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Problems with controls... again...

STAR WARS: The Old Republic > English > Galactic Starfighter
Problems with controls... again...

ODST-Parker's Avatar


ODST-Parker
12.08.2013 , 10:20 PM | #1
I am sick and tired of these controls used in Galactic Starfighter. The use of the mouse for steering the direction of the ship makes no sense at all. It might work if the mouse wasn't able to go beyond the outside of the firing ring. The simple fact that a gun (even a Star Wars blaster) cannot possibly fire sideways, up, or down. They are fixed attachments, and making them anything else is just complicating things.

I really wish they would allow us to keep the targeting reticule in the center of the screen and use the arrow keys or WASD keys to control direction. Like Rogue Squadron, or X-wing Alliance, or any other flight simulator with any sensible controls! I personally can move much faster on the WASD keys than I ever could using a mouse. Without that, I'm slamming into so many walls because I'm trying to focus on changing direction AND creating a stable firing position on enemies, constantly trying to put my mouse back in the center of the screen to avoid turning way beyond where I meant to go. It's infuriating when I'm right on someone's tail, lining up a shot, targeting with missiles, and then they do a hard turn to catch up with me, which leads to a infinite cycle of turning around each other until we both end up flying head on at each other, firing only a few shots (you're lucky if a couple of them hit) because you only barely managed to get the mouse back in the firing arc, and then repeating the cycle until one of you ends up finally killing the other or gets killed by someone else who is watching the whole mess.

All I'm asking for is the consideration of a second set of controls for people like me, who have been playing flight sims since they started playing video games, who only want the standard WASD or arrow key direction control, with a fixed firing point. Thank you...

I should mention that I absolutely love the idea that this game had a starflighter flight simulator added to it. Everything about it, except the controls, is great! I can't wait to try out the other ships, like the gunship.
Major Kavikk, Havoc Squad
Agent Sicon, Imperial Intelligence
Referral Code: http://www.swtor.com/r/zVSFgv

Hambunctious's Avatar


Hambunctious
12.08.2013 , 10:21 PM | #2
That's what many are saying, and I agree with all of you.

Kombatikon's Avatar


Kombatikon
12.08.2013 , 10:26 PM | #3
once again it isnt a flight sim thank you come again

ODST-Parker's Avatar


ODST-Parker
12.08.2013 , 10:27 PM | #4
Quote: Originally Posted by Hambunctious View Post
That's what many are saying, and I agree with all of you.
I'm glad I'm not the only one. It seems that everyone is fine with the current setup, and then I actually play the game and people are stumbling around like an idiot running into walls like me...
Major Kavikk, Havoc Squad
Agent Sicon, Imperial Intelligence
Referral Code: http://www.swtor.com/r/zVSFgv

ODST-Parker's Avatar


ODST-Parker
12.08.2013 , 10:29 PM | #5
Quote: Originally Posted by Kombatikon View Post
once again it isnt a flight sim thank you come again
It's a game type about starfighters flying around in space... It's a flight simulator, it's a game genre...
Major Kavikk, Havoc Squad
Agent Sicon, Imperial Intelligence
Referral Code: http://www.swtor.com/r/zVSFgv

Zoom_VI's Avatar


Zoom_VI
12.08.2013 , 10:41 PM | #6
Quote: Originally Posted by ODST-Parker View Post
It's a game type about starfighters flying around in space... It's a flight simulator, it's a game genre...
and how does that make WSAD "sensible" and the current scheme unsensible? Sounds like you got used to another game's controls and are having a hard time adjusting. Change is hard.
Crinn

Sanity is for the weak minded.

Mallorik's Avatar


Mallorik
12.08.2013 , 10:48 PM | #7
Im getting so used to the controls I don't know how well id do with stick control, would probably take me awhile to get used to it. But I still think its stupid to alienate most of the people who like the type of game youre making by not letting them use the controllers they like, that were made for that type of game.

Vandicus's Avatar


Vandicus
12.08.2013 , 10:49 PM | #8
Quote: Originally Posted by ODST-Parker View Post
The simple fact that a gun (even a Star Wars blaster) cannot possibly fire sideways, up, or down. They are fixed attachments, and making them anything else is just complicating things.
A-wings used rotatable guns.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

Hambunctious's Avatar


Hambunctious
12.08.2013 , 10:57 PM | #9
Quote: Originally Posted by Vandicus View Post
A-wings used rotatable guns.
and X-wings, but not the way they're used here. Both of those ships were supposed to be the most advanced fighters ever until the E-Wing, and the movement was very slight, and it allowed them to have the blasters converge on a point. Not shoot off at the large angles as it appears in this game.

Vandicus's Avatar


Vandicus
12.08.2013 , 11:08 PM | #10
IIRC A-wings had 60 degrees of rotation. The firing arcs in the game aren't that large.
Darasuum kote ner vode!
Darasuum kote Mando'ade!