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Simple Guide for Making Credits/ Crafting - Meno


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Meno Here at Satele Shan

 

As most players are aware the new items everyone is currently chasing are the new Augments (73/74)

I've been asked by many players how to get Legendary Embers & Solid Resource Matrix.

 

 

 

Simple, Legendary Embers:

 

What to do?

 

  • Get a Character with Slicing up to 700 & Send your companions out as often as possible.
  • In doing so, you get the Grade 11 Missions that you would be able to utilize on your other Gatherers.
  • These missions come back with anywhere form 1-7 Legendary Embers, Which at my server is currently selling for 500-800K Creds.
  • Another way to look at it is to look up the GTN in your server and find out how much the Legendary Embers sell for.
  • For an example if they sell for 800k on your server and the Grade 11 missions sell for 799K then you should buy the missions and send it out so that you can get a return of profit. Hence selling and making credits.

 

Solid Resource Matrix & How to get them.

 

  • Currently the only way to get them is to complete conquest on as many toons as possible. and with the new Legacy gearing it makes this beyond simple to complete.
  • Always check the conquest missions that are 1 Time & Daily to complete. Make sure you knock those out on as many toons as possible to get that 50k goal per character.
  • If you are in a guild that always chooses the Large yield you will get 2 Solid Resource Matrix when you complete the 50K conquest per toon and then you will get another 4 at the start of the new week with an extra 500 Tech Frags.

 

 

 

@ The moment for crafting; Conquest requires you to craft 50 items in order to achieve 1,000 Conquest points. 50 Items sounds like A LOT... GREAT NEWS, I have found a way around that.

 

The older Adrenals craft 6 at a time with a chance to crit at 7. Sending out all your companions whilst crafting the adrenals, Would net you a minimum of 240 Adrenals. Which guarantees you to get at least 4 Times 1,000 Conquest.

 

You are most likely to crit to get you to the 250 Adrenals Mark which would grant you 5 Times 1,000 Conquest points.

 

 

I've been playing the game since Beta & have been known to love teaching others in game. Any questions? Feel free to look me up in game. "/Who Meno"

 

If you have any questions, please feel free to ask.

 

- Meno @ Satele Shan

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Let me add to this.

 

Slicing lvl 11 nodes will still drop enough jawa junk stuff to allow you to convert it to mats. This will save you more credits as you don’t need to send your comps off on missions as much.

 

Also, pick other items to craft and sell. The wider your selections, the more likely you will sell enough,

 

Take dyes as an example, I’ve made 100,000,000 in dyes in 4 weeks because I converted my Jawa junk to mats for zero credit cost.

 

I also spread out all my dyes colours and don’t just spam-make 50 of the same colour to list. All that does is flood the market and drive the price down. Which I’ll admit, there are a bunch of extremely dumb people doing (its like they are allergic to making credits)

 

Pick the times to list on the GTN. If some fool has driven the dye price into the ground, don’t list that colour. Just wait because it will come back up after people like me buy the lot and relist at a proper price.

 

There are specific high value dyes that sell fast at higher prices. It’s not to hard to work these out because they are usually ones you’d want yourself. The best way is to test the waters over a week of listing.

 

Undercutting on the GTN.

 

This can be a two edged sword. Undercutting all the time to be the lowest can create a price war and drive the price into the ground. Some people don’t care and just want to be the cheapest (which is dumb). I’ve seen the highest priced crafted dyes I have trouble keeping in stock, drop 70% during a price war. Usually it’s a few idiots who drop the price 1, 2 ,3..., 6... then 10, 20 or 50 thousand credits to under cut the cheapest person. That is not needed and loses everyone credits and sets buyers expectations that is what the price should be. If you under cut (which is a good idea in some situations), then you should only do it by 1 credit. Otherwise you are only throwing credits away and not making your maximum earning potential. You can also choose not to under cut. If you are logging out and know these are high demand, just list some at the usual reasonable price and when you login the next day, they’ve usually sold. That way you’ve lost no potential income and the ones under cutting you have.

 

If it’s a high demand dye you can sell 50 of in an hour (even with competition) at 100,000 credits, thats 1 mill in an hour. Why drive the price to 40,000, which is only 400,000 in a hour. That’s a loss of 600,000 (less GTN tax) in potential earnings. Even if you have a few hundred of these, all you need to do is trickle them out so you don’t flood the market. Don’t list the 50 all at once. This is why you need a larger portfolio of created items so you can spread them out and it also allows you to keep making credits if the price on one of them drops lower than you want to sell for.

