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Tier 1 Strike fighter load out discussion

STAR WARS: The Old Republic > English > Galactic Starfighter
Tier 1 Strike fighter load out discussion

needalight's Avatar


needalight
12.09.2013 , 12:26 PM | #1
Hey guys, it's been about a week of GSF and I figure might as well start fielding advice on load outs.

By Tier 1 I am referring to the FT-8 Star Guard, the F-T6 Rycer, and TZ-24 Enforcer / Gladiator.

I currently use the following load out:

Primary Weapon 1: Ion Cannon
Primary Weapon 2: Rapid-Fire Laser Cannon
Secondary Weapon: Concussion Missiles
Shield: Quick-Charge Shield
Engine: Retro Thrusters
Capacitor: Frequency Capacitor
Magazine: Regeneration Extender
Reactor: Large Reactor
Thrusters: Power Thrusters

How have you guys been building your Tier 1 Strike fighter? I am curious and open for suggestions.
Captain Needalight Indicafire
Gunslinger Sharpshooter (37/9/0)

<East Indica Company>
Hokey religions and ancient weapons are no match for a good blaster at your side, kid.

Itkovian's Avatar


Itkovian
12.09.2013 , 12:42 PM | #2
Quote: Originally Posted by needalight View Post
Hey guys, it's been about a week of GSF and I figure might as well start fielding advice on load outs.

By Tier 1 I am referring to the FT-8 Star Guard, the F-T6 Rycer, and TZ-24 Enforcer / Gladiator.

I currently use the following load out:

Primary Weapon 1: Ion Cannon
Primary Weapon 2: Rapid-Fire Laser Cannon
Secondary Weapon: Concussion Missiles
Shield: Quick-Charge Shield
Engine: Retro Thrusters
Capacitor: Frequency Capacitor
Magazine: Regeneration Extender
Reactor: Large Reactor
Thrusters: Power Thrusters

How have you guys been building your Tier 1 Strike fighter? I am curious and open for suggestions.
Right now, I am thinking that Heavy Laser/Rapid Fires is actually a good build. The Star Guard can therefore load powerful long range firepower, while still have something very useful for knife-fighting.

When bombers come around, and perhaps for gunship hunting, the ion-cannon/quad laser combo might be better, but for now I think heavy/rapid-fires is a good combo.

Ridickilis's Avatar


Ridickilis
12.09.2013 , 12:43 PM | #3
I use the dual blasters instead of the ion cannon myself.

I also bought the proton torpedo's and the reduction on the missile lock for them, because they have longer range, but I've since switched back to concussion now that I have a few more upgrades on them. They seem to hit much harder than the protons and the strike fighters seem best in close quarters so range isn't 'usually' an issue.

Other than that I pretty much powered up whatever else it came with stock. It seemed good enough to me.

Vandicus's Avatar


Vandicus
12.09.2013 , 12:43 PM | #4
Quote: Originally Posted by Itkovian View Post
Right now, I am thinking that Heavy Laser/Rapid Fires is actually a good build. The Star Guard can therefore load powerful long range firepower, while still have something very useful for knife-fighting.
That's actually the same thing I use on my Rycer.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

needalight's Avatar


needalight
12.09.2013 , 12:57 PM | #5
Quote: Originally Posted by Itkovian View Post
Right now, I am thinking that Heavy Laser/Rapid Fires is actually a good build. The Star Guard can therefore load powerful long range firepower, while still have something very useful for knife-fighting.

When bombers come around, and perhaps for gunship hunting, the ion-cannon/quad laser combo might be better, but for now I think heavy/rapid-fires is a good combo.
I'm glad you said that because I'm actually really on the fence over using Heavy vs Ion. Both are sitting at rank 2 upgrades in their respective tree and I can't decide which one to proceed with.
Captain Needalight Indicafire
Gunslinger Sharpshooter (37/9/0)

<East Indica Company>
Hokey religions and ancient weapons are no match for a good blaster at your side, kid.

Luneward's Avatar


Luneward
12.09.2013 , 01:18 PM | #6
I think the question is more whether you want to be a rounded heavy assault platform or a utility support. The Ion cannons are best used for stopping opponents from getting away and fighting back. Solo I would probably go with the heavy lasers, group play with the ion guns. Or build a missle centric concept and use the ion guns to keep opponents from breaking locks.
Steelwind / Kaillen * The Ebon Hawk

Ridickilis's Avatar


Ridickilis
12.09.2013 , 01:21 PM | #7
Quote: Originally Posted by Luneward View Post
I think the question is more whether you want to be a rounded heavy assault platform or a utility support. The Ion cannons are best used for stopping opponents from getting away and fighting back. Solo I would probably go with the heavy lasers, group play with the ion guns. Or build a missle centric concept and use the ion guns to keep opponents from breaking locks.
Hmm I better go double check the ion guns again, I had mistakenly thought they were just for taking out shields, I didn't know they also disabled ships.

Iwipe's Avatar


Iwipe
12.09.2013 , 01:31 PM | #8
Heavy lasers are pretty useful I find due to the extended range and they are one of the two lasers cannons you can get that has 18% shield piercing on the final tier of upgrades. This makes them one of the deadliest laser cannons once you get the final tier of upgrades.

Serrit's Avatar


Serrit
12.09.2013 , 01:37 PM | #9
Quote: Originally Posted by Ridickilis View Post
Hmm I better go double check the ion guns again, I had mistakenly thought they were just for taking out shields, I didn't know they also disabled ships.
I think they do some additional damage to enemy power systems (enhanced further with the tier 4 and 5 upgrades), so while not fully disabling (i.e. stunning) them, it'll reduce their damage output and boost capability.

My personal fave Strike loadout at the moment is: Ion, Heavy Laser, Cluster Rockets, Bi-directional Shield, Retro-boosters.
The quick lock-on of the Cluster is great for panicking enemies, and can be acquiring while I'm stripping their shields with the Ion. Once the shields are down, unleash the Cluster, switch to Heavy Laser (for range) as they try to speed away. (Heavy Laser also means at least I've got some kind of mid-range capability as well, in the 5-6K distance).

Bi-directional shields are great when I remember to use them correctly. Switch them to forward-mode when assaulting a satellite head on to easily be able to strip 2 turrets down with minimal damage sustained, then boost away and take advantage of the 3 sec recharge delay, to quickly come back fully topped up again. (I've gone for regen speed energy module to get me back to full more quickly). They come in handy when getting a tail as well - switch to rear mode while waiting for an engine cooldown or whatever, then disengage. Or better yet use retro's to get behind them and start blasting away (don't forget to switch shield back to both sides though!).

Galtin's Avatar


Galtin
12.09.2013 , 01:37 PM | #10
Quote: Originally Posted by Luneward View Post
I think the question is more whether you want to be a rounded heavy assault platform or a utility support. The Ion cannons are best used for stopping opponents from getting away and fighting back.
I thought the main purpose of ion cannons was to strip away your opponent's shields then you switch over to one of the other primary weapons to do hull damage. What do you mean by using them to stop opponents from getting away and fighting back?