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Sentinel or Guardian?

STAR WARS: The Old Republic > English > Classes
Sentinel or Guardian?

nokizaru's Avatar


nokizaru
01.24.2012 , 08:26 AM | #21
Quote: Originally Posted by XjediXrf View Post
Can someone tell me the advantages if the two?They both look pretty Bad***
If you're looking at DPS in a PvP environment, a well-played Sentinel has superior single-target DPS, whereas a Focus spec Guardian has the edge with aoe damage.
Stop exploding you cowards!

WaywardOne's Avatar


WaywardOne
01.24.2012 , 08:32 AM | #22
Heavy armor, by itself, just adds an extra 5-10% more absorption vs kinetic/energy damage. Rebuke more than nullifies this advantage when it's up. Advantage = Sents.

But in pvp, a good part of the damage you have to worry about is internal/elemental which all but ignores armor (and shields).

Vigilance Guardians get an extra 4% damage nullified at the top of its tree which is actually pretty good if you're a def/vigi soresu spec.

XjediXrf's Avatar


XjediXrf
01.24.2012 , 07:12 PM | #23
Not making it any easier guys.
A wise man once said,"Get the heck out you trolls!"

TaintedSquirrel's Avatar


TaintedSquirrel
01.24.2012 , 07:34 PM | #24
Hmm, which one is better for solo questing?
Guardian is more tank-y which is always nice but Sentinel has more damage output.

Guardian skill trees kinda disappointed me, guess I'll take a look at Sentinel.

Tekzerand's Avatar


Tekzerand
01.24.2012 , 07:56 PM | #25
Both classes have their merits; there's a lot of complaining about how the Sent is inferior especially in PVP but that's a non issue, it's only a matter of time until they are buffed and totally dominate, then get nerfed again and so it goes. For me the biggest decider was simply the feel of both, the Guardian can tank and their DPS makes me think of Arms Warriors: complex priority system, reliance on a cast/channeled ability, minor but important dots and a relatively small amount of really hard smacking attacks. The Sent is faster with greater mobility since they don't use Master Strike with larger amount of weaker hits. Not that I mean they use less or more abilities in their rotations just the animations and feel of the abilities make the Guardian look/feel more like Luke hammering down on Vader at the end of ROTJ while the Sent feels much more agile and acrobatic more like the fights from the prequels. At least that is my experience thus far and it is almost entirely just how they feel to me.

Aodhan's Avatar


Aodhan
01.24.2012 , 09:00 PM | #26
I have a Sentinel and a Guardian DPS, and for some reason, it feels like I do more DPS and kill mobs faster with the Sentinel. The Guardian definitely has all the fun abilities, like Saber Throw and Force Push, but when I am fighting, particularly the strongs, I feel like I am wearing the mobs down. Whereas with the Sentinel, I feel like I'm cutting them down hard and fast. I'm sure I take down gold stars faster with the Sentinel, particularly when I hit Zen.

Is it just a matter of perception? I am told that Guardian and Sentinel do approximately the same damage, yet I seem to tear through the baddies much faster with the Sentinel.

Deathismyname's Avatar


Deathismyname
01.24.2012 , 10:06 PM | #27
I have a 32 sentinel and playing the class isn't easy, but not entirely complicated for anyone who has ever played a ranger type class in previous mmo's. My typical opener for golds and silvers is force leap>saber overload>cauterize>master strike> force stasis. For silvers they are just about dead by the time I'm done and if it's an elite they are left with maybe 25% health if that. I always roll with T7 because I dont have doc yet and because if I'm going against a group of 4 norms and 1 silver or gold he will take enough heat off me to finish the harder mob. Watchman should be your pve build for lvling and focus for pvp for the crits and aoe.

The problem with this class isn't survival in pvp/pve if you pop rebuke first wait 5 sec and then pop saber ward (med packs also help when soloing champions). It's closing the gap with pvp and the majority of pvp imps being ranged. A skilled group of ranged imps will melt you down in 10 seconds flat if your ward and rebuke are on cd. If you can manage to toss it up and escape your fine.

