titanvoyager Posted May 19, 2015 Share Posted May 19, 2015 My guild have been trying to defeat this boss for several days but it is quite challenging. There are several ways to do this boss as you can see in youtube or guides like dulfy. I would really like to know which mechanic was the key to you to succeed defeating them. Thanks in advance. Link to comment Share on other sites More sharing options...
Blitz-wing Posted May 19, 2015 Share Posted May 19, 2015 Where are you getting stuck? There are several phases that can cause different groups trouble and without that information its hard to help. Link to comment Share on other sites More sharing options...
titanvoyager Posted May 19, 2015 Author Share Posted May 19, 2015 Usually is in Phase 2 when the tank (assasin) is with master and the dps/healers must intercept the ion cutter. Always someone ended being killed in the first or the second ion cutter which normally ends in wipe. Raid composition: tanks: assasin, assasin/jugg dps: merc, powertech, jugg, sniper healers: operative, merc. The issue is with the orange areas or the bombs exploding at a very bad time or the tank/dps/healer dying because of stacks. Im looking for something that may decrease the chances of mistakes and rng. Link to comment Share on other sites More sharing options...
Torvai Posted May 19, 2015 Share Posted May 19, 2015 (edited) Two sin tanks should be a breeze for this matter. Just have tank one vanish as soon as the cast starts, immediatly taunt back, then tank swap and vanish the second one as well. Benfit of this is, you don't need to kite him for Wheel of Death and just can shroud it. After Rain of Pain the vanish of the first tank should be ready again. If not, take the first 10 stacks with a cooldown (overcharge saber for example) and shroud the last 10(meaning pop shroud at 5 seconds into the channel.) Edited May 19, 2015 by Torvai Link to comment Share on other sites More sharing options...
invertioN Posted May 19, 2015 Share Posted May 19, 2015 Two sin tanks should be a breeze for this matter. Just have tank one vanish as soon as the cast starts, immediatly taunt back, then tank swap and vanish the second one as well. I was going to suggest this, but if u want to keep only 1 sin tank then he can force cloak half of them, it will still help. Link to comment Share on other sites More sharing options...
Blitz-wing Posted May 19, 2015 Share Posted May 19, 2015 Usually is in Phase 2 when the tank (assasin) is with master and the dps/healers must intercept the ion cutter. Always someone ended being killed in the first or the second ion cutter which normally ends in wipe. Raid composition: tanks: assasin, assasin/jugg dps: merc, powertech, jugg, sniper healers: operative, merc. The issue is with the orange areas or the bombs exploding at a very bad time or the tank/dps/healer dying because of stacks. Im looking for something that may decrease the chances of mistakes and rng. Also sounds like your group needs to be more organized & increase the communication. Don't forget that your PT & Jugg dps can taunt Master at the end of fire spin, so they will get the 1st ten stacks on ion cutter with a ranged dps stepping in front to take the 2nd ten. Link to comment Share on other sites More sharing options...
titanvoyager Posted May 19, 2015 Author Share Posted May 19, 2015 Thanks guys for your answers. The sin ability to cloak is a thing that our ops leader doesnt like it because maybe it is an exploit. So, to sum up, we cant do it... Link to comment Share on other sites More sharing options...
Dark_Mithrandir Posted May 19, 2015 Share Posted May 19, 2015 (edited) Thanks guys for your answers. The sin ability to cloak is a thing that our ops leader doesnt like it because maybe it is an exploit. So, to sum up, we cant do it... U wot man? Im pretty sure bw doesnt count it as exploit lolololol I see you like playing with handicap. I suggest try to do with 4 mDps bc using rDps abilites could be an exploit Edited May 19, 2015 by Dark_Mithrandir Link to comment Share on other sites More sharing options...
Torvai Posted May 19, 2015 Share Posted May 19, 2015 Thanks guys for your answers. The sin ability to cloak is a thing that our ops leader doesnt like it because maybe it is an exploit. So, to sum up, we cant do it... Pretty sure it's not. You know the tactic from TFB first boss to use vanish to not get adds at all? Not considered an exploit either. Link to comment Share on other sites More sharing options...
KaiserTNT Posted May 19, 2015 Share Posted May 19, 2015 Thanks guys for your answers. The sin ability to cloak is a thing that our ops leader doesnt like it because maybe it is an exploit. So, to sum up, we cant do it... If you can't use your sin's cd's to cheese mechanics, there's no point to playing one... just reroll PT like everyone else and hydraulic all the knockbacks. Link to comment Share on other sites More sharing options...