The most I list of one colour is 3 and that’s only if I’m logging out. If I’m sitting and watch the GTN for an hour, the mail box dings every minute or so and I just relist. This also allows your competitors to sell some and doesn’t drive the price down. Then everyone is happy and makes credits :D

Playing it smart is just as important as how many you sell. It’s how you maximise your earnings at the lowest cost in credits and your time to play the game. I assure you, I don’t spend more than a handful of hours a week crafting and playing the GTN. The last thing I want to do is spend all my time on the GTN or crafting / farming stuff to sell.

 

 

Buying low and selling high

 

There is an art to this and has high rewards, but can also have a high risk. Experience is the key here and building up your “bank” of credits. The more you accumulate, the more risks you can take for the higher rewards and the less likely the risk will bite to hard if you make a mistake.

I made most of my 1 billion credits in the 11 months just selling dyes and 228 augments (yes, they still sell well). But some of that is buying low to sell high.

I know the sweet spots to sell those commodities (items) from my crafting and what is the highest demanded ones. So I can see when fools in a price war or people undercutting too much have gone too far. When they do, I buy the lot and can often make 100% profit or more. It also means I’m not wasting time to craft those or mats they may cost credits for mission mats. And the higher your “bank”, the easier it is to do this.

Of course you can step in the poo-doo here too. Especially if you have one of these fools who lists 50+ of the same dye at a time at a really low price. When you buy their 50, they can sometimes list another 50 straight away. This becomes a problem because you have spent a bunch of credits and now you can not sell the dyes straight away. Even when you have a Billion credits, this can become a problem because of storage space, 50 dyes of one colour is a lot of space.

 

There are many ways to make credits in this game. Some are slow, some fast, some safe, some really risky. My advice is to find one that fits your own play style and available play time. There is no one size fits all :D

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Meno Here at Satele Shan

 

As most players are aware the new items everyone is currently chasing are the new Augments (73/74)

I've been asked by many players how to get Legendary Embers & Solid Resource Matrix.

 

 

 

Simple, Legendary Embers:

 

What to do?

 

  • Get a Character with Slicing up to 700 & Send your companions out as often as possible.
  • In doing so, you get the Grade 11 Missions that you would be able to utilize on your other Gatherers.
  • These missions come back with anywhere form 1-7 Legendary Embers, Which at my server is currently selling for 500-800K Creds.
  • Another way to look at it is to look up the GTN in your server and find out how much the Legendary Embers sell for.
  • For an example if they sell for 800k on your server and the Grade 11 missions sell for 799K then you should buy the missions and send it out so that you can get a return of profit. Hence selling and making credits.

 

Solid Resource Matrix & How to get them.

 

  • Currently the only way to get them is to complete conquest on as many toons as possible. and with the new Legacy gearing it makes this beyond simple to complete.
  • Always check the conquest missions that are 1 Time & Daily to complete. Make sure you knock those out on as many toons as possible to get that 50k goal per character.
  • If you are in a guild that always chooses the Large yield you will get 2 Solid Resource Matrix when you complete the 50K conquest per toon and then you will get another 4 at the start of the new week with an extra 500 Tech Frags.

 

 

 

@ The moment for crafting; Conquest requires you to craft 50 items in order to achieve 1,000 Conquest points. 50 Items sounds like A LOT... GREAT NEWS, I have found a way around that.

 

The older Adrenals craft 6 at a time with a chance to crit at 7. Sending out all your companions whilst crafting the adrenals, Would net you a minimum of 240 Adrenals. Which guarantees you to get at least 4 Times 1,000 Conquest.

 

You are most likely to crit to get you to the 250 Adrenals Mark which would grant you 5 Times 1,000 Conquest points.

 

 

I've been playing the game since Beta & have been known to love teaching others in game. Any questions? Feel free to look me up in game. "/Who Meno"

 

If you have any questions, please feel free to ask.

 

- Meno @ Satele Shan

 

Thanks for the write up. Do you have any tips on gearing? I am curious if you do the FP grind solo, vet mode, MM mode, or are you getting your gears some other way?

 

Just looking for all the different ways people gearing up now, sometimes someone adds something I missed or did not know about is why I ask you.

 

If you don't want to write it here PM me please, or make a new thread people will read it no doubt. :)

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There are a few ways to grind out gear.

  1. Originally, people would do content that would drop gear (Raid, Heroics, FPs) Obviously the higher difficulty the better gear drops.
  2. Always equip the new gear that would drop that is of higher item Rating in order to overall boost your own ilevel.
  3. Save the modable items as sometimes they come in use (You get a 299 ilvl off hand but already have a 299 ilvl off hand. Rip out the mods in it and put in your 294 Helm or chest) Etc.
  4. Best way to grind gear is to run with other lvl 406 doing the MM Flashpoints and the last boss would either drop a piece of gear or a tactical. If a piece of gear drops, you would have a 75% chance of it being a 306. Which in turn would boost your ilevel dramatically.

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There are a few ways to grind out gear.

