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Shield Tech / Shield Specialist Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Shield Tech / Shield Specialist Set Bonuses and Tactical Items
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GhOsTPrOz's Avatar


GhOsTPrOz
05.24.2019 , 04:52 PM | #21
Quote: Originally Posted by Delani View Post
Grappling hook can now pull up to 4 enemies at the same time.
Do you know how broken that would be ?
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SpleneticGamer's Avatar


SpleneticGamer
05.25.2019 , 04:59 PM | #22
Tactical Items:

Riot Gas can now be electrified by Ion Storm dealing X (maybe 3k per tick and it ticks once every second) elemental damage while the target is inside while also generating massive threat. The cloud size of Riot Gas is increased to 8m. In addition, the electrified gas increases the force and tech absorption of yourself and all allies inside it by 75% and 30% respectively (you gain the 75% and allies gain the 30%). In addition, Ion Storm effects all enemies inside Riot Gas. (also makes the AoE on Ion Storm larger)

Shoulder Cannon now restores 7% max health every time it deals damage (stacks with the utility), increases shield chance by 2% every time it hits a target up to 8% for 15 seconds, DR is increased by 3% each time it damages the target up to 12% for 15 seconds, and the cooldown of Reactive Shield is decreased by 7 seconds every time it deals damage. In addition, the cooldown of Shoulder Cannon is reduced by 30 seconds. (talk about some insane survivability. Granted, this spec really needs it compared to the other 2)

Set Bonus:

2pc: Every time you activate Energy Blast, you regain 5% of your max health.

2pc: When High Impact Bolt damages a target, it explodes dealing half damage up to 7 nearby enemies within 8m.

4pc: While Reactive Shield is active, you heal for 4% of your max health when attack. Can only occur once per second. In addition, Transpose activates immediately.

4pc: Stockstrike increases the damage of your next Ion Pulse by 30%. Stacks up to two times.

6pc: The first 3 seconds of Battle Focus increases Force and Tech absorption by 100% while the remainder of the duration increases it by 45%. In addition, the cooldown is reduced by 20 seconds.

6pc: Battle Focus increases critical chance by an additional 25% for the duration.

GhOsTPrOz's Avatar


GhOsTPrOz
05.28.2019 , 01:55 PM | #23
Quote: Originally Posted by SpleneticGamer View Post
Tactical Items:

Riot Gas can now be electrified by Ion Storm dealing X (maybe 3k per tick and it ticks once every second) elemental damage while the target is inside while also generating massive threat. The cloud size of Riot Gas is increased to 8m. In addition, the electrified gas increases the force and tech absorption of yourself and all allies inside it by 75% and 30% respectively (you gain the 75% and allies gain the 30%). In addition, Ion Storm effects all enemies inside Riot Gas. (also makes the AoE on Ion Storm larger)

Shoulder Cannon now restores 7% max health every time it deals damage (stacks with the utility), increases shield chance by 2% every time it hits a target up to 8% for 15 seconds, DR is increased by 3% each time it damages the target up to 12% for 15 seconds, and the cooldown of Reactive Shield is decreased by 7 seconds every time it deals damage. In addition, the cooldown of Shoulder Cannon is reduced by 30 seconds. (talk about some insane survivability. Granted, this spec really needs it compared to the other 2)

Set Bonus:

2pc: Every time you activate Energy Blast, you regain 5% of your max health.

2pc: When High Impact Bolt damages a target, it explodes dealing half damage up to 7 nearby enemies within 8m.

4pc: While Reactive Shield is active, you heal for 4% of your max health when attack. Can only occur once per second. In addition, Transpose activates immediately.

4pc: Stockstrike increases the damage of your next Ion Pulse by 30%. Stacks up to two times.

6pc: The first 3 seconds of Battle Focus increases Force and Tech absorption by 100% while the remainder of the duration increases it by 45%. In addition, the cooldown is reduced by 20 seconds.

6pc: Battle Focus increases critical chance by an additional 25% for the duration.
I think you don't understand how certain things work because a lot of what you suggest here would be either massively overpowered or largely useless, however I like your 2pc set bonus idea with energy blast though 5% every 10 seconds might be overpowered, maybe make it 3% or 10% and 5% endurance, but with only a 25% chance to activate
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Taraq's Avatar


Taraq
06.04.2019 , 08:01 AM | #24
Tactical Items

Carbonize masks the thermal signature of the Bounty Hunter and allies within AoE therefore grants damage immunity fort its duration.

Thermal Sensor Override masks the thermal signature oft he Bounty Hunter and grants him damage immunity for 5 seconds.

Hydraulic Overrides grants 60% damage reduction for 3 seconds. Speed is modified to +15% (down from 30%)

Translocate is renamed to Holographic Projector. Channel removed make it an instant abillity that lets you project a copy of yourself wich intercepts 60% of all incoming damage for 3 seconds. CD is modified to 60 seconds

Deadly Onslaught leaves your enemies frightened dealing reduces damage to others than you.