Joran-Koon Posted May 19, 2015 Share Posted May 19, 2015 If you can't use your sin's cd's to cheese mechanics, there's no point to playing one... just reroll PT like everyone else and hydraulic all the knockbacks. Careful, you're in exploit territory. Link to comment Share on other sites More sharing options...
titanvoyager Posted May 22, 2015 Author Share Posted May 22, 2015 (edited) Which healer would you recomend to heal each tank? (We have one operative and one merc) Should only the dps intercept the ion cutter? How many stacks should take as maximum a dps? Edited May 22, 2015 by titanvoyager Link to comment Share on other sites More sharing options...
FerkWork Posted May 22, 2015 Share Posted May 22, 2015 Which healer would you recomend to heal each tank? (We have one operative and one merc) Should only the dps intercept the ion cutter? How many stacks should take as maximum a dps? If you have a Sorc it can bubble and take all the stacks. Link to comment Share on other sites More sharing options...
TACeMossie Posted May 22, 2015 Share Posted May 22, 2015 (edited) Which healer would you recomend to heal each tank? (We have one operative and one merc) Should only the dps intercept the ion cutter? How many stacks should take as maximum a dps? I'd probably say put the Operative on the Blaster tank, as all the HoTs will keep healing while the tank is out of range and running back, whereas the merc's strength is in the sheer power behind his heals (good for keeping people alive through ion cutter when necessary) But seriously, the stealth out to avoid ion cutter isn't an exploit. Its intended. If it weren't, then there are a lot of mechanics that are exploits and need to be looked at. Like saber reflect on pretty much everything, or hold the line on pretty much everything. Finally, if you aren't dealing with stacks like everyone else with a sin tank, swap @ 10 stacks. After that, its gonna go into the insta-death territory. Usually I'd say get your Guardian or PT to taunt during fire wheel, and have them call out when they hit 8 stacks so another person can run in for the second half. If you're merc runs arsenal, he can negate up to 5 hits of Ion cutter by using their threat drop, so they can deal with the stacks a little easier when its their turn. So, tl;dr if you dont stealth out: 1st Ion Cutter: Sin lasts to 10 stacks normally, pops 5 second shroud to eat last 10 stacks without taking damage 2nd Ion Cutter: Jugg taunts during fire wheel, activates reflect @ 7 stacks. Merc runs in when Jugg is on 10 stacks, and @ 5 stacks activates threat drop Rain of Pain Repeat If you are stealthing out, the order is similar, but slightly changed 1st Ion Cutter: Sin lasts to 10 stacks normally, pops 5 second shroud to eat last 10 stacks without taking damage 2nd Ion Cutter: Sin has aggro, stealths out immediately to cut the channel Rain of Pain 3rd Ion Cutter: See First Ion Cutter 4th Ion Cutter: Jugg taunts during fire wheel, activates reflect @ 7 stacks. Merc runs into beam with 5 seconds to go, and activates threat drop with 5 stacks. Repeat Either way, its important that the jugg doesn't taunt to early during the fire wheel, as to give lots of room for the merc to run in and get stacks. Edited May 22, 2015 by TACeMossie Link to comment Share on other sites More sharing options...
Torvai Posted May 22, 2015 Share Posted May 22, 2015 (edited) I'd probably say put the Operative on the Blaster tank, as all the HoTs will keep healing while the tank is out of range and running back, whereas the merc's strength is in the sheer power behind his heals (good for keeping people alive through ion cutter when necessary) Except a Jugg tank won't be out of range in phase 2 because unstoppable @OP: the rest of Kwerty's advice is really, really, solid. Edited May 22, 2015 by Torvai Link to comment Share on other sites More sharing options...
invertioN Posted May 22, 2015 Share Posted May 22, 2015 Yesterday I tanked this on my shadow and used force cloak on the laser cast, come at me bioware! Link to comment Share on other sites More sharing options...
akisgood Posted May 22, 2015 Share Posted May 22, 2015 Yesterday I tanked this on my shadow and used force cloak on the laser cast, come at me bioware! Reported. Link to comment Share on other sites More sharing options...
titanvoyager Posted May 22, 2015 Author Share Posted May 22, 2015 Thx guys, you have been very helpful, I appreciate that. Link to comment Share on other sites More sharing options...
CarlGustaf Posted May 22, 2015 Share Posted May 22, 2015 If you skill one point in "Fade" masterful utility than you can stealth 2 of the 4 Ion Cutter. so a singel assa tank could be enought to deal with master when you use Shroud for the other two. but thats a little bit too lazy ^^ Link to comment Share on other sites More sharing options...
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