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People leaving wz is now out of control.

STAR WARS: The Old Republic > English > PvP
People leaving wz is now out of control.
First BioWare Post First BioWare Post

SirRobin's Avatar


SirRobin
02.14.2012 , 08:40 AM | #511
Yep, there are a lot of problems with warzones that BioWare should start fixing first, before looking for more ways to punish paying customers who happen to have limited game time.

SirRobin's Avatar


SirRobin
02.14.2012 , 08:46 AM | #512
Quote: Originally Posted by Talcyndl View Post
I think my new response will be sending emails to all the quitters after we win the match without them.

Just last night I won 3 matches after 2 - 3 people quit each time. Face it quitters - you often have no idea what is going to happen in a match after a minute or two. And by the time a loss is assured, you might as well get the commendations so you can buy heal kits to help your quitter self next match.
Some of my favorite matches have been ones I joined half way through a loss and managed a comeback. Again, its not the score that makes me leave. Its the spawn camping slash rofl-stomp matches that make me want to leave the warzone. Toss in the couple of crashes, lockups, etc... that I still get each night? Not to mention the exploits and hacks that are making the rounds?

Yeah, BioWare should start addressing those issues first.

Jesmcalli's Avatar


Jesmcalli
02.14.2012 , 08:50 AM | #513
@Nangasaur-

As far as teaching people what to do in a WZ...that isn't mine, or anyone else's job. There are websites, guildies and general chat to get information from. Asking what the heck is going on when you're already in the game isn't the answer. If they can't be bothered to do a little research that takes literally 3 minutes, it's not anyone's job to carry them. Especially at 50. Leveling to 50 and then deciding you want to "try out" PVP is nonsense.

Talcyndl's Avatar


Talcyndl
02.14.2012 , 08:52 AM | #514
Quote: Originally Posted by SirRobin View Post
Again, its not the score that makes me leave. Its the spawn camping slash rofl-stomp matches that make me want to leave the warzone.

According to a lot of posters, their reason for leaving is that they seem to think they can predict a loss based on whatever they see in the first minute of a match.

Jesmcalli's Avatar


Jesmcalli
02.14.2012 , 08:57 AM | #515
Quote: Originally Posted by Talcyndl View Post
According to a lot of posters, their reason for leaving is that they seem to think they can predict a loss based on whatever they see in the first minute of a match.
When you see half your team chase down 1-2 people right out of the gate instead of heading for an objective, chances are it's going to be a loss. After a while, you get used to seeing certain people PVPing, know what kind of player they are, what gear they have etc etc. When you get a team of nobodies, and it looks like a long shot 1-2 minutes in, chances are it is. Have I left some underdog comebacks? Probably. But I know I've left far more total curbstomps.

Adeph's Avatar


Adeph
02.14.2012 , 09:03 AM | #516
Quote: Originally Posted by Vydor_HC View Post
This is the best approach. What they have done is made it beneficial to quit, when they tie matches won to character development. If they simply changed it to X matches played or X won, then quitting a warzone would be a hinderence to character development. Plus they could add in some bonuses for playing on an undermanned team, increase valor and credits while your team is out numbered, medals for playing an amount of time short handed, etc. That way, if someone quits, they would only be hurting their development time, while giving bonuses to the people they abandon.
This makes sense right here. I'm sure because I haven't digested this idea much yet I can not see anything possibly negative from this implementation at the moment, but this is a good place to start.

Bushranger's Avatar


Bushranger
02.14.2012 , 09:04 AM | #517
The fact of the matter is until there is a punishment for leaving, people will continue to leave WZ screwing over the entire team. 95% of people would stay in a game regardless of win/lose if there was a lockout of 15-30 min. Thus seeing a far better PvP experience all around. It works in other games no reason it wont work here.
Let your game speak!

Vydor_HC's Avatar


Vydor_HC
02.14.2012 , 09:08 AM | #518
Quote: Originally Posted by Bushranger View Post
The fact of the matter is until there is a punishment for leaving, people will continue to leave WZ screwing over the entire team. 95% of people would stay in a game regardless of win/lose if there was a lockout of 15-30 min. Thus seeing a far better PvP experience all around. It works in other games no reason it wont work here.
Or they are forced to stay, in which they will contribute nothing and possible make the game worse for those that stay. The bottom line is when someone wants to leave, the best thing to do really is let them. They have already given up on the prospects of winning and will be a detriment to the effort going forward. Better replace them with another players or take your chances shorthanded. Forcing players into a situation they do not want to be in will not produced the desired result, people do not change their attitude against their will.


"And we don't need the ladies crying cuz the story's sad."

drdarpa's Avatar


drdarpa
02.14.2012 , 09:11 AM | #519
Quote: Originally Posted by Talcyndl View Post
I think my new response will be sending emails to all the quitters after we win the match without them.

Just last night I won 3 matches after 2 - 3 people quit each time. Face it quitters - you often have no idea what is going to happen in a match after a minute or two. And by the time a loss is assured, you might as well get the commendations so you can buy heal kits to help your quitter self next match.
I know you bads don't understand the whole basic math thing but I'll try anyway.

If I join a huttball and the opposing team scores 2 to 0 in the first two minutes, and I find that only I and 1 other person are attempting to either A) stop the opposing team ball carrier B) get the ball and score the ball C) Support the person with the ball, yet all 8 players on the opposing team are attempting to do A, B and C, at best we only have a 25% chance of winning, because we have a quarter of the players attempting to play the game.

However, the second I leave that queue and requeue, my chances raise back up to 50%. You bads need to stop taking it so personal. It's nothing personal, it's just business.



yapigia's Avatar


yapigia
02.14.2012 , 09:15 AM | #520
QQ they have nerfed my water!!!



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