  1. Originally, people would do content that would drop gear (Raid, Heroics, FPs) Obviously the higher difficulty the better gear drops.
  2. Always equip the new gear that would drop that is of higher item Rating in order to overall boost your own ilevel.
  3. Save the modable items as sometimes they come in use (You get a 299 ilvl off hand but already have a 299 ilvl off hand. Rip out the mods in it and put in your 294 Helm or chest) Etc.
  4. Best way to grind gear is to run with other lvl 406 doing the MM Flashpoints and the last boss would either drop a piece of gear or a tactical. If a piece of gear drops, you would have a 75% chance of it being a 306. Which in turn would boost your ilevel dramatically.

 

So will you mix in higher iRated mods with lesser, I mean say you got 299 armor, 299 mod, and a 299 enhancement, would you stick the 299 enhancement in?

 

Someone was explaining if you have lots of mixed mods that increases the overall RNG making it harder for you to get higher iRated gears when there's lots more variables working the RNG in your gears as you level up.

 

Did I explain that right? Hopefully that makes sense what I am trying to ask lol.

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Let me add to this.

 

Slicing lvl 11 nodes will still drop enough jawa junk stuff to allow you to convert it to mats. This will save you more credits as you don’t need to send your comps off on missions as much.

 

Also, pick other items to craft and sell. The wider your selections, the more likely you will sell enough,

 

Take dyes as an example, I’ve made 100,000,000 in dyes in 4 weeks because I converted my Jawa junk to mats for zero credit cost.

 

I also spread out all my dyes colours and don’t just spam-make 50 of the same colour to list. All that does is flood the market and drive the price down. Which I’ll admit, there are a bunch of extremely dumb people doing (its like they are allergic to making credits)

 

Pick the times to list on the GTN. If some fool has driven the dye price into the ground, don’t list that colour. Just wait because it will come back up after people like me buy the lot and relist at a proper price.

 

There are specific high value dyes that sell fast at higher prices. It’s not to hard to work these out because they are usually ones you’d want yourself. The best way is to test the waters over a week of listing.

 

Undercutting on the GTN.

 

This can be a two edged sword. Undercutting all the time to be the lowest can create a price war and drive the price into the ground. Some people don’t care and just want to be the cheapest (which is dumb). I’ve seen the highest priced crafted dyes I have trouble keeping in stock, drop 70% during a price war. Usually it’s a few idiots who drop the price 1, 2 ,3..., 6... then 10, 20 or 50 thousand credits to under cut the cheapest person. That is not needed and loses everyone credits and sets buyers expectations that is what the price should be. If you under cut (which is a good idea in some situations), then you should only do it by 1 credit. Otherwise you are only throwing credits away and not making your maximum earning potential. You can also choose not to under cut. If you are logging out and know these are high demand, just list some at the usual reasonable price and when you login the next day, they’ve usually sold. That way you’ve lost no potential income and the ones under cutting you have.

 

If it’s a high demand dye you can sell 50 of in an hour (even with competition) at 100,000 credits, thats 1 mill in an hour. Why drive the price to 40,000, which is only 400,000 in a hour. That’s a loss of 600,000 (less GTN tax) in potential earnings. Even if you have a few hundred of these, all you need to do is trickle them out so you don’t flood the market. Don’t list the 50 all at once. This is why you need a larger portfolio of created items so you can spread them out and it also allows you to keep making credits if the price on one of them drops lower than you want to sell for.

The most I list of one colour is 3 and that’s only if I’m logging out. If I’m sitting and watch the GTN for an hour, the mail box dings every minute or so and I just relist. This also allows your competitors to sell some and doesn’t drive the price down. Then everyone is happy and makes credits :D

Playing it smart is just as important as how many you sell. It’s how you maximise your earnings at the lowest cost in credits and your time to play the game. I assure you, I don’t spend more than a handful of hours a week crafting and playing the GTN. The last thing I want to do is spend all my time on the GTN or crafting / farming stuff to sell.

 

 

Buying low and selling high

 

There is an art to this and has high rewards, but can also have a high risk. Experience is the key here and building up your “bank” of credits. The more you accumulate, the more risks you can take for the higher rewards and the less likely the risk will bite to hard if you make a mistake.

I made most of my 1 billion credits in the 11 months just selling dyes and 228 augments (yes, they still sell well). But some of that is buying low to sell high.

I know the sweet spots to sell those commodities (items) from my crafting and what is the highest demanded ones. So I can see when fools in a price war or people undercutting too much have gone too far. When they do, I buy the lot and can often make 100% profit or more. It also means I’m not wasting time to craft those or mats they may cost credits for mission mats. And the higher your “bank”, the easier it is to do this.

