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Fury Mara stat question


mavdink

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Hi I am relatively new to SWTOR and started playing because the battlefront games just aren’t that great IMO. But it seems that gearing and stats are highly argued compared to ESO witch is easier for me to understand different stat properties. But my overall question is how much crit is really to much? I am lvl 70 after 2 months of playing because I bought the cartel boost after wanting to skip the level grinding and jump straight into pvp. With pvp being basically the only thing I do in the game my stats are as follows... I play a fury marauder

Item rating 240

Mastery-6804

Endurance-8169

Power-4070

CRITICAL—2510.

Alac-621

 

Bonus dmg-2411

Acc-101%

Crit-46.36

Crit multi-84.44

Edited by mavdink
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Hi I am relatively new to SWTOR and started playing because the battlefront games just aren’t that great IMO. But it seems that gearing and stats are highly argued compared to ESO witch is easier for me to understand different stat properties. But my overall question is how much crit is really to much? I am lvl 70 after 2 months of playing because I bought the cartel boost after wanting to skip the level grinding and jump straight into pvp. With pvp being basically the only thing I do in the game my stats are as follows... I play a fury marauder

Item rating 240

Mastery-6804

Endurance-8169

Power-4070

CRITICAL—2510.

Alac-621

 

Bonus dmg-2411

Acc-101%

Crit-46.36

Crit multi-84.44

 

Drop Your crit below 2000, above 2000 you are wasting stats really badly. That means, you will very very little +crit after that with a huge stat investment. Mod your gear toward more power or alacraty.

 

Alacraty get to 703 or 1860. At 703 + your global cooldown will be 1,4 sec, at 1860+ its 1,3s

 

if you go 703, you can stack more power what means much harder hits. with higher alacraty, you will hit more often, but the max hits will not be as high. For pvp, if you have very good ping to server, you can use 1860 build, if you have small ping issues then id say go for higher hits. It is generally preferred anyways in pvp. Higher hits=more burst.

 

to recap:

 

Reduce crit to around 2000, anything 1800-2000 is really good.

Alacraty stick to 703 or go for 1680, anything between is wasted, as marauders dont have energy regen to set up to perfect level (like my ops, i run around 1,1k so energy regen is little better)

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Once you're starting to creep into the diminishing returns territory for Critical don't put anymore into it.

 

Alacrity is a two way game depending on personal choices and gameplay but don't try to factor in between the thresholds or above because of the mechanics behind it use (rounding down, I think) not 100% sure.

 

PvP is a sensitive subject on Accuracy however for PvE the common aim is 110% but if you choose all your Gear precisely with 240 Augments in mind you'd hit all the above which will leave possibility for extra of something.

 

With the addition of the newest Augments Power has been placed as a third stat meaning so indefinite you will have a DPS increase no matter what you choose as your main stat for them remaining Augments but for true DPS increase without falling into diminishing returns on the previous stats that would be wasted DPS.

 

I would go with Mastery or Accuracy Augments. I am currently using Mastery to boost my DPS but I am very inclined to see if increasing Accuracy would help with landing Critical Hit's indefinitely instead of hoping on chance and RNG.

Edited by DarthSealth
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