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farm ops for conquest


KendraP's Avatar


KendraP
04.07.2020 , 06:19 PM | #11
I think you're arguing semantics here. Obviously BW wants people to do more than farm kp adds for conquest, thus the reason it was nerfed just like bestia, etc.

That said, it's a long step from "not really intended" to "exploit". I for one never saw a gold post calling it an "exploit", merely one saying it was unintended.

Sundown's Avatar


Sundown
04.07.2020 , 11:39 PM | #12
Quote: Originally Posted by darkzannah View Post
I see guilds on the dm server like stroke my wookie or exsillium doing farm ev to win conquests, now that kp has been nerfed. I wonder when ev will be nerfed if his guilds will not turn to other ops, they will not realize that they are killing the game and the interest of the work of bioware devs for conquests. and that it prevents on the medium or small planets with the small guilds to have chances to gain the planets. the strokes on cz this week make 40,000,000 for a low-yielding planet and the second 6 million point, we see the farmer from point to ev
Actually this is a poorly disguised whining-post that you can't win a planet if you are a small guild and any significant conquest guilds attacks the same planet. Last week was crafting week, you didn't even need to run anything to gather your points, just craft the hell out of your stocks.

I really don't understand some people's obsession with what other players do. If you spam FPs in a guild group, or craft like mad, or spam H2s, or just kill mobs -> it does not affect YOU at all. The ONLY problem you can possibly have is that you will not get the planet. And the only consequence of the whine on the forums is that BW will again nerf the known hot-spots, to nobody's advantage.

The only ways I can think of to make smaller guilds competitive in conquest is to: 1) artificially level/throttle the points you get (for example by just awarding them once per char or account, which in the end will make it no different to now, as larger guilds have more chars/accounts), or 2) limit the number of players taking part (like allowing for a roster of x players nominated for each guild that will be allowed to gather points), or 3) only reward points for selected activities (basically like 1, just that in effect you will have a max number of points you can reach in total), or 4) gate the points behind activities that require some kind of skill to do (which as a result would piss more people off, as those skills are pretty rare).

Bottom line: you will not win, get over it. Park a char in a conquest guild for the achievements, play in your favourite guild. Problem solved.

DarkestMicheal's Avatar


DarkestMicheal
04.08.2020 , 04:19 AM | #13
Quote: Originally Posted by Sundown View Post

Bottom line: you will not win, get over it. Park a char in a conquest guild for the achievements, play in your favourite guild. Problem solved.
It's what I did, got my achievements, while still got my small guilds to conquest. Big guilds will always win the planet, no matter what. No matter what they change in conquest, this will still happen, unless they seperate conquest in to guild sizes, make it possible that only ceratin size guilds can go for certain yields, and even then, you'd still get the guilds with the max allowed for that section, winning, and still have people complaining.

RikuvonDrake's Avatar


RikuvonDrake
04.08.2020 , 07:09 AM | #14
Quote: Originally Posted by Toraak View Post
Your forgetting when they had the Bestia XP farm, and the ToS XP farm (in both of these cases adds lost all XP). Combined with the fact they Fixed KP by reducing the adds before the 1st boss clearly they are saying it's Wrong.
No this is incorrect, if they thought it was wrong they would remove the experiance/renown/conquest points gained all together, not just reduce the amount of mobs/buff their hp. An unintentionally quick way of gaining points is by far the more likely explanation and it makes sense based on the developer's comments on rates at which you should be earning crates/boxes/points they have made on live streams discussing the cxp/renown systems.

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Toraak's Avatar


Toraak
04.08.2020 , 07:52 AM | #15
Quote: Originally Posted by RikuvonDrake View Post
No this is incorrect, if they thought it was wrong they would remove the experiance/renown/conquest points gained all together, not just reduce the amount of mobs/buff their hp. An unintentionally quick way of gaining points is by far the more likely explanation and it makes sense based on the developer's comments on rates at which you should be earning crates/boxes/points they have made on live streams discussing the cxp/renown systems.
Not necessarily. Do any of us know if it's even possible for them to remove Renown/Conquest points completely from only operation trash? How did they code it in the first place? All champs across the game get x amount of Conquest/renown, all golds get y amounts of conquest/renown or is it per each mob type seperately?

They may have an issue of removing (or lowering the amount of Renown/conquest on Operation trash) because it may affect all mobs throughout the entire game.
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DarkTergon's Avatar


DarkTergon
04.08.2020 , 02:04 PM | #16
Quote: Originally Posted by Toraak View Post
Not necessarily. Do any of us know if it's even possible for them to remove Renown/Conquest points completely from only operation trash? How did they code it in the first place? All champs across the game get x amount of Conquest/renown, all golds get y amounts of conquest/renown or is it per each mob type seperately?

They may have an issue of removing (or lowering the amount of Renown/conquest on Operation trash) because it may affect all mobs throughout the entire game.
Good question, especially if the CQ points are tied to xp/rxp. You did say in a previous post they removed the xp from the earlier farm mobs, and it didn't effect any other op, So maybe it is possible?
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Toraak's Avatar


Toraak
04.08.2020 , 06:29 PM | #17
Quote: Originally Posted by DarkTergon View Post
Good question, especially if the CQ points are tied to xp/rxp. You did say in a previous post they removed the xp from the earlier farm mobs, and it didn't effect any other op, So maybe it is possible?
Keep in mind when they removed it from the Bestia, and ToS XP farm spots, it was long before CXP/renown, and conquest wasn't tied to Mobs at that time..
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Kissakias's Avatar


Kissakias
04.09.2020 , 09:35 AM | #18
for a person that watching a lot the fleet chat ill sure you that random groups go in for conquest points in EV every freaking hour
stop mention guilds coz guilds have nothing to do with it.
and get over it
isnt big guilds that only win, its guilds with most dedicated players that win.


i have a char in a guild with 900 something chars and barely every week are into top 10.
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DarkTergon's Avatar


DarkTergon
04.09.2020 , 10:17 AM | #19
Quote: Originally Posted by Toraak View Post
Keep in mind when they removed it from the Bestia, and ToS XP farm spots, it was long before CXP/renown, and conquest wasn't tied to Mobs at that time..
very good point. guess we're going to have to wait till a dev , or one of the community managers chimes in, and lets us know if it's possible. Assumning the can, or know...lol
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Lhancelot's Avatar


Lhancelot
04.09.2020 , 11:47 AM | #20
Quote: Originally Posted by UlaVii View Post
I've written in the forums multiple times asking BW to change the way yields work since there are two systems that contradict each other. One system is the achievements + titles that are unique for each location and the other system is the points yield one. You can't get achievements + titles without invading all yields. My last attempt to get them to change it was to suggest 6 targets each week to spread things out further. My attempt before that was to try and convince them to make all targets available each week. Clearly nothing changed so the system is working as EA want it to.
Can you consider making a thread with your suggestions and stick it in "General" just to give your ideas some new breath and some exposure? I realize you have done this in the past, but times are different now.

I mean with how things are operating at BW during these times, maybe they have the time to think on these ideas.

Granted, they might not have the manpower to work on these changes any time soon, but maybe they do have more time to bounce ideas off each other for future plans.



Quote: Originally Posted by UlaVii View Post
Stop hating on players and guilds who are doing nothing besides using the system as it was designed. If you want things to change then focus your frustration on EA who are the ones that keep making these poorly thought out decisions.
Yep. As is the case in many situations on SWTOR, you got players blaming other players for changes made or not made by BW. People are frustrated and rightly so, but shortsighted when it comes to who they dish the blame on.
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