Of course you can step in the poo-doo here too. Especially if you have one of these fools who lists 50+ of the same dye at a time at a really low price. When you buy their 50, they can sometimes list another 50 straight away. This becomes a problem because you have spent a bunch of credits and now you can not sell the dyes straight away. Even when you have a Billion credits, this can become a problem because of storage space, 50 dyes of one colour is a lot of space.

 

There are many ways to make credits in this game. Some are slow, some fast, some safe, some really risky. My advice is to find one that fits your own play style and available play time. There is no one size fits all :D

 

TOTAL NOOB QUESTION : :o How do you convert jawa junk into mats ?

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TOTAL NOOB QUESTION : :o How do you convert jawa junk into mats ?

 

The Jawa Vendors... they convert jawa junk into crafting materials just like before 6.0. I got 3 of them in my SH, but you can go to the south instance on Imperial fleet or north instance on republic fleet and the jawa vendors are there, too.

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TOTAL NOOB QUESTION : :o How do you convert jawa junk into mats ?

 

As Lhance says, you can go to the market level on the fleets and find 3 jawa vendors. One for green, one for blue and one for purple grade mats.

So depending on what mats want, you just take your jawa junk with you and look through what they have and “buy” / convert your jawa junk to mats.

 

Alternatively, like Lhance also touched on, you can get the Jawa junk vendors as strong hold decorations and have them in your strong hold. It saves running to the fleet to convert each time.

 

I’m pretty sure the jawas cost cartel market certificates and you get them from the strong hold decoration vendors on the fleet. If I remember correctly, I think I ground out my certificates from the casino slot machines during the Night Life event

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I would like to add more GTN strategy that I use so I continue to make credits and don’t contribute to driving the price down when it’s not needed.

With higher demand items, the last thing you want is a price war or the price dropping too much as people want to be the cheapest.

 

1. Sometimes listing at the current lowest price is enough to stabilise the market and if it’s high demand, both yours and the other’s will sell through and no one loses credits.

 

2. If you see someone has undercut with only a few items or just one, you don’t need to under cut them. Their’s will sell fast and yours will sell after. Just list yours at the “normalised” pricing

 

3. If you see a trend where too many of the one item are being listed and the price is dropping. Remove your item from the GTN for a few hours or a day. This shortens supply and the prices will increase faster once those cheap one’s go. This way, you don’t have the price stay low and change the buyer perceptions of what the cost should be.

 

4. This next one is a little weird and takes patience. Sometimes the people who flood the market will do so with a high demand item and keep the price there for a couple of days or a week. At this point the buyers start expecting this is the new norm. But eventually those seller move to another item during the week when those sell out.

Other savy sellers will do what I suggest in point 3 and just pull their stock so only the fool’s stock is listed. This dries up the supply faster and the people who drove the price low will run out faster and not be able to keep up with demand.

During this time, I list 1 item at 20% higher than what they “normal” selling price would be. As soon as it sells, I know the market is ready to reset and I will start listing properly again at just above the normalised price. Usually by this time, those foolish people have moved onto another item.

The reason it takes patience is it could take a week or a few weeks for them to move on.

 

4. Sometimes those I described in number 4 don’t move on as such. They still hang a round for part of the week or part of the daily sales cycle, that just means you need to list at the right times of the day / week to avoid them or take more drastic measures and buy up their stock to stop the price going lower.

You may only break even reselling it or make a small profit, but if you mix your own into the ones you bought, you can still make credits. Usually this is enough to keep the price where it should be and you can sell enough of your own to make it worth while, especially during the days and times the fool’s aren’t around. Remember these are high demand items and you’ll find some buyers will even pay double what the normalised price is if there are no others listed. (FYI, I personally don’t list at double the usual price bracket).

 

5. The real trick with high demand items is finding the balance / sweet spot to maximise profit, time used and speed of income. If you list too low, you will sell out fast, but lose potential income. If you list too high, you will make more profit per item, but sell much less and also lose potential income.

This is where experience comes into play, at first it will be trial and error. If you find something sells fast, slowly raise the price, it’s it’s still selling really fast, it’s still too low.

Eventually you will find an equilibrium that balances out. As an example, for my crafted dyes I watched the market for the ones listed 100,000 to 120,000. The dyes that sell fast at those prices are the high demand dyes. I listed a couple and to how fast they sold. If they were gone in 12 hours and there aren’t many at a low price, then they weren’t high demand. I still list them to make credits, but I don’t ever want to list more than 2 and I don’t focus my time and resources to make them.

