avatar

02.14.2012 , 12:07 PM | #3
Thank you for a well written post, i could not agree more on all of it. It really is the dev silence on the clear as day healing imbalance that gets to me the most.

Zellandine's Avatar

02.14.2012 , 12:18 PM | #4
Bump, bump, bump it up.

Seriously, we need to hear something. I don't want to abandon my Operative. And I won't reroll Sorcerer. I will just not heal in this game until it is balanced in such a way as to be friendly to classes besides those relying on the Force to heal.

It would be really, really great to hear from a Dev, and while I agree that Devs can't just reply to everything, Bobudo is right. Our discussions have gone on long enough that if the Devs were lost, they would have a place to start. We aren't asking for more than a reply. That's all it takes to make us feel as though we aren't being ignored, that our concerns aren't falling on deaf ears.

Just a reply, please. Just one reply.
Xei'lii | Chiss Operative Medic | Helm of Graush

KantaUO's Avatar

02.14.2012 , 12:30 PM | #5
Agreed nice post

RuQu's Avatar

02.14.2012 , 12:36 PM | #6
I'm not an Operative/Scoundrel, but we need more feedback here.

Healers are a minority of the population, but we are a vital leg of the raiding tripod. If you neglect this minority, the entire community suffers. As healers jump ship, Operations stop running, Hardmodes stop running, all of their design grinds to a halt.

We aren't asking as one class, although Operatives/Scoundrels need the most work.

We are your healers. Take care of us, and we will take care of you. It's what we do.

Honestly, even if the response is just:

"You are not forgotten."

Just let us know that you have heard us.

For my fellow healers, don't forget that you can also send mail to:

Let their Feedback team know that Feedback goes both ways.

CEAF's Avatar

02.14.2012 , 12:44 PM | #7
I'm going to hit 50 on my Sorc this week.

At this point the only way the Op will come out from mothballs is if the healing spec undergoes a near full redesign.

bobudo's Avatar

02.14.2012 , 01:01 PM | #8
Quote: Originally Posted by CEAF View Post
I'm going to hit 50 on my Sorc this week.

At this point the only way the Op will come out from mothballs is if the healing spec undergoes a near full redesign.
That is exactly what I mean - once you've leveled a completely different class just so you can be a good healer (i.e. just so you can play the game you want to play), having BW fix your original class to be a "good healer" doesn't matter anymore - this is especially so if they just do a numbers fix and not any mechanical changes.

You won't go back! You have no reason to do so - you've got better gear, just as good (but probably still better) heals, more utility, and a spot in PvE and PvP groups.

Myself, I'm at least two weeks out on my Sorc (I'm dragging *** hoping for BW to say they plan on fixing my Operative), plus an extra week or two for gear.

That'll probably have me ready for raids on my Sorcerer around 1.2 and its (rumored) new Operations content.

If the simplest of changes can't be tested and deployed in that time - specifically a fix to the AoE - then my Operative will likely be perma-shelved.
Bioware hates healing such that they won't take any healing problems seriously. Support your local healers. Boycott the Patch 1.2 Healing Nerfs. Make it clear to the Devs that their idea of "balance" is unacceptable. Unsubscribe Today

Paladinian's Avatar

02.14.2012 , 01:16 PM | #9
Very well put bobudo. I am in complete agreement with everything you said, save perhaps that "overpowering" changes are required. I wouldn't go so far to say that myself, but your point does merit some consideration!

I myself am almost 25 with my Sage alt. I am getting ever more astounded at how much better it is in every way. The bubble... the tree synergy... the consequence free energy... sprint... knock-back... ranged stun... the need to never close to melee range... in-combat CC... did I mention the bubble?

I remain fond of my Sawbones, and in solo PVE the stealth was and is great fun... but the Sage is just so *good*! Again, not in a "nerf now!" way, but simply in being so incredibly well-built and efficient! They are masterpieces of class engineering!

I rolled a Sage to experience more PVE story, and to see how the other side lived, but increasingly believe the character will utterly replace my main Scoundrel. To do otherwise is to be a liability to my guild and any group I join. The whole state of affairs is... sad.

Arrys's Avatar

02.14.2012 , 01:18 PM | #10
I don't believe they understand game evolution as well as you do. Good honest assessment of where the operative is heading and when there would be an opportunity for a resurgence of interest.

If they cared about fixing underplayed classes they wouldn't have posted a bug triage dopcument where they give priority to fixing bugs that impact more players. It's a rich get richer poor get ignored design strategy that if they are implementing it on class fixes guarantees you will be correct. Operative will never climb high on anything but a negitively impacting higher population classes metric which means performance downgrades not fixing underperforming areas.