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I make 2 credits from slicing and I like it


Volki

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I started a new character and picked slicing again.

 

The Tier 1 missions for lock boxes (moderate yield) that cost 95 credits give me a 2 credit profit (companion returns with 97 credits).

 

2 credits.

 

Why don't they just come into my house and slap me silly?

 

But you know, let's just get back to the good old days when we didn't have monitors and had to guess where the mobs were.

 

And the mobs had 10,000 HP and we all had 1.

 

I want to do that again because, you know, when my fingers hurt from clicking and typing I feel really satisfied, like I actually did some work, when all I really did was... click... over and over and... but "what the hey?".

 

I want the good old days.

 

Air? What air? We didn't have air. We ate wool and we liked it.

 

 

And for your amusement:

 

 

What the Hey?!?!?!

 

This link will take you to a different site.

 

http://f1rststory.blogspot.com/2007/01/what-hey.html

 

However, that's bunk. "What the hey?" is really a more "civilized way of saying "What the hell?".

Edited by Volki
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I'd happily take a 2 credit gain over the consistent 200-800 credit loses I take.

 

Baby :D

 

An 800 credit loss is good for you. It makes you work.

 

It's like not having air; you have to tough it out.

 

All these people who've only been playing for 10 years. Why, when I was younger...

Edited by Volki
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And when you finally got to the resource node you found out that it was bugged.

 

Oh wait... :)

 

And then your computer crashed and you had to do it again, except this time you didn't make it.

Edited by Volki
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How about you scavenge real world nodes like the rest of us instead of complaining you cant print money with companions anymore? Scumbags.

 

Then you're basically saying to take away mission skills altogether, since every gathering skill lets you send a crew member on a mission and he returns with a product. Credits are the slicer's return product, so why should we "lose" product? That's like your companion coming back and saying "I succeeded on this archeology mission, but you have to give ME two crystals for it, even though the intent is for me to bring you crystals!"

 

Please think before spouting off senseless insults.

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Then you're basically saying to take away mission skills altogether, since every gathering skill lets you send a crew member on a mission and he returns with a product. Credits are the slicer's return product, so why should we "lose" product? That's like your companion coming back and saying "I succeeded on this archeology mission, but you have to give ME two crystals for it, even though the intent is for me to bring you crystals!"

 

Please think before spouting off senseless insults.

 

Yep, pay your companion two crystals to get back one.

 

This is what people want slicing to be like >.<

Edited by Purlana
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Then you're basically saying to take away mission skills altogether, since every gathering skill lets you send a crew member on a mission and he returns with a product. Credits are the slicer's return product, so why should we "lose" product? That's like your companion coming back and saying "I succeeded on this archeology mission, but you have to give ME two crystals for it, even though the intent is for me to bring you crystals!"

 

Please think before spouting off senseless insults.

 

Slicing is a gathering skill and you are supposed to go out and gather for yourself instead of sending out your companions ...or is that too difficult for you to comprehend?

 

 

some people's children .. sheesh!

 

quit being lazy and go explore

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Slicing is a gathering skill and you are supposed to go out and gather for yourself instead of sending out your companions ...or is that too difficult for you to comprehend?

 

 

some people's children .. sheesh!

 

quit being lazy and go explore

 

Why bother having slicing in the game then, just get scavenging instead...?

Edited by Purlana
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Per BoiWare and this website:

 

"Slicing – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics."

 

It does not say you get credits. Credits were an added bonus and not the primary benefit of slicing. Them adjusting credits or removing credits doesn't have ANY effect on the actual skill, only the returns, and the creditsw were never part of the skills base return at any time.

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Slicing is a gathering skill and you are supposed to go out and gather for yourself instead of sending out your companions ...or is that too difficult for you to comprehend?

 

You must be having trouble comprehending that the way slicing was designed and supported through beta was that you were supposed to send your companions out to gather as well as gathering yourself.

 

Lazy doesn't even factor in at any point.

 

 

Per BoiWare and this website:

 

"Slicing – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics."

 

It does not say you get credits. Credits were an added bonus and not the primary benefit of slicing. Them adjusting credits or removing credits doesn't have ANY effect on the actual skill, only the returns, and the creditsw were never part of the skills base return at any time.

