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Give Scoundrel A Friendly Pull


LordSitho

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Hey all! Some suggestions to improve Scoundrel healing :cool:

 

One utility I miss from Sages is pull. The animation could be similar to Emergency Medpac.

Make the target stealthed for 4 seconds after pull.

Would make it a signature ability while allowing us to heal the target since scoundrels burst is not great.

Also increase the duration of Slow-release medpac by 10s

 

Scoundrel healing needs some attention, skill cap is high and it should be competitive in ranked.

Scenario against well coordinated players:

Waste your breaker too early and the round is over.

Either you get killed in a chain stun or you get cc'd and they burst down your teammate.

Sages on the other hand can teleport, become invincible and break. All this while stunned! :eek:

 

Also, sages should not be able to bubble when acid comes. The ability should become unavailable.

Edited by LordSitho
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On a related note, does this apply to capturing nodes?

 

Smuggled Technology now grants Unshakable for 4 seconds of interrupt immunity whenever Scamper is put on cooldown

 

I haven't tried it yet. I assume KB and stun breaks it. Does damage?

 

Your assumption is right. It only makes you immune to interrupts.

 

I haven't tried capturing a node by using this. A qualified guess is you're still immune to interrupts while capturing.

 

No, damage doesn't break it. It would've been pretty useless if it did. Although it probably interrupts if you are capturing a node.

Edited by LordSitho
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