Give Oil Slick a target reticle with a range of 30m, let it be placed somewere else than point blank.

Heroic Moment lets you suffer damage and heals your Allies the same amount. Change to a channeled ability 10s, each second deals you 10% damage and heals your Allies 10%. If the channel is finnished or broken the ability goes on cooldown for 600s for the entire group (maybe need to tweak the amount of dmg/heal).


Set Bonus

2/6 Building Heat Screens also builds Force/Tech Screens increasing your F/T resistance by 5%. Stacks up to 3 for a total of 15% and lasts 15 seconds. Building new Heat Screens after use of Heat Blast refreshes the duration. This lets you decide wether you want to use the Heat Screens to increase your Shielding or safe it for a big hit of F/T damage.

4/6 Heat Blast increases Shield Chance/Shield Absorb by 25% for 6 seconds. This Ability is only usable with 3 Heat Screens and does not respect the global cooldown.

6/6 Activating Rocket Punch Reduces CD of Taunt and AoE Taunt and Energy Shield by 2 seconds.

GhOsTPrOz's Avatar


GhOsTPrOz
06.05.2019 , 04:10 PM | #25
Quote: Originally Posted by Taraq View Post
Tactical Items

Carbonize masks the thermal signature of the Bounty Hunter and allies within AoE therefore grants damage immunity fort its duration.

- Sounds incredibly overpowered when useful and not very useful in most situations, could easily be abused on certain mechanics for example terror slam.

Thermal Sensor Override masks the thermal signature oft he Bounty Hunter and grants him damage immunity for 5 seconds.

- Again, 5 seconds of "immunity" with no draw backs sounds a bit too overpowered and would take away the primary use for this cool down.

Hydraulic Overrides grants 60% damage reduction for 3 seconds. Speed is modified to +15% (down from 30%)

- 60% DR isn't the worst idea but definitely not a fan of the speed nerfing. Also the DR would need to apply after your static dr not add to it otherwise it would be too powerful.

Translocate is renamed to Holographic Projector. Channel removed make it an instant abillity that lets you project a copy of yourself wich intercepts 60% of all incoming damage for 3 seconds. CD is modified to 60 seconds

- I kinda like where you are going here, but the approach is wrong. Maybe leave it how it is but add in 50% M/R Accuracy reduction to you and the person you transposed for 6 seconds.

Deadly Onslaught leaves your enemies frightened dealing reduces damage to others than you.

- I kinda like it? Seems pointless would be irrelevant in PVE and easily ignored in PVP.

Give Oil Slick a target reticle with a range of 30m, let it be placed somewere else than point blank.

- Sounds kinda cool but wouldn't be useful enough imo to warrant its own item. Also not really needed.

Heroic Moment lets you suffer damage and heals your Allies the same amount. Change to a channeled ability 10s, each second deals you 10% damage and heals your Allies 10%. If the channel is finnished or broken the ability goes on cooldown for 600s for the entire group (maybe need to tweak the amount of dmg/heal).

- would be useless outside of daily questing, so horrible idea imo.


Set Bonus

2/6 Building Heat Screens also builds Force/Tech Screens increasing your F/T resistance by 5%. Stacks up to 3 for a total of 15% and lasts 15 seconds. Building new Heat Screens after use of Heat Blast refreshes the duration. This lets you decide wether you want to use the Heat Screens to increase your Shielding or safe it for a big hit of F/T damage.

- Not sure you realize how vanguard works here...this set bonus would be incredibly broken especially if it lasted for 15 seconds then it would last literally forever, vanguards already effective have 40% F/T Resist chance with debuffs and battle focus. Not only does this sound OP it would take away any reason to use heat blast.

4/6 Heat Blast increases Shield Chance/Shield Absorb by 25% for 6 seconds. This Ability is only usable with 3 Heat Screens and does not respect the global cool down.

- Again I'm not sure if you play vanguard/PT or not? Because using Heat blast already increases Absorb by 25% for 6 seconds, requiring 3 stacks and is off the GCD so the only upgrade here is shield increase which with how high it would be already would be nearly 90% and sounds crazy broken having 90% shield rating for 6 seconds every 15 seconds considering your absorption would be 80% you would be virtually unstoppable to shield able damage.

