WhipperX Posted January 2, 2012 Share Posted January 2, 2012 Any suggestions on good crew skill for Jedi Knight Sentinel-Im level 11 now and have ton of options, feeling kind of overwhelmed. Link to comment Share on other sites More sharing options...
Ythera Posted January 2, 2012 Share Posted January 2, 2012 Any suggestions on good crew skill for Jedi Knight Sentinel-Im level 11 now and have ton of options, feeling kind of overwhelmed. Be sure to stock up on Commendations and use them to buy gear later on. Also, level 30+ is a nightmare... Link to comment Share on other sites More sharing options...
KarlFindlay Posted January 2, 2012 Share Posted January 2, 2012 I'm a 22 jedi knight sentinel and i found treasure hunter archaeology and artifice work well. Link to comment Share on other sites More sharing options...
XelaDaBeast Posted January 2, 2012 Share Posted January 2, 2012 (edited) I'm a 22 jedi knight sentinel and i found treasure hunter archaeology and artifice work well. This. Did it too and I think it's great if you want nice Lightsaber upgrades. To break it down further: *Artifice gives you recipies to make Lightsaber mods/crystals/etc *Archaeology lets you harvest crystals to be used in Artifice recipies (Starting off, best place to go for this is Graffiti Square, Black Sun Territory, Coruscant. It's crawling with crystals) *Treasure Hunting sends a companion off on a mini-mission to get you gemstones, lockboxes (aka credits) or companion gifts. Hope this helps! Edited January 2, 2012 by XelaDaBeast Link to comment Share on other sites More sharing options...
Caras Posted January 6, 2012 Share Posted January 6, 2012 Also, level 30+ is a nightmare... Ummm... no. Link to comment Share on other sites More sharing options...
Qilz Posted January 6, 2012 Share Posted January 6, 2012 Biochem. Make the unlimited use Medpack and Stim and then drop it and take 3 gathering professions. Link to comment Share on other sites More sharing options...
Novastinger Posted January 6, 2012 Share Posted January 6, 2012 As a 47 Sentinel I'd highly recommend Biochem. I'm 400 Synthweaver currently, but I haven't equipped anything I could make since the mid 30's, as questing blue mods with commendation oranges have been superior to crafted items. It basically just allows you to upgrade companion gear. I plan on dropping synthweaving/archeology/underworld trading to pickup biochem/bioanalysis/diplomacy once I hit lvl 50, and wish I would have chose that to begin with. Link to comment Share on other sites More sharing options...
custardsocks Posted January 6, 2012 Share Posted January 6, 2012 Biochem/bioanalysis/diplomacy. You'll love the medpacks and stims, and who doesn't like a nice Implant or two? BTW, for the Unlimited Use things, you have to have Biochem to use them. A word of warning, don't go mad with the missions. I blew all my cash in one drunken night of Diplomatic Roulette. When I awoke the next morning I was naked, skint and my Crew Skills had somehow become Knitting, Quiet Contemplation and Regret. Link to comment Share on other sites More sharing options...
Kapono Posted January 6, 2012 Share Posted January 6, 2012 Biochem/bioanalysis/diplomacy. You'll love the medpacks and stims, and who doesn't like a nice Implant or two? BTW, for the Unlimited Use things, you have to have Biochem to use them. A word of warning, don't go mad with the missions. I blew all my cash in one drunken night of Diplomatic Roulette. When I awoke the next morning I was naked, skint and my Crew Skills had somehow become Knitting, Quiet Contemplation and Regret. This, for sure. If I had to do it all over, I would have gone Biochem/Bioanalysis/Diplomacy. The other professions you can have alts for. Link to comment Share on other sites More sharing options...
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