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Conquest abuse to get mats such as charged matter transubstantiator

STAR WARS: The Old Republic > English > General Discussion
Conquest abuse to get mats such as charged matter transubstantiator

red_onion's Avatar


red_onion
06.13.2019 , 01:05 AM | #11
Bragging rights? Maybe I'm missing something since I don't bother with ranked pvp myself, but wouldn't the entire point of ranking be the self satisfaction of you know, ranking well? Not saying that there shouldn't be appropriate rewards for any form of game play but your solution seems to be exclusive control of an item that is within harmony of your preferred playing style. If that's not your solution, then what is a compromise approach that benefits more than just you?

tl;dr below... but I wanted to throw out some food for thought based on my personal experience. In summary, while I agree with you that steps should be taken to stem abuse by a minority of players... they are the minority. Every choice bioware makes is going to hurt some segment of the user base, so be careful not to generalize them for the sake of a convenient argument full of assumptions. I believe mechanisms do exist to prevent abuse as described in my rant below.

I find your premise in the first post a bit extreme... just because someone CAN have 24 toons doesn't mean that everyone does. Just because someone CAN have each of those toons in a large planet conquest guild, doesn't mean that they do. Just because a guild can and often does invade a large yield planet, doesn't mean that the guild will for any given week (or even most weeks, for that matter). You are taking everything to the extreme to make a point, but the extreme only applies to a handful of users and by no means the average. I'd be interested to see the numbers on that, but those numbers are not something either one of us have to draw up any sort of conclusion from... it's pure speculation. If I'm wrong on that point, then please, show me some numbers to consider.

There's also another aspect that you are failing to consider altogether, that items needed for a 240 level mod should be more widely available. 2mil for a mat x2 for an augment makes it very rare... but is that rarity even desired, especially as we approach a new level tier in the fall and presumably even higher weapons class? I suspect, but it's pure speculation, that the demand for 240 augments will drop anyway and the selling price of the transubs is going to bottom out in a few months when new stuff is out. What you are perceiving as some grand game-changing move, I'm seeing as one of many moves in flux... this is a transition phase. In the end, your gripe may be moot; we'll see in a few months with the update.

Also, I believe there is something that already controls the number of transubs awarded for large yield planets... I don't think anyone is getting 4 x 24 of them in a week. Last week I had twelve toons complete conquest (a record high for me, for what you call an easy task, and I do have all of my strongholds for that bonus without which conquest would be a real pain). Of those twelve, two were in a large yield planet guild that was invading a small planet, four were small yield working for flagship encryption... so for half of MY toons, the item in question wasn't even an option last week. Of the remaining six, only two actually received the large chest for a combined total of four transubs between them (and one each for the remaining toons with a small crate)... The amount in a large chest fluctuates between 2 and 4 and I assume that is dependent on some roll that we don't see. It would appear that my small planet conquering toons were probably counted against me in this roll... so what I'm trying to say is that the evidence suggests that mechanisms to prevent abuse by someone wanting to game the system twenty-four times likely already exist... possibly even hurting those of us not taking advantage of what we could optimally do if we wanted to focus 100% of our energy to that end; i.e. by farming for flagship mats for my guild, I actually lost out not once but twice on the transub reward b/c that choice also likely hurt my roll for the toons that did a large conquest on the same server. My choice to be in such a guild, but still...

I don't know, what you are calling easy sounds like someone grinding for hours a day to that end. You'll have that on any game but they are the minority. Sorry for the wordiness, but trying to throw some things out there to discuss without just accusing you of sour grapes. What percentage of the user base do you think should have the mats to craft with and/or the resulting augments? At what cost? Is this about having an item to profit from or is it a concern regarding the level of armor in the game? What alternative awards could encourage more ranked pvp play? Honestly, one of the things that keeps me away is that I don't feel like my own gear is sufficient but perhaps I don't understand the buffs w/in game and it's an unfounded fear on my part. Personally, I'd love to have contests of pure skill removed from gear altogether, but if that were an option, I suspect players wouldn't care about having the best available armor in the first place. Or is it a matter of status and pure supply/demand economics?

Visorknight's Avatar


Visorknight
06.13.2019 , 01:16 AM | #12
if people don't q for ranked, the matches won't even happen with super extended queue times, how does it help the rank pvp community?