 

This sort of process can be used on any crafted items. I’ve done it for augments, augment kits, ear, implants, Armor, etc, etc, and for stims and med packs. The main reason I moslty settled on crafting dyes is because I play “space barbies” while Craft and play the GTN and I’m always making them for my wife and me, so why not make them for the GTN too. Plus my wife is glad to farm the mats for me when I ask ;)

(Making dyes can be really time consuming to farm all the mats if you want to maximise your income. Especially on some planets like Makeb’s grade 7 colour crystals and other pain in the butt planets. Now that I think about it more, crafting dyes to make the sort of credits I did can be hard work without a partner to help)

 

Anyway, they are just somethings I do that suit my play style, They seem to mostly work for me and I’ve told them to other people who do the same and it works for them, I didn’t think up all of them myself, I spoke to other traders about strategy and picked up a few titbits. So now I’m passing those onto you :D

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Thanks for the write up. Do you have any tips on gearing? I am curious if you do the FP grind solo, vet mode, MM mode, or are you getting your gears some other way?

 

Just looking for all the different ways people gearing up now, sometimes someone adds something I missed or did not know about is why I ask you.

 

If you don't want to write it here PM me please, or make a new thread people will read it no doubt. :)

 

As for gearing the MM HS runs are still best, RR if you have stealth. If you play at times where there are no groups just solo Meridian FPS on story mode, keep in mind to do the trick with 305 rating gear so that you get best 306 drops.

 

Beside this you should be doing GSF. From GSF you get loads of Tech Fragments for which you can buy set bonuses for you toons. If you have too many fragments just use an alt that you dont play and buy the 500 fragment speeers and store them in your invetory. When you start buying you will be selling the speeders back to vendor and then buy the set bonus pieces.

 

You also get fragments from conquest, but you will be getting conquest rewards just from playing, if you run the FPS and GSF.

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  • 1 year later...
Let me add to this.

 

Pick the times to list on the GTN. If some fool has driven the dye price into the ground, don’t list that colour. Just wait because it will come back up after people like me buy the lot and relist at a proper price.

 

:D

 

I agree 100%! there are some true morons out there. If you want to price drop, do so within reason. Sometimes I price drop literally by $1! LOL! Most buyers buy on the sort and really do not look at the competing price, they just want the lowest cost per unit, not realizing it's only a dollar! and hey, a dollar is a dollar, lol! But most importantly it keeps the market stable

 

As to the complete fools that drop in the tens of thousands or more, I just buy up their product until they are MAT poor, saves me from having to farm, in the long term it's a net profit on the stupidity margin, LOL!

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I agree 100%! there are some true morons out there. If you want to price drop, do so within reason. Sometimes I price drop literally by $1! LOL! Most buyers buy on the sort and really do not look at the competing price, they just want the lowest cost per unit, not realizing it's only a dollar! and hey, a dollar is a dollar, lol! But most importantly it keeps the market stable

Sure, it's only a credit per item, but it *is* a credit per item. Who's going to go through that sorted list and pick the one that's listed at 100 rather than at 99? (It's more than just saving that one credit, mind, but the simple act of buying the one that's at the top of the (correctly sorted) list without expending brain cells on a search for the next-higher price.)

 

Besides, if you buy the one at the top of the list, it's the cheapest, and it doesn't matter whether it's cheaper by a credit or a missing zero (i.e. it doesn't matter whether the price below 1000 is 999 or 100), it's the cheapest.

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In the 18 months since this this guide was written, my strategy and knowledge has evolved. Some of the things I originally wrote are still valid, but others have been superseded by another more effective strategy that requires much less work and 1000x more credits.

 

I’m sure you can all understand that I’m not willing to divulge all my knowledge or I would end up making less than I am now. But I am willing to put you on the path to discovery, the same as was done for me.

 

In my earlier posts I outlined the pitfalls of undercutting and price wars (they are still 100% valid today as they were then). I also said there are some cases where you should undercut other GTN listers on price. I have since discovered the undercutting is never needed in this game and it is detrimental to you and the rest of the market. Many will disagree and that is there right, but I’m now making a billion credits a week with minimal work compared to how I used to do it, so I know for a fact I’m not wrong.

 

Here’s the important part that was told to me. People in general will place a value on things in any market. Wether it’s cars, jewellery, property clothes or other items.

If something is good quality and cheap, many consider the item of low value because of its price.

But the same type of item can be of average or poor quality and 1000x more expensive and be considered more valuable or “prestigious” because of its high price.

A product or item is only as valuable or “prestigious” as someone is willing to pay. Many people in society don’t even look at quality or actual costs anymore, they look at how expensive something is or what label it has on it to determine it’s worth. That is why you have clothes that come out of the same factory, made by the same people in the same fabric that cost $100’s or even $1000’s of dollars more because of the label that is sewn on it (even though it’s the same).

 

How does this relate to Swtor. Well the same psychology can be applied when selling things on the GTN. Many buyers won’t buy somethings that are super cheap because they don’t think it’s prestigious enough or they think it will always be cheap and go looking at more expensive items first. That’s not to say there aren’t bargain hunters that will buy the cheap stuff, there are plenty of those around. The secret is to target the other buyers. The ones that see expensive things as being more prestigious or worth more. So how do you do that.