6/6 Activating Rocket Punch Reduces CD of Taunt and AoE Taunt and Energy Shield by 2 seconds.
- Not a bad idea it already reduces it by 1.5 seconds though and this wouldn't change much for skilled tanks only make taunts easier to spam for bad tanks, which is why Imo this should be added as a passive to the spec not part of the set bonus or at least not the 6/6 part entirely by itself maybe combined with something else as well.
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Taraq's Avatar


Taraq
06.06.2019 , 12:21 AM | #26
Quote: Originally Posted by GhOsTPrOz View Post
- Not a bad idea it already reduces it by 1.5 seconds though and this wouldn't change much for skilled tanks only make taunts easier to spam for bad tanks, which is why Imo this should be added as a passive to the spec not part of the set bonus or at least not the 6/6 part entirely by itself maybe combined with something else as well.
I agree with you with the taunt. In fact it's allready in the set bonus 4/6 today. Just the 2 seconds CD reduction of Energy Shield is what i wanna see ^^

GhOsTPrOz's Avatar


GhOsTPrOz
06.06.2019 , 06:29 AM | #27
Quote: Originally Posted by Taraq View Post
I agree with you with the taunt. In fact it's allready in the set bonus 4/6 today. Just the 2 seconds CD reduction of Energy Shield is what i wanna see ^^
Would be nice but again wouldn't do much. Would maybe shave off 20 or 30 seconds, again I'd much rather see them either give us another cool down or make reactive shorter be a new passive.
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Taraq's Avatar


Taraq
06.07.2019 , 07:53 AM | #28
Quote: Originally Posted by GhOsTPrOz View Post
Would be nice but again wouldn't do much. Would maybe shave off 20 or 30 seconds, again I'd much rather see them either give us another cool down or make reactive shorter be a new passive.
I also would like to see another CD or something and i know the set bonus right now hast allready the 25% absorb etc.and all the numbers i postet may be changed apropriate. As you probably know the PT is the least favorite tank of all three and therefore needs some love.

- Maybe Carbonize damage immunity is to powerfull as is Force Shroud/Saber Reflect. Change the amount of dmg it resists.

- Thermal Sensor Override, i really don't use it that much to say it's a vital abillity and the change to it would take away the primary of it. Could be just another def CD for PT tanks, make it 3s resist!

- Hydraulic Overrides, i'm also not a friend of the speed nerfing but do you think we would get the DR for free?? ^^ It's a tactical, a "change" to existing abillities. Nonetheless i would take it without the speed nerf

- Translocate is a Dev's "slap in the face" abillity for PT's imo. I do more often use /headbob than Translocate. Some rare instances it may be usefull but you need to be sure your "Translocate" buddy is aware of what your doing and react properly to it. So please change it or take it away.

- The Heroic Moment Tactical would need to be usable without a called companion of course. And yeah it sounds very OP and would really need some tuning. Maybe for 10% dmg received allies heal 2-3%, i don't know.

- The set bonus right now is not bad just needs something more. Battle Focus/Explosive Fuel grants 35% defense chance not F/T resistance, maybe you are confusing something?. And defense is a stat we are way in the diminishing returns. I know that Heat Blast allready does buff absorb by 25% but it could do e little more, even 10% shield chance would be nice.

Long story short, PT shield tech needs some love.

GhOsTPrOz's Avatar


GhOsTPrOz
06.08.2019 , 07:26 AM | #29
Quote: Originally Posted by Taraq View Post
I also would like to see another CD or something and i know the set bonus right now hast allready the 25% absorb etc.and all the numbers i postet may be changed apropriate. As you probably know the PT is the least favorite tank of all three and therefore needs some love.

- Maybe Carbonize damage immunity is to powerfull as is Force Shroud/Saber Reflect. Change the amount of dmg it resists.

- Thermal Sensor Override, i really don't use it that much to say it's a vital abillity and the change to it would take away the primary of it. Could be just another def CD for PT tanks, make it 3s resist!

- Hydraulic Overrides, i'm also not a friend of the speed nerfing but do you think we would get the DR for free?? ^^ It's a tactical, a "change" to existing abillities. Nonetheless i would take it without the speed nerf

- Translocate is a Dev's "slap in the face" abillity for PT's imo. I do more often use /headbob than Translocate. Some rare instances it may be usefull but you need to be sure your "Translocate" buddy is aware of what your doing and react properly to it. So please change it or take it away.

- The Heroic Moment Tactical would need to be usable without a called companion of course. And yeah it sounds very OP and would really need some tuning. Maybe for 10% dmg received allies heal 2-3%, i don't know.

- The set bonus right now is not bad just needs something more. Battle Focus/Explosive Fuel grants 35% defense chance not F/T resistance, maybe you are confusing something?. And defense is a stat we are way in the diminishing returns. I know that Heat Blast allready does buff absorb by 25% but it could do e little more, even 10% shield chance would be nice.

Long story short, PT shield tech needs some love.
If you aren't pushing your heat to be using thermals on CD you aren't at max threat/damage output capacity.


Set bonus is meh right now, I think the one I originally suggested in this thread is nice.

Also, battle focus/explosive fuel absolutely increases both Defense and force tech defense by 35% if you don't believe me go check for yourself but don't suggest I don't know what I am talking about I have played this class for years!
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Diefexor's Avatar


Diefexor
06.10.2019 , 03:58 PM | #30
Tactical
-Ion Storm is now a channeled cone attack that does X more damage and slows targets caught in cone by 90%. Cannot be interrupted.

The only reason I leveled a VG alt back in the day was to use Ion Storm. Ability felt epic and looked amazing! The instant Ion Storm of today doesn't do it any justice.