dantylergemma Posted September 10, 2018 Share Posted September 10, 2018 Hey! So im hoping to get some clarity on a subject! When gearing a sentinel, ive been told it betters to get around 2000 critical on combat. This confused me as I thought the soft cap for critical is 1796. So have other people been told this? Anyone experienced enough can tell me wether this is true or not? and why it is true if it is? Im a little confused Link to comment Share on other sites More sharing options...
iFenris Posted September 10, 2018 Share Posted September 10, 2018 I personally run 1761 Crit. Pretty much anything above 40% crit is fine. Anything after that is pretty much DR. Link to comment Share on other sites More sharing options...
dantylergemma Posted September 10, 2018 Author Share Posted September 10, 2018 That's what I thought but someone told me because of the auto crit on sents abilities and set bonus you want your critical multiplier as high as possible thus putting more into crit above 1800. Does the multiplier get hit my DR as hard as the chance does? Link to comment Share on other sites More sharing options...
Maxitrac Posted September 11, 2018 Share Posted September 11, 2018 Personally I use 1404 alacrity 2k crit with 110% acc. This buil just allows me to easily swap between high for anni and high for carnage by just swapping my ear and implant Link to comment Share on other sites More sharing options...
iFenris Posted September 11, 2018 Share Posted September 11, 2018 Just go with what you feel is right. Either it be 2k or just above 40%. Along with my build I also run 1379 alac if you need another ref for that. Link to comment Share on other sites More sharing options...
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