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Sentinel or Guardian?

STAR WARS: The Old Republic > English > Classes
Sentinel or Guardian?

ademnus's Avatar


ademnus
01.23.2012 , 02:22 AM | #11
guardians do as much dps as sents, but get the heavy armor protection and a knockback.

IMO sents have no place in the game yet
translation
Will the owner of a gray Death Star please move your non-moon planet-killing spacestation? You're blocking a fire hydrant.

Sabredance's Avatar


Sabredance
01.23.2012 , 03:29 AM | #12
Quote: Originally Posted by ademnus View Post
guardians do as much dps as sents, but get the heavy armor protection and a knockback.

IMO sents have no place in the game yet
Nonsense.

Heavy armor is no big deal.

Guardians get a Knockback?

What about Sentinels get

diverse Speedbuffs,
In Combat Stealth for 4 secs,
99% damage reduce for 5 secs,
+15% damage/heal for the whole group,
incoming Heal debuff,
self resetting 20% damage reduce which deals damage on top

And the list goes on depending on spec.

Sentinels have more killing Power and Survivability than offensively specced Guardians.

CURATOR_ANGELUS's Avatar


CURATOR_ANGELUS
01.23.2012 , 08:27 AM | #13
I have to respectfully disagree. Mostly because though what you say is logically and factually true. In game it just doesnt work that way, yes they have a power that gives them 99 percent damage reduction but it costs 50 percent health to cast i believe. Whereas the gaurdian can takes its defensive stance recieve half his armour rating on top of what he already has, reduce damage taken and generate focus by taking damage. What does that cost to him? The 6% damage increase of using the other form is all i can see.

what the sentinal needs is a push pull mechanic imho. Im not saying any of the classes are bad or op its all gunna come down to so many other variables but i do think the sentinal needs to be looked at slightly. The commando i think it is, seems to have the best of all worlds as it stands heavy armour, push, pull, cc, high damage but bioware will make sure everything works out im sure.

pinkpwnage's Avatar


pinkpwnage
01.24.2012 , 12:55 AM | #14
2 posters above is correct,


Endgame, if a jugg goes dps (rage) he is less survivable than a marauder, which is sad.



However, It's easier to get medals if you are a juggernaught due to your taunts/guards.
Dude..................... Kittens Rock....

Rafkin's Avatar


Rafkin
01.24.2012 , 01:30 AM | #15
Unless that 99% Dmg reduction is on a short cool down the knight has much better reduction.

99% for 5 seconds and it cost you half your health

Vs.

100% for 2 sec followed by 50% for 10 sec. Cost nothing...plus...
40% for 12 seconds (longer with set bonus) cost nothing..plus..
20% health increase for ...wanna say 12 seconds..cost nothing

I'll take the tank cool downs please.

(those durations might not be exact. I'm not in game.)

Knight_Marshal's Avatar


Knight_Marshal
01.24.2012 , 06:04 AM | #16
If Sents actually got force powers like throw lightsaber, force push and force pull I might be able to make up my mind about which I wanted to play and unpark my character from in front of the advanced trainer on fleet.

Until then I will wait until the devs decide to make my Knight a Jedi.

DralenBrand's Avatar


DralenBrand
01.24.2012 , 07:43 AM | #17
Quote: Originally Posted by XjediXrf View Post
From what you said,Guardian sounds better.I enjoyed Tanking in WoW,and I`m not one for Complication.


I enjoy mastering complication if there is a reward for doing so, but presently there really isn't. As a sentinel, you must master the added complexity to merely be on a par (and competetive) with the other, simpler classes. So while they are doing simple 1,2,3 rotations in PvP you are mastering multiple abilities, which, while more fun than simple button mashing, means you need to be at least twice as skilled to perform only just as good (more or lesS).

I also get that, if I were given a reward as a sentinel for mastering the added complexity, it would put the simpler classes at a disadvantage. That hardly seems fair to them. Either way, far ir not, this issue detracts from class balance. The thing is, though, playing a sentinel is a lot of fun when you get the hang of it. Getting the hang of it (mastering the increased learning curve), however, does not make you better than the other classes by any means.