 

1. Don’t ever flood the market with stock (especially crafted stock)

 

2. Don’t ever list more than 1 or 2 of “the same items” per character

 

3. Don’t ever be the cheapest unless you are the only lister

 

4. Don’t be cheap (it should go without saying, if you can sell something for 10 mil credits, why would you list it for 100,000)

 

5. If a bunch of people flood the market with “x” and drive the price down, you want to make sure there is a big enough (upward) gap above them so your items aren’t competing directly with this “cheap” and “non-prestigious” items.

 

6. Don’t list the same item at different prices on the same character. Buyers see this and think they are being scammed.

 

7. If you wish to explore different pricing levels to see what people are willing to spend, do it on multiple characters.

 

8. Have a large portfolio of items to sell. This way you will always be selling something and pick up on what’s hot and cold. Some weeks “y” might be hotter than “x” and others it won’t sell at all. But you can make up for that by having a big margin that pays off when you do sell.

 

9. Don’t ever sell cartel market items cheaper than their crafted counter parts. That’s just stupid because they have a real world dollar value that will soon increase with the removal of the referral system pumping cheap cartel coins into the games economy. (I’m currently looking at all those selling CM dyes less than I sell my crafted ones for and buying the lot to resell later). These will go up in price once people realise they won’t be getting cheap CM dyes as easily because there will be less of them soon.

 

10. Don’t sell crafted items less than the combined total they cost to make based on GTN mats costs. If you have a heap of mats that cost “z” on the GTN, why would you craft something and then sell it for less than those mats cost to sell on the GTN. You are just throwing your credits away.

 

11. If something doesn’t sell, that doesn’t instantly mean you should reduce the price. Certain days and times of the week it probably will sell at that price. So be persistent and if you feel you have to change the price, go up and not down (remember you aren’t targeting the bargain hunters).

 

Using this philosophy has me making a billion credits a week. I do much less than a 10th the work that I use to do when selling 1000’s of the same items each week. I don’t farm mats anymore at all. I buy my mats or I buy the already crafted items people are selling too cheap for my clientele and I relist at the higher prices they actually sell for.

 

A large majority of my past work is now done by the same people crafting and listing too cheap on the GTN. This is especially true of the players who list more than 5-50 of the same items to be the cheapest. I now have a big enough bank roll that I can buy a portion of their cheap items as I need to restock. I then add Bioware’s 8% tax and my own markup and relist. And even though they still have 50 items cheaper than mine, I still sell enough of mine at the higher price to make it worth my while. I also don’t have to farm mats, I rarely have to craft some items anymore and there are some that I can’t craft, but I still make millions of credits on each week because other people sell them too cheap.

 

The benefits is a truck load of credits each week and the majority of my game time is now dedicated to playing content and not crafting or farming or even GTN surfing. It’s taken 18 months of trial and error and I’ve probably told you all way more about my system than I should. But it’s not hard if you follow the advice and are smart about it.

 

The old saying is “work smart and play hard”. Be smart, don’t flood the market. Don’t engage in price wars and there are enough credits for everyone to go around.

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I agree 100%! there are some true morons out there.

 

As to the complete fools that drop in the tens of thousands or more, I just buy up their product until they are MAT poor, saves me from having to farm, in the long term it's a net profit on the stupidity margin, LOL!

I'd just like to note the misuse of the term "dollar" in this post, and to point out, as usual, that in-game "credits" are not real money and have no intrinsic value outside of the game.

It is therefore rather obnoxious to refer to people as "morons" or "fools", because they simply don't worry about accumulating imaginary credits as if they are real money.

One could argue that it's more 'foolish' to waste your game time chasing after imaginary wealth. 😇

(But it's your game time, spend it any way you like. 🙂 )

Edited by JediQuaker
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I agree 100%! there are some true morons out there. If you want to price drop, do so within reason. Sometimes I price drop literally by $1! LOL! Most buyers buy on the sort and really do not look at the competing price, they just want the lowest cost per unit, not realizing it's only a dollar! and hey, a dollar is a dollar, lol! But most importantly it keeps the market stable

 

As to the complete fools that drop in the tens of thousands or more, I just buy up their product until they are MAT poor, saves me from having to farm, in the long term it's a net profit on the stupidity margin, LOL!

 

Whenever I see someone undercut with 1 credit, I always buy the item that's 1 credit higher. Why do I do that? Because IMHO it's pretty low to undercut with 1 credit. Undercut properly or don't undercut at all.

 

I also never buy crafted items from the known whales, even if their prices are a bit lower. And why do I do that? Because those same whales sit at GTN refreshing the page, and if someone lists cheaper the whales just wait for that person to log out, and undercut them instantly.

