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2018 Expertise Main PVP Stat Is Essential

STAR WARS: The Old Republic > English > PvP
2018 Expertise Main PVP Stat Is Essential

TrixxieTriss's Avatar


TrixxieTriss
08.20.2016 , 04:07 PM | #241
Quote: Originally Posted by Mukaida View Post
Sorry, I should have been more specific about the question. I meant while leveling in pvp from level 21+

Keep in mind I do have the lvl 10 package you are given..earpiece, implants, relics.

So which is better to use or does it matter?

1) Premium mods from supplies (currently using Versatile Armoring, Lethal Mod (no letter) Adept Enhancement
2) Prototype Mods (crafted)
3) Artifact Mods (crafted)

thanks
Hi, I'm Icykills other half and she's asked me to answer any gearing questions while she takes a break from the game.
So here goes

Now when you are pre 60, bolster is doing a lot more of the work for you. So unless you are also questing and doing FPs, you don't really need prototype or artifact gear, Greens are just fine.
If you are DPS, then you are using the correct items, versatile armoring, lethal mod, adapt enhancement.

What's interesting is that the closer you get to 65, the less bolster works for you. It can get tricky between 56-64. If you don't upgrade, then you'll start doing less damage because your stats are slowly dropping. This isn't a huge issue as it's only 8 levels. But it can get annoying when you've been able to hit harder at lvl 35, than lvl 61.

Icy and I follow this simple system now. We keep the lvl 10 blue ear, implants, relics that you get free with your first WZ quest. We use those till lvl 56, then equipe new ear and implants. Which ones depends on what's available on the GTN and at what price. If there isn't anything that is reasonable, we just keep the lvl 10 items till lvl 65.
For the armoring, mods, enhancements, hilts and barrels, we just keep upgrading every 6-8 levels using crystals at the fleet vendors. When we get to 60, we just get a full set of 190 green items.
Also pre 30, you dont need to upgrade much, maybe just once. You lvl so fast pre 20, that upgrading multiple times before then is a waste.

Quote: Originally Posted by Greezt View Post
Like I said, I don't think you need to min/max your gear. I don't know if bolster even differentiates at such a level, but I do know it doesn't matter.

This whole DvL event I've been using the xp boost gear without any mods or enhancements, and I have still done just fine in terms of DPS. In my opinion, it's a waste of time trying to keep your gear up to date (and the damage increase will be minuscule).
The XP gear you are using, is it the stuff with Presence on it? I do know that gear wasn't bolstering properly. Do you know what your expertise is when using it. I've seen people fully geared in it and only have 1600 expertise.
You've said you are doing just fine in terms of DPS, but imagine how much more you could be doing if you have full expertise. Maybe you don't really need the gear because you are skilled enough.
But it's not a waste of time for most people to gear correctly. I've see so many people who tell me they do just fine in pvp with the wrong gear on and then I look at their numbers at the end. Most of the time they could be doing another 10-20% and also not dying as much.
When people don't gear correctly and don't have the skill to close the gap, the rest of the team has to try and carry them for that extra 10-20% they could have been doing.

Greezt's Avatar


Greezt
08.20.2016 , 05:03 PM | #242
Quote: Originally Posted by TrixxieTriss View Post
The XP gear you are using, is it the stuff with Presence on it? I do know that gear wasn't bolstering properly. Do you know what your expertise is when using it. I've seen people fully geared in it and only have 1600 expertise.
You've said you are doing just fine in terms of DPS, but imagine how much more you could be doing if you have full expertise. Maybe you don't really need the gear because you are skilled enough.
But it's not a waste of time for most people to gear correctly. I've see so many people who tell me they do just fine in pvp with the wrong gear on and then I look at their numbers at the end. Most of the time they could be doing another 10-20% and also not dying as much.
When people don't gear correctly and don't have the skill to close the gap, the rest of the team has to try and carry them for that extra 10-20% they could have been doing.
It is the event gear. I get full 1936 from it though, even without mods or enhancements. I don't believe that with the way bolster works you'd gain a lot from min/maxing your midbies gear (although you should obviously have full expertise). Having low level mods in your gearbwill give you that, and full stats. The 10% (I'm being large here) damage increase from replacing mods every 4 levels etc. would be irrelevant in that level bracket because player skill is just lower.

Sure, if player skill was the same as in 65s then I would make sure to gear with the best mods, but as it is... I landed an 18k crit today with my carnage mara. In the xp boost gear. That pretty much sums up lowbies.