 

 

"Slicing is not a skill required for crafting. Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items. Other possible mission rewards include augments that can be slotted into exceptionally crafted items."

 

"Recommended Crafting Skills: All (for mission discoveries), Cybertech (for tech schematics)."

― Star Wars: The Old Republic, Slicing codex entry

 

Quote the whole thing, because you are being deceptive or just wrong.

Edited by Thanatosx
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Per BoiWare and this website:

 

"Slicing – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics."

 

It does not say you get credits. Credits were an added bonus and not the primary benefit of slicing. Them adjusting credits or removing credits doesn't have ANY effect on the actual skill, only the returns, and the creditsw were never part of the skills base return at any time.

 

Then why are the mission rewards labeled as credit boxes?

 

Shouldn't the rewards on the mission say "schematic"?

Edited by Purlana
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Per BoiWare and this website:

 

"Slicing – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics."

 

It does not say you get credits. Credits were an added bonus and not the primary benefit of slicing. Them adjusting credits or removing credits doesn't have ANY effect on the actual skill, only the returns, and the creditsw were never part of the skills base return at any time.

 

The lockboxes ARE credits!!!! Slicing accesses lockboxes!!!

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I started a new character and picked slicing again.

 

The Tier 1 missions for lock boxes (moderate yield) that cost 95 credits give me a 2 credit profit (companion returns with 97 credits).

 

2 credits.

 

Why don't they just come into my house and slap me silly?

 

But you know, let's just get back to the good old days when we didn't have monitors and had to guess where the mobs were.

 

And the mobs had 10,000 HP and we all had 1.

 

I want to do that again because, you know, when my fingers hurt from clicking and typing I feel really satisfied, like I actually did some work, when all I really did was... click... over and over and... but "what the hey?".

 

I want the good old days.

 

Air? What air? We didn't have air. We ate wool and we liked it.

 

 

And for your amusement:

 

 

What the Hey?!?!?!

 

This link will take you to a different site.

 

http://f1rststory.blogspot.com/2007/01/what-hey.html

 

However, that's bunk. "What the hey?" is really a more "civilized way of saying "What the hell?".

 

At the risk of being flamed, slicing missions should not return credits at all. It should return augments, schematics and perhaps random loot for all other crew skills.

 

The fact that it returns credits is what makes slicing broken. The fact that any player expects to pay X credits to send their companion on a mission to receive a guaranteed X * Y% return in credits is broken and will cause economic inflation on their server. Does anyone really believe they should be able to sit on their ship and send their companions out to make "free" money without even leaving the ship?

 

Harvesting slicing nodes out in the open world should return credits.

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Then you're basically saying to take away mission skills altogether, since every gathering skill lets you send a crew member on a mission and he returns with a product. Credits are the slicer's return product, so why should we "lose" product? That's like your companion coming back and saying "I succeeded on this archeology mission, but you have to give ME two crystals for it, even though the intent is for me to bring you crystals!"

 

Please think before spouting off senseless insults.

 

When I send someone out on a diplomatic mission, I spend from 3k to 5k and get a companion gift or medical supplies. They have very little credit value from the vendor alone. Whatever I can make off them is purely up to the market and whoever needs what type of companion gift or medical supply at the moment.

 

Paying a few credits to make 100%, 150%, 200% profit from a slicing mission is absurd. You get instant value and if enough people take slicing, it will artificially drive the prices up on everything at the market and end up forcing almost everyone to take slicing if they ever want to have enough money to be competitive.

 

Slicing missions should not return credits. Harvest nodes if you want credits.

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Why bother having slicing in the game then, just get scavenging instead...?

 

O_o ... mmm, because slicers gather credits and a chance to get augments and missions and is not linked to another craft like scavenging? It is the only gathering skill that does not specifically support a craft? Hence why it was meant for the "non-crafters"?

 

Every other craft needs 1 mission and 1 gathering to be self sufficient. But none of the craftining skills require slicing. Again hence it was meant for "non-crafters"?

 

Or did I just misunderstand you?

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At the risk of being flamed, slicing missions should not return credits at all. It should return augments, schematics and perhaps random loot for all other crew skills.