TrixxieTriss's Avatar


TrixxieTriss
06.13.2019 , 01:48 AM | #13
Quote: Originally Posted by Visorknight View Post
if people don't q for ranked, the matches won't even happen with super extended queue times, how does it help the rank pvp community?
And why aren’t they queuing without the rewards?

Darevsool's Avatar


Darevsool
06.13.2019 , 07:07 AM | #14
As someone who COULD have maybe gotten a medium yield planet's worth of conquest points this week with only two dedicated accounts in my guild, I wasn't sure so I chose small yield again.

If there are guilds with 3-4 accounts with that many alts and they gull full steam...so what?

At 24 toons (using the OP's example) that's just under 100 of those mats out in the game that are "extra."
There can't be too many guilds doing this. As with anything on the GTN...if you don't like the "sale" prices, wait a week.

The double xp event is what is actually driving the numbers up. Since the new conquest points are a result of the amount of xp you get....double xp = higher conquest points.

Next week, when XP goes back to normal, it will be more difficult to do what everyone is doing this week.

The thing that's REALLY going to be affected are all of the resource node decorations. 15k points and you get 3 per toon. If the market isn't already flooded with them, it will be soon.
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Severith's Avatar


Severith
06.13.2019 , 07:32 AM | #15
The Charged Matter Transubstantiators drop from command crates on a pretty regular basis. In other words, people who "just wanted to play the game" had a steady income from whatever prefered playstyle they had.

The going price on the GTN for CMT before all this was 1.9 to 2 million, and the price reached a low last night of 1.3, and is now steading out at 1.5 as I write this.

I don't really care if mat hoarders/ billionaire crafters were hurt by this, but casual players, playing the game for fun, got the shaft on this one. Bioware staff, or any mmo staff really, should have a dev with a strong background in economics, to which all decisions go through, that way the consequences are actually understood before they're implemented.

Lhancelot's Avatar


Lhancelot
06.13.2019 , 08:28 AM | #16
Quote: Originally Posted by Severith View Post
The Charged Matter Transubstantiators drop from command crates on a pretty regular basis. In other words, people who "just wanted to play the game" had a steady income from whatever prefered playstyle they had.

The going price on the GTN for CMT before all this was 1.9 to 2 million, and the price reached a low last night of 1.3, and is now steading out at 1.5 as I write this.

I don't really care if mat hoarders/ billionaire crafters were hurt by this, but casual players, playing the game for fun, got the shaft on this one. Bioware staff, or any mmo staff really, should have a dev with a strong background in economics, to which all decisions go through, that way the consequences are actually understood before they're implemented.
This is a good post. Thing is, we could apply this logic to other parts of the game, too.

For instance: Bioware staff, or any mmo staff really, should have a dev with a strong background in <PVP, PVE, Fantasy Story Writing, Class Ability Bloat, etc.> but I doubt they do this for these other areas either.

I suppose hiring specialists in these areas for game development is harder than I imagined.
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UmbralSpirit's Avatar


UmbralSpirit
06.13.2019 , 08:30 AM | #17
Quote: Originally Posted by Severith View Post
The Charged Matter Transubstantiators.
I didn't even know that stuff was worth that much i always NPC it.

DarkTergon's Avatar


DarkTergon
06.13.2019 , 08:43 AM | #18
Quote: Originally Posted by Visorknight View Post
Charged matter transubstantiator have collaspe to almost worthless value now
Worthless, are you freaking kidding, where? The minimum price for 1 is 1.5 mill, before the event it was about 1.8....how is this worthless? Your understanding of economics seems to be different than mine....

EDIT : This is on Starforge, haven't bothered checking the other servers , though they usually follow the same pattern
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lightSaberAddiCt's Avatar


lightSaberAddiCt
06.13.2019 , 09:05 AM | #19
Quote: Originally Posted by TrixxieTriss View Post
Yes, I think he didn’t want to give up his inflated prices and easy income on the GTN
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TheRandomno's Avatar


TheRandomno
06.13.2019 , 09:39 AM | #20
Quote: Originally Posted by UmbralSpirit View Post
I didn't even know that stuff was worth that much i always NPC it.
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