TrixxieTriss's Avatar


TrixxieTriss
08.20.2016 , 11:18 PM | #243
Quote: Originally Posted by Greezt View Post
It is the event gear. I get full 1936 from it though, even without mods or enhancements. I don't believe that with the way bolster works you'd gain a lot from min/maxing your midbies gear (although you should obviously have full expertise). Having low level mods in your gearbwill give you that, and full stats. The 10% (I'm being large here) damage increase from replacing mods every 4 levels etc. would be irrelevant in that level bracket because player skill is just lower.

Sure, if player skill was the same as in 65s then I would make sure to gear with the best mods, but as it is... I landed an 18k crit today with my carnage mara. In the xp boost gear. That pretty much sums up lowbies.
Doesn't hurt to throw some green mods and enhancements into them. Even if they're just lvl 10s, they will bolster your stats better. It's not like they cost much, it's only 40 crystals.
You don't need to replace them every 4 Lvls if you don't want to min/max, but just having the slots filled will give an increase in stats.
Also don't assume player skill is any better at lvl 65, in some cases it's even worse. Especially those people who roll instant 60 toons.
That 18k on your Mara would have been from hitting someone with low expertise. Unless you are still under lvl 15, which actually lets you hit harder regardless of stats (as long as you have full expertise)
Lastly, you should also assume that someone will be better than you, so having those extra stats will help in those situations. There's nothing more frustrating for me than seeing someone with the XP gear and no mods call incs and then die 2 secs before I can stop a cap. And I think "if only they'd had those mods, I probably would have got there in time."

Greezt's Avatar


Greezt
08.21.2016 , 04:38 AM | #244
Quote: Originally Posted by TrixxieTriss View Post
Doesn't hurt to throw some green mods and enhancements into them. Even if they're just lvl 10s, they will bolster your stats better. It's not like they cost much, it's only 40 crystals.
You don't need to replace them every 4 Lvls if you don't want to min/max, but just having the slots filled will give an increase in stats.
Also don't assume player skill is any better at lvl 65, in some cases it's even worse. Especially those people who roll instant 60 toons.
That 18k on your Mara would have been from hitting someone with low expertise. Unless you are still under lvl 15, which actually lets you hit harder regardless of stats (as long as you have full expertise)
Lastly, you should also assume that someone will be better than you, so having those extra stats will help in those situations. There's nothing more frustrating for me than seeing someone with the XP gear and no mods call incs and then die 2 secs before I can stop a cap. And I think "if only they'd had those mods, I probably would have got there in time."
Hah. I generally agree with your points, but I feel like in lowbies it's just not worth the effort. In midbies I didn't put them in because then I'd need to take them out for the next toon to use the armor...

The 18k crit was indeed against someone undergeared, and that wad my point. You run into so many of these guys in lowbies that if I'm dealing 1-2k less with my max hits it really doesn't matter.

As for the part about assuming someone is better than me - that's irrelevant in lowbies. Someone can be king of their class, but if I'm 39 and they're 12 they won't be killing me, unless they catch me in an extremely bad situation already. And sure, I could assume we're the same level and everything, but that is rare. Especially considering you only stay in the lowbies bracket for a couple of matches with all the xp boosts. You gain 6-7 levels from the intro, another couple from the first daily, and you're almost out of the bracket before you know it.

phalczen's Avatar


phalczen
08.21.2016 , 04:48 AM | #245
Just to elaborate on what's here, I can confirm that you will be UNDER 1936 if you don't have every gear slot occupied and don't have any mods in any moddable pieces. Fortunately, if you do the Intro to PVP quest, you will get two relics, two implants, and an earpiece that will get you 1936 expertise for your next warzone.
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Mukaida's Avatar


Mukaida
08.21.2016 , 09:48 AM | #246
Quote: Originally Posted by TrixxieTriss View Post
Hi, I'm Icykills other half and she's asked me to answer any gearing questions while she takes a break from the game.
So here goes

Now when you are pre 60, bolster is doing a lot more of the work for you. So unless you are also questing and doing FPs, you don't really need prototype or artifact gear, Greens are just fine.
If you are DPS, then you are using the correct items, versatile armoring, lethal mod, adapt enhancement.

What's interesting is that the closer you get to 65, the less bolster works for you. It can get tricky between 56-64. If you don't upgrade, then you'll start doing less damage because your stats are slowly dropping. This isn't a huge issue as it's only 8 levels. But it can get annoying when you've been able to hit harder at lvl 35, than lvl 61.

Icy and I follow this simple system now. We keep the lvl 10 blue ear, implants, relics that you get free with your first WZ quest. We use those till lvl 56, then equipe new ear and implants. Which ones depends on what's available on the GTN and at what price. If there isn't anything that is reasonable, we just keep the lvl 10 items till lvl 65.
For the armoring, mods, enhancements, hilts and barrels, we just keep upgrading every 6-8 levels using crystals at the fleet vendors. When we get to 60, we just get a full set of 190 green items.
Also pre 30, you dont need to upgrade much, maybe just once. You lvl so fast pre 20, that upgrading multiple times before then is a waste.



