LordSitho Posted December 22, 2017 Share Posted December 22, 2017 (edited) Hey all! Some suggestions to improve Scoundrel healing One utility I miss from Sages is pull. The animation could be similar to Emergency Medpac. Make the target stealthed for 4 seconds after pull. Would make it a signature ability while allowing us to heal the target since scoundrels burst is not great. Also increase the duration of Slow-release medpac by 10s Scoundrel healing needs some attention, skill cap is high and it should be competitive in ranked. Scenario against well coordinated players: Waste your breaker too early and the round is over. Either you get killed in a chain stun or you get cc'd and they burst down your teammate. Sages on the other hand can teleport, become invincible and break. All this while stunned! Also, sages should not be able to bubble when acid comes. The ability should become unavailable. Edited December 22, 2017 by LordSitho Link to comment Share on other sites More sharing options...
Gray Posted December 22, 2017 Share Posted December 22, 2017 (edited) /signed Yeah use the same animation like that cable healing thingy for scoundrel pull BioWare. Edited December 22, 2017 by Gray Link to comment Share on other sites More sharing options...
Rion_Starkiller Posted December 22, 2017 Share Posted December 22, 2017 (edited) On a related note, does this apply to capturing nodes? Smuggled Technology now grants Unshakable for 4 seconds of interrupt immunity whenever Scamper is put on cooldown I haven't tried it yet. I assume KB and stun breaks it. Does damage? Edited December 22, 2017 by Rion_Starkiller Link to comment Share on other sites More sharing options...
LordSitho Posted December 22, 2017 Author Share Posted December 22, 2017 (edited) On a related note, does this apply to capturing nodes? Smuggled Technology now grants Unshakable for 4 seconds of interrupt immunity whenever Scamper is put on cooldown I haven't tried it yet. I assume KB and stun breaks it. Does damage? Your assumption is right. It only makes you immune to interrupts. I haven't tried capturing a node by using this. A qualified guess is you're still immune to interrupts while capturing. No, damage doesn't break it. It would've been pretty useless if it did. Although it probably interrupts if you are capturing a node. Edited December 22, 2017 by LordSitho Link to comment Share on other sites More sharing options...
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