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Conquest Commanders and Encryptions drops


KingDeathII

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Problem: Larger guilds can form groups of 24+ to kill a Conquest Commander to get 24+ Encryption drops. Medium to smaller sized guilds can only make smaller groups and therefore are forced to get less Encryption drops from killing a Commander.

 

I had heard early on in one of the live streams that the Devs had planned to cap groups at 8 man for killing the Conquest commanders but apparently that never made it into the live game as Ive seen groups as large as 24 all from 1 guild come and kill a commander and get 24 Encryptions from him.

 

Solution: Put the Devs original plan in game and either:

 

A) Cap the amount of people allowed to attack a Commander at 1 time to be 8

 

or

 

B) Cap the Encryption drops on a Commander to 8, regardless of size of the group. For groups under 8 players, leave the system as is to drop 1 Per Player but for groups over 8, cap it so that they can only gain 8 Encryptions.

 

Why should this be implemented:

Its simple really, the current system gives larger guilds an unfair advantage over the smaller guilds when it comes to gathering encryptions. Right now, it takes anywhere from 200 to 600 Encryptions of 1 kind to unlock a flagship room. If large guilds are able to gain 24 Encryptions ever 3 or 4 hours then they will be able to unlock the ship faster than anyone else solely because they have more members. Having more members should not be the determinant factor in how fast you unlock your ship but rather how active your members are. If a smaller guild has 8 people online all day and they "Farm" a commander, they will only be able to get 8 Encryptions in the same time period that another larger guild gets 24 or so.

 

Discuss.

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