kjchan Posted August 20, 2015 Share Posted August 20, 2015 Hi folks - we're running our first 16 man HM run tomorrow for TOS. I'm trying to study up - and on Sword Squadron I'm reading that only 8 get pulled into the gravity missile. How do those 8 folks get selected? Is it random? Is it proximity? Also - in that fight I'm so used to the "cross formation" post-gravity missile in 8 man. How do folks typically stand in 16 man? Is still the same cross formation for 8 people, and then spreading the ranged DPSers around the edges like a box? We will have a DPS comp of 3 melee and 7 ranged. Link to comment Share on other sites More sharing options...
shyroman Posted August 20, 2015 Share Posted August 20, 2015 The 8 closest get pulled in, i don't remember how we moved out though. Link to comment Share on other sites More sharing options...
kjchan Posted August 20, 2015 Author Share Posted August 20, 2015 Thanks - I'm assuming that the 8 closest folks to the gravity missile are "it"? How did you prioritize who jumped in? DPS? Healers? Link to comment Share on other sites More sharing options...
shyroman Posted August 20, 2015 Share Posted August 20, 2015 Thanks - I'm assuming that the 8 closest folks to the gravity missile are "it"? How did you prioritize who jumped in? DPS? Healers? We designated 8 of the dps to stand near the middle to make sure that neither of the tanks get it and we tried to avoid healers getting it so they can just focus on healing. Link to comment Share on other sites More sharing options...
kjchan Posted August 20, 2015 Author Share Posted August 20, 2015 Thanks. So I assume you put the healers in 4 corners evenly spread around the formation? Link to comment Share on other sites More sharing options...
shyroman Posted August 20, 2015 Share Posted August 20, 2015 Thanks. So I assume you put the healers in 4 corners evenly spread around the formation? Something like that yes, it's been quite a while since I've done this though, I only do 8 man now Link to comment Share on other sites More sharing options...
mithlandirr Posted August 26, 2015 Share Posted August 26, 2015 16 man HM walkers sounds terrifying. Good Luck with that one. Link to comment Share on other sites More sharing options...
BradleyyJohn Posted August 26, 2015 Share Posted August 26, 2015 When I did it, we had all the Slingers stay at max range and not get pulled. Healers, melee, sages etc all got yanked in. It actually wasn't terribly hard, if you can do it in 8m, you can probably do it in 16m Link to comment Share on other sites More sharing options...
FerkWork Posted August 26, 2015 Share Posted August 26, 2015 16m SS HM pre-nerf: Lag, lag, FPS drops, lag, circle spawn, move out, lag, rubber band back in, lag, Dead. Link to comment Share on other sites More sharing options...
Leahcim_Nala Posted October 13, 2015 Share Posted October 13, 2015 Just give all the melee and heals assigned spots to run to and everything will be fine. The splash damage from the gravity bombs ONLY applies to other people with gravity bombs (the 8 that got sucked in) so it doesn't matter if you splash onto people that didn't get sucked in. Its important to keep people clear of the middle area where the suck in mechanic occurs to precent someone from dropping an AOE there before the suck in which can / will wipe out the 8 that get sucked in. But the suck in mechanic also wont target a tank if he has a aoe attack targeting him, like the blue rapid fire aoes...so as long as the spot is clear before you go in, it will be clear when you leave it. It's a little bit of a cluster anytime you're doing 16m but with the lower DPS check this inst too hard as far as HM goes. GL! Hint: you can "hide" a low dps by having them run bombs, assuming they are mechanically sound and can pay attention to the timer. Link to comment Share on other sites More sharing options...
Recommended Posts