-FuzzyElmo- Posted March 21, 2012 Share Posted March 21, 2012 im looking for a rage rotaion for pvp but i cant find one ...plz can you share one Link to comment Share on other sites More sharing options...
Dandenge Posted March 21, 2012 Share Posted March 21, 2012 Charge>battering assult>Force Crush>vicious slash>smash>force choke>obliterate>smash Link to comment Share on other sites More sharing options...
MightyHalo Posted March 22, 2012 Share Posted March 22, 2012 Charge>battering assult>Force Crush>vicious slash>smash>force choke>obliterate>smash Something that will kill most anni's in one rotation. Link to comment Share on other sites More sharing options...
jbuschell Posted March 22, 2012 Share Posted March 22, 2012 LAWLSMASH, mom bring me new underwear I just peed myself Link to comment Share on other sites More sharing options...
VainEldritch Posted March 22, 2012 Share Posted March 22, 2012 (edited) Charge>battering assult>Force Crush>vicious slash>smash>force choke>obliterate>smash Will this still be viable in 1.2, considering the loss of alcarity and the longer CD (12 sec after talents) on Smash? I could be wrong - Mara is not my main but I dabble... Edited March 22, 2012 by VainEldritch Link to comment Share on other sites More sharing options...
Carbonated Posted March 22, 2012 Share Posted March 22, 2012 alcrity for a melee class oO Link to comment Share on other sites More sharing options...
cokn Posted March 22, 2012 Share Posted March 22, 2012 Will this still be viable in 1.2, considering the loss of alcarity and the longer CD (12 sec after talents) on Smash? I could be wrong - Mara is not my main but I dabble... Decimate (the new Marauder talent/moved Jugger talent) reduces the CD of Smash as well as increasing the damage by 30%. Its a neutral change for CD and an increase in damage. In 1.2 smashes become even easier. Frenzy > Berserk > Charge > Smash > Battering Assault > Force Crush > VS > Smash, etc. We will have a higher damage, shorter build up burst in 1.2. Link to comment Share on other sites More sharing options...
GeriMage Posted March 22, 2012 Share Posted March 22, 2012 Something that will kill most anni's in one rotation. That is just simply not true. LOLSMASH is so easy to evade it's not even funny. Link to comment Share on other sites More sharing options...
VainEldritch Posted March 22, 2012 Share Posted March 22, 2012 Decimate (the new Marauder talent/moved Jugger talent) reduces the CD of Smash as well as increasing the damage by 30%. Its a neutral change for CD and an increase in damage. In 1.2 smashes become even easier. Frenzy > Berserk > Charge > Smash > Battering Assault > Force Crush > VS > Smash, etc. We will have a higher damage, shorter build up burst in 1.2. Thank you, sir. Link to comment Share on other sites More sharing options...
rkspeck Posted March 22, 2012 Share Posted March 22, 2012 That is just simply not true. LOLSMASH is so easy to evade it's not even funny. Depends, If you jump into a Trooper, or Shadow or gunslinger or any class that can knock you back 9/10 they will use that move right then if they know you are RAGE spec. Normally its better to not smash right after you Force charge, you can 1. Force crush to slow them down making it easier to make sure your smash hits them or Force Choke them which in return they will still "knockback" after its over. Normally you can get back to them in-time to smash before the 15secs runs out, and in 1.2 that will turn into 20 secs. Play the Knockbacks right and its LOLRAGESMASH. Link to comment Share on other sites More sharing options...
Murmurrr Posted March 22, 2012 Share Posted March 22, 2012 I typically just wait for them to get 4 stacks of shockwave and then I know the smash is coming; I simply force camo for 100% dmg reduction and their smash is useless Link to comment Share on other sites More sharing options...
AGoldCrayon Posted March 23, 2012 Share Posted March 23, 2012 I typically just fake the smash after 4 stacks with a jump, wait for the KB/force camo, then make full use of the smash once I get back on target. There are always counters to counters. Link to comment Share on other sites More sharing options...
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