To be a successful sentinel you have to learn to pick your fights. You can really mess people up with a pocket healer but if you don't have a healer stick to fights you can win, catching someone alone or at most 2 squishies with ward and rebuke up. I have 1v1 a 49 jugg and won because I was able to break line of sight and when I was using watchman (good for pvp but takes more practice) with my same opener for silvers or golds. All those dots in a row and then a cc that is also a dot made him an easy kill. But if he had any friends around it would have been a death for sure. Heal debuff and leg slash are really helpful for closing the gap as well.

In short if you have pocket healer =ownage
No healer = pick your fights or death
without healer if the other team is mostly range =screwed
With healer and the other team is mostly ranged =true test of skill and ownage if your good


Hope this helps I know I jumped around a bit. But if you really practice and pick your fights or back up your teammates who are already engaging a target you will melt faces. You can solo or 2v1 but only with wards used wisely. Think of this class as a duelist rather than a melee with medium armor because most damage is internal and elemental and ignores armor.

Mal-Sharran's Avatar


Mal-Sharran
01.24.2012 , 10:10 PM | #28
Quote: Originally Posted by Tekzerand View Post
Both classes have their merits; there's a lot of complaining about how the Sent is inferior especially in PVP but that's a non issue, it's only a matter of time until they are buffed and totally dominate, then get nerfed again and so it goes. For me the biggest decider was simply the feel of both, the Guardian can tank and their DPS makes me think of Arms Warriors: complex priority system, reliance on a cast/channeled ability, minor but important dots and a relatively small amount of really hard smacking attacks. The Sent is faster with greater mobility since they don't use Master Strike with larger amount of weaker hits. Not that I mean they use less or more abilities in their rotations just the animations and feel of the abilities make the Guardian look/feel more like Luke hammering down on Vader at the end of ROTJ while the Sent feels much more agile and acrobatic more like the fights from the prequels. At least that is my experience thus far and it is almost entirely just how they feel to me.
Sorry, not trying to nitpick, but I don't know where you got your info. I'm a 50 Sentinel and my Master Strike routinely hits for 4k+, I use it every single time it's up. And as Combat spec, it roots the target in place for the duration, so it always does full damage.
I'd say 'IMHO', but it would be a lie. I'm not humble, and everything I say is stone cold fact.

Faolon's Avatar


Faolon
01.24.2012 , 10:12 PM | #29
Quote: Originally Posted by XjediXrf View Post
If its a LOT of abiities,I`m all for it.I like to have something for every occasion
Here is what my quickbars look like at 37: http://i.imgur.com/y3OO1.jpg











If you want to Tank, go Guardian, if you only ever want to DPS I'd probably go Sentinel. Not because Guardian DPS is pathetic, but because Sentinels offer more to the team than a Guardian.

Sentinels get 3 VERY nice buffs on cooldowns. One buff causes your bleeds to heal your team, if you're Watchman spec it's amazing. The second buff increases ranged and melee defense while increasing movement speed by 15%. The third buff increases damage and healing by 15%.

You'll get nothing that useful as a Guardian.
"I will show you things... wonderful, terrible things."

Mal-Sharran's Avatar


Mal-Sharran
01.24.2012 , 10:16 PM | #30
Quote: Originally Posted by Faolon View Post
Here is what my quickbars look like at 37: http://i.imgur.com/y3OO1.jpg











If you want to Tank, go Guardian, if you only ever want to DPS I'd probably go Sentinel. Not because Guardian DPS is pathetic, but because Sentinels offer more to the team than a Guardian.

Sentinels get 3 VERY nice buffs on cooldowns. One buff causes your bleeds to heal your team, if you're Watchman spec it's amazing. The second buff increases ranged and melee defense while increasing movement speed by 15%. The third buff increases damage and healing by 15%.

You'll get nothing that useful as a Guardian.
Actually it's 50% speed.

And the first buff, Zen, as Combat spec it reduces the focus cost of your main focus dump, and reduces the global cd by 0.5 seconds (making it 1 second flat). It's really an amazing dps boost, much more useful than healing your party (your healer should be handling that). And for hammering down an enemy, six 1k+ non-crit attacks in rapid succession is devastating. I can get off six hard hitting abilities in the span of six seconds, instead of nine. That's just huge.
I'd say 'IMHO', but it would be a lie. I'm not humble, and everything I say is stone cold fact.