Also, before you decide between guardian and sentinel, you really need to compare the specs. Based on what you have written about not caring for complexity and a preference for tanking, I would urge you to go guardian. Sentinels have no tanks specs, for starters. On the other hand, if you want to go DPS, then it just depends on your preferred play style. I think, however, you should avoid sentinel-combat spec, as success with that spec is very dependent on mastering the ability to quickly manage multiple abilities that will not work predictably/reliably in a rotation. Many abilities are situational in nature (require a successful block/parry, for example) but work well if you pull them off. Simple it isn't, but it is fun when ability delay isn't screwing you over.


"Not with my box of bunnies."

Dralen Brand, Member
Stay Classy Guild: Website|SWTOR Forum

Freygrin's Avatar


Freygrin
01.24.2012 , 07:53 AM | #18
Quote: Originally Posted by Knight_Marshal View Post
If Sents actually got force powers like throw lightsaber, force push and force pull I might be able to make up my mind about which I wanted to play and unpark my character from in front of the advanced trainer on fleet.

Until then I will wait until the devs decide to make my Knight a Jedi.
Sents have two saber throws... one of which is brutal.

Also to the points above this poster about how awesome camouflage is, it is junk. I use it in PvP sure, but 4 seconds isn't enough time other than to get people to deselect you. There is no escape here... it is only good for deagroing and breaking enemies targeting. This ability needs to be bumped up to at least 10 seconds if not 20.

nokizaru's Avatar


nokizaru
01.24.2012 , 08:03 AM | #19
Quote: Originally Posted by Rafkin View Post
Unless that 99% Dmg reduction is on a short cool down the knight has much better reduction.

99% for 5 seconds and it cost you half your health

Vs.

100% for 2 sec followed by 50% for 10 sec. Cost nothing...plus...
40% for 12 seconds (longer with set bonus) cost nothing..plus..
20% health increase for ...wanna say 12 seconds..cost nothing

I'll take the tank cool downs please.

(those durations might not be exact. I'm not in game.)
DPS Guardians don't enjoy the survivability you seem to think they have.
A Vigilance spec Guardian gets Saber Ward, Enure and a 4 second, 20% damage reduction after Force Leap.
A Focus spec Guardian gets Saber Ward and Enure.

Sentinels, regardless of what skill tree they sink their points into, get Saber Ward, Rebuke, Force Camouflage and Guarded by the Force. I play both Sentinel and Guardian, and without a doubt, my Sentinel has more survivability than my Focus-spec Guardian (so long as my CD's are available, of course). Obviously heavy armour plays a factor, but it doesn't provide as much protection as some people may think.

If I sink my points into the Defence tree, then yeah, I'm a pillar of stone. Unfortunately, I also hit like a pillow.
Stop exploding you cowards!

nokizaru's Avatar


nokizaru
01.24.2012 , 08:20 AM | #20
Quote: Originally Posted by CURATOR_ANGELUS View Post
I have to respectfully disagree. Mostly because though what you say is logically and factually true. In game it just doesnt work that way, yes they have a power that gives them 99 percent damage reduction but it costs 50 percent health to cast i believe.
That's why it's best used when already close to death - 5 seconds of all-out Sentinel damage can make a significant difference to the outcome of the fight.


Quote:
Whereas the gaurdian can takes its defensive stance recieve half his armour rating on top of what he already has, reduce damage taken and generate focus by taking damage. What does that cost to him? The 6% damage increase of using the other form is all i can see.
By switching to Soresu stance, the Focus Guardian also loses his CD reduction to force abilities and 20% armour penetration.

Quote:
what the sentinal needs is a push pull mechanic imho. Im not saying any of the classes are bad or op its all gunna come down to so many other variables but i do think the sentinal needs to be looked at slightly.
The funny thing is, you won't find many top-end Sentinels/Marauders complaining about their abilities. The class is very much like the Shadow/Assassin - a lot of the players out there aren't utilising their class skills to full potential, and are mistakenly blaming the class mechanics for any frustrations they're experiencing.
Stop exploding you cowards!