The XP gear you are using, is it the stuff with Presence on it? I do know that gear wasn't bolstering properly. Do you know what your expertise is when using it. I've seen people fully geared in it and only have 1600 expertise.
You've said you are doing just fine in terms of DPS, but imagine how much more you could be doing if you have full expertise. Maybe you don't really need the gear because you are skilled enough.
But it's not a waste of time for most people to gear correctly. I've see so many people who tell me they do just fine in pvp with the wrong gear on and then I look at their numbers at the end. Most of the time they could be doing another 10-20% and also not dying as much.
When people don't gear correctly and don't have the skill to close the gap, the rest of the team has to try and carry them for that extra 10-20% they could have been doing.
thank you for the clarification and the in depth answer, very much appreciated ! now with the information you gave I can now be more viable to my team whether they want to bolster correctly or not. On a side note, I don't use the DvL armor at all since I can not control the armoring's (great for leveling, but not so great for pvp)

Icykill_'s Avatar


Icykill_
10.02.2016 , 07:15 PM | #247
I've just updated the guide on the original post, so I'm bumping this thread to the front of the forum.

It would be so much easier if they just sticky it.
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phalczen's Avatar


phalczen
10.05.2016 , 03:00 PM | #248
Quote: Originally Posted by Mukaida View Post
On a side note, I don't use the DvL armor at all since I can not control the armoring's (great for leveling, but not so great for pvp)
If you believe this, then you don't quite understand how bolster works. Bolster automatically raises you to an armor rating equal to that of an entry level 65 based on the class of armor you wear (light, medium, heavy.) So, regardless of what the armor rating is on the DvL armor, or the armor rating of the armorings you use, you'll be at an appropriate armor rating for an entry level 65 in the warzone. Regarding primary stats, it bolsters mastery and endurance pretty well (compared to tertiary stats, which aren't on armorings anyway) and makes those assumptions based on your discipline, so it gives tank specs more endurance than non-tank specs. Now, Bolster may be bugged from time to time, but the difference in health you would get from, say, using a resistive armoring over the default armoring you get from the DvL reward armor, is far outweighed by the experience gain you will get by wearing the armor.

There is absolutely zero downside to wearing the DvL armor in lowbies and midbies, as long as you have item modifications in every slot and gear in all 14 character slots (and therefore 1936 expertise). I've leveled at least five DvL toons through pvp using that set. I'll grant you that its possible your health/bolstered endurance may be lower using DvL armor rather than custom armor using Resistive armorings (I haven't checked myself), but the experience boost is so much more valuable. If your primary reason for doing so is for tanking, your ability to swap guard, use taunts, and eventual acquisition of better DCDs and passives through leveling is far more important than the difference in health by using resistive armorings.

I guess if you have old pre-3.0 pve set bonus armorings, that might make a noticeable difference in performance, that might offer a superior option over the XP gain. But we're talking about rating 146-186 stuff, which only a small portion of people will have and may not be usable for much of the leveling process (above rating 150 needs character level 55). Even still, that's only four armorings, leaving you well able to at least gain the 3-piece bonus from the DvL set.
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uppen's Avatar


uppen
10.05.2016 , 05:23 PM | #249
Quote: Originally Posted by phalczen View Post
If you believe this, then you don't quite understand how bolster works.
There is absolutely zero downside to wearing the DvL armor in lowbies and midbies
I'm not sure if it has been fixed or not but last time I checked this was not quite true.

The embedded stats on the DvL stuff act like the armoring. However they were not receiving a stat bolster in the same way a normal armoring would. Instead you were just being given the embedded stats. On the pieces with endurance and mastery I was losing around 20 of each stat compared with normal gear. On the pieces with presence and endurance, as there is no embedded mastery, I was losing around 20 endurance and 70 mastery compared with normal gear. So the loss of stats was much more noticeable on the presence pieces.

Again, I don't know if it has been fixed or not as I have not played in a while, but I wrote a thread about it a some time ago here.

phalczen's Avatar


phalczen
10.05.2016 , 10:36 PM | #250
Quote: Originally Posted by uppen View Post
I'm not sure if it has been fixed or not but last time I checked this was not quite true.
I wrote a thread about it a some time ago here.
Good to know! I stand corrected, and I apologize for not having the most accurate info.

Still, I know for myself I'd rather get the XP. Another level is worth far more to me than 140 mastery and endurance.
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