 

That reminds me of a funny incident: a friend of mine was selling augments he had crafted. Someone was stalking his items at GTN, and undercutting him with 1 credit immediately. My friend took his items out, and relisted them 500k (or smth) lower. The GTN stalker undercut his items by 1 credit again. They kept doing it for a while, until the greedy undercutter had lowered his price to half of what they originally. Then I bought his augments. The undercutter sent a victorious private message to my friend who had made him cut the price to half, cheering how he managed to sell his, while my friend still had his in GTN. My friend replied to him: "Yes, my guildie told me to thank you for the great deal". Then he took his items off and relisted them at normal price. I didn't need the augments, but I don't like that 1 credit undercutting BS, so I just waited a day and sold them with nice profit, while the undercutter didn't even get enough to cover his mats expenses.

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Whenever I see someone undercut with 1 credit, I always buy the item that's 1 credit higher. Why do I do that? Because IMHO it's pretty low to undercut with 1 credit. Undercut properly or don't undercut at all.

 

I also never buy crafted items from the known whales, even if their prices are a bit lower. And why do I do that? Because those same whales sit at GTN refreshing the page, and if someone lists cheaper the whales just wait for that person to log out, and undercut them instantly.

 

That reminds me of a funny incident: a friend of mine was selling augments he had crafted. Someone was stalking his items at GTN, and undercutting him with 1 credit immediately. My friend took his items out, and relisted them 500k (or smth) lower. The GTN stalker undercut his items by 1 credit again. They kept doing it for a while, until the greedy undercutter had lowered his price to half of what they originally. Then I bought his augments. The undercutter sent a victorious private message to my friend who had made him cut the price to half, cheering how he managed to sell his, while my friend still had his in GTN. My friend replied to him: "Yes, my guildie told me to thank you for the great deal". Then he took his items off and relisted them at normal price. I didn't need the augments, but I don't like that 1 credit undercutting BS, so I just waited a day and sold them with nice profit, while the undercutter didn't even get enough to cover his mats expenses.

 

Here’s a question for you. If everyone listed at the same price. Who would you buy from?

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I'm not a crafter but was looking at GTN crafted items idly today, prompted this thread among others. When it came to dyes, I was interested enough to look at the schematics and check prices.

 

I got the feeling I was missing something. It is not like crafted dyes are being listed at 1mm+ prices generally; the few that are listed seem to be joke listings in the sense that a dye that several people listed for around 200,000 was listed by someone at 120 million. But most listings are below 0.5 million.

 

I checked a dye whose components themselves cost 1.5 million when purchased on the GTN; all listings for the dye - there were 4 pages of them - were for less than 900,000 !

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1. Don’t ever flood the market with stock (especially crafted stock)

2. Don’t ever list more than 1 or 2 of “the same items” per character

3. Don’t ever be the cheapest unless you are the only lister

4. Don’t be cheap (it should go without saying, if you can sell something for 10 mil credits, why would you list it for 100,000)

5. If a bunch of people flood the market with “x” and drive the price down, you want to make sure there is a big enough (upward) gap above them so your items aren’t competing directly with this “cheap” and “non-prestigious” items.

6. Don’t list the same item at different prices on the same character. Buyers see this and think they are being scammed.

7. If you wish to explore different pricing levels to see what people are willing to spend, do it on multiple characters.

8. Have a large portfolio of items to sell. This way you will always be selling something and pick up on what’s hot and cold. Some weeks “y” might be hotter than “x” and others it won’t sell at all. But you can make up for that by having a big margin that pays off when you do sell.

9. Don’t ever sell cartel market items cheaper than their crafted counter parts. That’s just stupid because they have a real world dollar value that will soon increase with the removal of the referral system pumping cheap cartel coins into the games economy. (I’m currently looking at all those selling CM dyes less than I sell my crafted ones for and buying the lot to resell later). These will go up in price once people realise they won’t be getting cheap CM dyes as easily because there will be less of them soon.

10. Don’t sell crafted items less than the combined total they cost to make based on GTN mats costs. If you have a heap of mats that cost “z” on the GTN, why would you craft something and then sell it for less than those mats cost to sell on the GTN. You are just throwing your credits away.

11. If something doesn’t sell, that doesn’t instantly mean you should reduce the price. Certain days and times of the week it probably will sell at that price. So be persistent and if you feel you have to change the price, go up and not down (remember you aren’t targeting the bargain hunters).

 

Some of these are situational and do not apply to all situations or a certain category of items. I violate these daily on some goods.. Also pick something you have time for and at least tolerate or like doing otherwise it will feel like a job and you will burn out quickly.

