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Looking for any advice/tips with Master & Blaster HM


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My guild have been trying to defeat this boss for several days but it is quite challenging.

 

There are several ways to do this boss as you can see in youtube or guides like dulfy. I would really like to know which mechanic was the key to you to succeed defeating them.

 

Thanks in advance.

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Usually is in Phase 2 when the tank (assasin) is with master and the dps/healers must intercept the ion cutter. Always someone ended being killed in the first or the second ion cutter which normally ends in wipe.

 

Raid composition:

 

tanks: assasin, assasin/jugg

dps: merc, powertech, jugg, sniper

healers: operative, merc.

 

The issue is with the orange areas or the bombs exploding at a very bad time or the tank/dps/healer dying because of stacks.

 

Im looking for something that may decrease the chances of mistakes and rng.

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Two sin tanks should be a breeze for this matter. Just have tank one vanish as soon as the cast starts, immediatly taunt back, then tank swap and vanish the second one as well. Benfit of this is, you don't need to kite him for Wheel of Death and just can shroud it.

After Rain of Pain the vanish of the first tank should be ready again. If not, take the first 10 stacks with a cooldown (overcharge saber for example) and shroud the last 10(meaning pop shroud at 5 seconds into the channel.)

Edited by Torvai
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Two sin tanks should be a breeze for this matter. Just have tank one vanish as soon as the cast starts, immediatly taunt back, then tank swap and vanish the second one as well.

 

I was going to suggest this, but if u want to keep only 1 sin tank then he can force cloak half of them, it will still help.

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Usually is in Phase 2 when the tank (assasin) is with master and the dps/healers must intercept the ion cutter. Always someone ended being killed in the first or the second ion cutter which normally ends in wipe.

 

Raid composition:

 

tanks: assasin, assasin/jugg

dps: merc, powertech, jugg, sniper

healers: operative, merc.

 

The issue is with the orange areas or the bombs exploding at a very bad time or the tank/dps/healer dying because of stacks.

 

Im looking for something that may decrease the chances of mistakes and rng.

 

Also sounds like your group needs to be more organized & increase the communication.

 

Don't forget that your PT & Jugg dps can taunt Master at the end of fire spin, so they will get the 1st ten stacks on ion cutter with a ranged dps stepping in front to take the 2nd ten.

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Thanks guys for your answers.

 

The sin ability to cloak is a thing that our ops leader doesnt like it because maybe it is an exploit. So, to sum up, we cant do it...

 

U wot man? :eek:

Im pretty sure bw doesnt count it as exploit lolololol

I see you like playing with handicap. I suggest try to do with 4 mDps bc using rDps abilites could be an exploit ;)

Edited by Dark_Mithrandir
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Thanks guys for your answers.

 

The sin ability to cloak is a thing that our ops leader doesnt like it because maybe it is an exploit. So, to sum up, we cant do it...

 

Pretty sure it's not. You know the tactic from TFB first boss to use vanish to not get adds at all? Not considered an exploit either.

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Thanks guys for your answers.

 

The sin ability to cloak is a thing that our ops leader doesnt like it because maybe it is an exploit. So, to sum up, we cant do it...

 

If you can't use your sin's cd's to cheese mechanics, there's no point to playing one... just reroll PT like everyone else and hydraulic all the knockbacks. :rolleyes:

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Which healer would you recomend to heal each tank? (We have one operative and one merc)

 

Should only the dps intercept the ion cutter?

 

How many stacks should take as maximum a dps?

Edited by titanvoyager
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Which healer would you recomend to heal each tank? (We have one operative and one merc)

 

Should only the dps intercept the ion cutter?

 

How many stacks should take as maximum a dps?

 

If you have a Sorc it can bubble and take all the stacks.

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Which healer would you recomend to heal each tank? (We have one operative and one merc)

 

Should only the dps intercept the ion cutter?

 

How many stacks should take as maximum a dps?

 

I'd probably say put the Operative on the Blaster tank, as all the HoTs will keep healing while the tank is out of range and running back, whereas the merc's strength is in the sheer power behind his heals (good for keeping people alive through ion cutter when necessary)

 

But seriously, the stealth out to avoid ion cutter isn't an exploit. Its intended.

If it weren't, then there are a lot of mechanics that are exploits and need to be looked at. Like saber reflect on pretty much everything, or hold the line on pretty much everything.

 

Finally, if you aren't dealing with stacks like everyone else with a sin tank, swap @ 10 stacks. After that, its gonna go into the insta-death territory.

Usually I'd say get your Guardian or PT to taunt during fire wheel, and have them call out when they hit 8 stacks so another person can run in for the second half.

If you're merc runs arsenal, he can negate up to 5 hits of Ion cutter by using their threat drop, so they can deal with the stacks a little easier when its their turn.

 

So, tl;dr if you dont stealth out:

 

1st Ion Cutter: Sin lasts to 10 stacks normally, pops 5 second shroud to eat last 10 stacks without taking damage

2nd Ion Cutter: Jugg taunts during fire wheel, activates reflect @ 7 stacks. Merc runs in when Jugg is on 10 stacks, and @ 5 stacks activates threat drop

 

Rain of Pain

Repeat

 

If you are stealthing out, the order is similar, but slightly changed

 

1st Ion Cutter: Sin lasts to 10 stacks normally, pops 5 second shroud to eat last 10 stacks without taking damage

2nd Ion Cutter: Sin has aggro, stealths out immediately to cut the channel

 

Rain of Pain

 

3rd Ion Cutter: See First Ion Cutter

4th Ion Cutter: Jugg taunts during fire wheel, activates reflect @ 7 stacks. Merc runs into beam with 5 seconds to go, and activates threat drop with 5 stacks.

 

Repeat

 

Either way, its important that the jugg doesn't taunt to early during the fire wheel, as to give lots of room for the merc to run in and get stacks.

Edited by TACeMossie
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I'd probably say put the Operative on the Blaster tank, as all the HoTs will keep healing while the tank is out of range and running back, whereas the merc's strength is in the sheer power behind his heals (good for keeping people alive through ion cutter when necessary)

Except a Jugg tank won't be out of range in phase 2 because unstoppable ;)

 

@OP: the rest of Kwerty's advice is really, really, solid.

Edited by Torvai
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If you skill one point in "Fade" masterful utility than you can stealth 2 of the 4 Ion Cutter.

 

so a singel assa tank could be enought to deal with master when you use Shroud for the other two. but thats a little bit too lazy ^^

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