 

The fact that it returns credits is what makes slicing broken. The fact that any player expects to pay X credits to send their companion on a mission to receive a guaranteed X * Y% return in credits is broken and will cause economic inflation on their server. Does anyone really believe they should be able to sit on their ship and send their companions out to make "free" money without even leaving the ship?

 

Harvesting slicing nodes out in the open world should return credits.

 

Then that is a bad design flaw.

 

Eaither way they need to fix it or remove slicing. No one should ever pay 2k credits and return with 1.5k, that's just pointless...

 

What if you had to pay your companion 2 kyrat scales just to get 1 in return? That makes 0 sense...

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At the risk of being flamed, slicing missions should not return credits at all. It should return augments, schematics and perhaps random loot for all other crew skills.

 

I disagree, besides there are always skills that fill that void and it would really make slicing redundant. BW put it in there for the causal players who didn't want to have to spend hours grinding out a crafting skill and as a way for those people to contribute to the economy.

 

The fact that it returns credits is what makes slicing broken. The fact that any player expects to pay X credits to send their companion on a mission to receive a guaranteed X * Y% return in credits is broken and will cause economic inflation on their server. Does anyone really believe they should be able to sit on their ship and send their companions out to make "free" money without even leaving the ship?

 

Harvesting slicing nodes out in the open world should return credits.

 

Again, I disagree, that really isn't what makes slicing broken. It's people who abused and exploited the system that made slicing broken. Just like the people going out in the world and finding ways to exploit and abuse the lockboxes.

 

Slicers weren't expecting to make guaranteed returns when sending their companions out. Nor is there any kind of proof it would cause economic inflaction -- which is going to happen anyway, since inflation happens in all MMO's. Especially now that the gold farmers have incentive.

 

Every other crafter can sit on their ship and make "free" money too, so why not slicers *shrugs*

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O_o ... mmm, because slicers gather credits and a chance to get augments and missions and is not linked to another craft like scavenging? It is the only gathering skill that does not specifically support a craft? Hence why it was meant for the "non-crafters"?

 

Every other craft needs 1 mission and 1 gathering to be self sufficient. But none of the craftining skills require slicing. Again hence it was meant for "non-crafters"?

 

Or did I just misunderstand you?

 

What I mean is what would be the point of slicing if it could only be used to harvest credit nodes in the world? (I was refering to the post about slicing being refered to as a harvest only skill)

 

Just pick up another gathering skill and sell your gathered materials...

 

The other gathering skills also adjust themselves for inflation (since market prices go up) while slicing does not :(

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Then that is a bad design flaw.

 

Eaither way they need to fix it or remove slicing. No one should ever pay 2k credits and return with 1.5k, that's just pointless...

 

What if you had to pay your companion 2 kyrat scales just to get 1 in return? That makes 0 sense...

 

I wouldn't have a problem with it if you paid 2k for your companion to go out and come back with 1.5k + a schematic.

 

I am completely against slicing returning 3.5k for a 2k cost mission though.

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Every other crafter can sit on their ship and make "free" money too, so why not slicers *shrugs*

 

No other crew skill makes free money while sitting on their ship and sending out their companions.

 

The value of what the other mission skills bring in is completely dependent on the market for those type of commodities. If no one needs cultural artifacts at this time, then all of those are worthless to me. With slicing, you didn't have to mess with the global market, you pulled in a lunchbox full of credits immediately for no loss, other than the time your companion spent away from the ship.

 

It's broken. It'll be broken until either mission skills return less credits than the cost of the mission or they change it into a casino type payout - where you have a small random chance at hitting it big and a larger chance of losing your investment.

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I wouldn't have a problem with it if you paid 2k for your companion to go out and come back with 1.5k + a schematic.

 

I am completely against slicing returning 3.5k for a 2k cost mission though.

 

In my opinion the whole mission system is useless if the goods returned has a lower value then the cost of the mission.

 

Because in that case why would anyone ever run a mission? Just camp the GTN and wait for the "suckers" to sell the mission rewards.

 

Or maybe the economy on select servers are just plain broken...

Edited by Purlana
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