 

I always find it humorous that people say to undercut, but not by a lot. So you screw other people and don't expect repercussions? If you start a price war then expect a war. Now, that does no one good so unless you are selling something that only sells once per month so just match the lowest price and dont undercut at all. Both will sell. I drop the price significantly if someone undercuts me. I call it a stupid tax. Cause I can, my costs are low, and it would be worth it in the long run to watch them lose money and go away completely. Even if it ever came to losing credits, it would be worth it to see them whining on fleet. DON'T undercut! Match lowest price or don't complain about the negative outcome.

 

Overall, good solid advise for players starting out so kudos on the advise all.

Edited by Drew_Braxton
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I'm not a crafter but was looking at GTN crafted items idly today, prompted this thread among others. When it came to dyes, I was interested enough to look at the schematics and check prices.

 

I got the feeling I was missing something. It is not like crafted dyes are being listed at 1mm+ prices generally; the few that are listed seem to be joke listings in the sense that a dye that several people listed for around 200,000 was listed by someone at 120 million. But most listings are below 0.5 million.

 

I checked a dye whose components themselves cost 1.5 million when purchased on the GTN; all listings for the dye - there were 4 pages of them - were for less than 900,000 !

 

Probably not joke listings. You’d be surprised how many people buy items listed higher.

 

You can see my point about selling below the mat costs from looking at the costs on the GTN vs the actual sale price of the dyes. People can make so much more selling the mats than the crafted products. And I know the mats don’t really cost anything but time or Jawa junk, but people are literally throwing away credits by undercutting and spam listing crafted items.

 

I see so many threads and posts here and on discord from people complaining how hard it is to make credits in this game or inflation. But those same people also waste and throw away easy credits because they don’t understand or refuse to listen to logical advice on how to make the most from their time invested.

 

It’s so simple to make credits if you follow the advice I’ve given in this thread. Even the old advice I posted last year is better than what most players do.

 

The number one rule for me is never, ever sell one of my crafted items lower than I can sell the individual mats for. It’s that simple because otherwise you are wasting the mats and your credits/time/Jawa Junk.

 

There is only one exception to that rule. It’s if I buy a bunch of other peoples crafted stuff they listed for 2500 per item. Adding 10000% is only 250000 credits and is still often below mat costs. But I only have so much room for storing items like that, so I need to flip them quick if there are a lot. (If only Bioware would let dyes stack)

Edited by TrixxieTriss
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I'm not a crafter but was looking at GTN crafted items idly today, prompted this thread among others. When it came to dyes, I was interested enough to look at the schematics and check prices.

 

I got the feeling I was missing something. It is not like crafted dyes are being listed at 1mm+ prices generally; the few that are listed seem to be joke listings in the sense that a dye that several people listed for around 200,000 was listed by someone at 120 million. But most listings are below 0.5 million.

 

I checked a dye whose components themselves cost 1.5 million when purchased on the GTN; all listings for the dye - there were 4 pages of them - were for less than 900,000 !

 

When I look at the list of the components needed to craft a Dark Project Mk-1, I simply gave up and buy it from the GTN even though I can craft it myself. I'm lazy like that.

 

I bought 10x Dark Project in one sale with lower individual cost, used 5 to buy the stuffs I want, then sold the useless 5x for a higher individual price. I sold the 5 and earned enough through the price difference between buying in bulk vs buying in small numbers so that the 5 Dark Project MK-1 I used basically cost me nothing.

Edited by eabevella
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When I look at the list of the components needed to craft a Dark Project Mk-1, I simply gave up and buy it from the GTN even though I can craft it myself. I'm lazy like that.

 

I bought 10x Dark Project in one sale with lower individual cost, used 5 to buy the stuffs I want, then sold the useless 5x for a higher individual price. I sold the 5 and earned enough through the price difference between buying in bulk vs buying in small numbers so that the 5 Dark Project MK-1 I used basically cost me nothing.

 

Im not surprised. I literally only make dark projects for conquest points. I would never sell them on the GTN because they cost way more to make then you can ever hope to sell them for.

I’ve about 230 of them at the moment. I make one per day for conquest and 1 invasion force per day. I level up all my companions now using the commanders compendium from dark projects, so all my Alts have multiple lvl 50 companions.

I think I may have to start using the DPs for fleet plans as I’m running out of companions to use them on.

Edited by TrixxieTriss
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Im not surprised. I literally only make dark projects for conquest points. I would never sell them on the GTN because they cost way more to make then you can ever hope to sell them for.

I’ve about 230 of them at the moment. I make one per day for conquest and 1 invasion force per day. I level up all my companions now using the commanders compendium from dark projects, so all my Alts have multiple lvl 50 companions.

I think I may have to start using the DPs for fleet plans as I’m running out of companions to use them on.

 

I used the Dark Project to buy the agent class ship deco. It has no use to me after that.

Good to know (for me lol) the cost to craft it is more expensive and troublesome than buying it. Credits well spent lol

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