Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Class Changes: Virulence Sniper/ Dirty Fighting Gunslinger

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
Class Changes: Virulence Sniper/ Dirty Fighting Gunslinger
First BioWare Post First BioWare Post

Izisvi's Avatar


Izisvi
06.26.2017 , 01:03 AM | #101
Quote: Originally Posted by Toraak View Post
This is my guess as well, also, take into account however you may use Takedown every time it procs now (since your poison damage is reduced so much from Lethal shot, and the proc'ed takedown costs 3 less energy now, so not as much of an energy issue to use it.) so that could increase your damage as well, and if you skipped using SoS at all in the past, you may use that more. So basically I agree it'll probably be more like 300-500 dps drop, but we may need to slightly alter our rotations to do it. They are going under the belief that they will stay with the same rotation. (I am not).
You are correct that the rotation will change. Takedown and series of shots will now see increased usage. The issue is that using them is ALSO a DPS loss. It's a little less obvious to calculate the loss of the rotation change since we can't appropriately mirror the new rotation on live. But it will be a serious loss because in addition to core abilities being nerfed, we are also being pushed into a lower dps rotation. But you can't really say outright the different rotation will negate some of the calculated loss. No the calculated 8-9% loss with current rotation is not 100% accurate. But we don't know how significant a loss the new rotation is either so it's difficult to find the middle ground. (Another reason this really should have been put on PTS)


However the new rotation poses other oddities. energy management will be smoother with takedown cost reduction accounting for the weakening blast increase and series of shots being energy efficient. This is also removing some of the difficulty factor of the rotation and reducing the reward for accurately being aggressive with lethal shot use. Which also removes our ability to squeeze out a bit more damage to meet an important check, at the expense of energy. Moving farther away from that already puzzling title of Quasi-sustained.

So the nerfs are more than just a simple dps reduction. The skill requirement is coming down and the reward for playing at a high skill level coming down with it.

Revanchist Tru'missiles
<Death and Taxes> Prophecy of the Five

mmmbuddah's Avatar


mmmbuddah
06.26.2017 , 05:19 AM | #102
Quote: Originally Posted by Equeliber View Post
It seems that more than a half of posters here (especially the most vocal ones that scream that Viru is dead) don't even understand HOW CULL WORKS.

The 25% reduction affects ONLY WHITE weapon damage of Cull. DoT damage stays the same! Cull makes the DoTs do damage but they are separate abilities! Look at any parse, search for Cull line and THAT will be 25% weaker. Top. 2 and 3 damage cobtributors stay literally the same...

Jesus, overreacting so hard. Viru clearly is overperforming. These changes will only make it more challenging which is a good thing. 2-Cull rotation should have been forgotten long ago anyway.
How in any way shape or form is virulence overperforming!?
Jade D.
That Republic Trans Girl You Love

Equeliber's Avatar


Equeliber
06.26.2017 , 05:31 AM | #103
Quote: Originally Posted by mmmbuddah View Post
How in any way shape or form is virulence overperforming!?
Do you really not see?

Check http://parsely.io/parser/stats - virulence is always on top or in top5. Check steady 2.5mil parses - plenty of virulence snipers on first page. But according to Bioware they are quasi-sustained (I would call them just sustain) and shouldn't be on top.

Ask yourself a question - is there a fight where you don't want a virulence sniper? You can clear most of the content with 3-4 snipers and you can't do it with 3-4 of most other classes.

To me nerfs seem reasonable but might need adjustments, of course. Leaving them in the current state is definitely not a good choice.
Ael Veela, Sith Marauder Klorea, Sith Sorcerer Cinthie, Sith Assassin Lora Leigh, Sniper Darth Malgus

Leonez's Avatar


Leonez
06.26.2017 , 05:34 AM | #104
1 1 - 10,754 +/- 322 +7.64% Lethality Operative Ruffian Scoundrel
2 2 - 10,467 +/- 161 +4.77% Virulence Sniper Dirty Fighting Gunslinger
3 3 - 10,441 +/- 270 +4.51% Engineering Sniper Saboteur Gunslinger
4 4 - 10,432 +/- 414 +4.42% Innovative Ordnance Mercenary Assault Specialist Commando
5 5 - 10,336 +/- 284 +3.46% Annihilation Marauder Watchman Sentinel
6 6 - 10,157 +/- 526 +1.67% Concealment Operative Scrapper Scoundrel
7 7 - 10,157 +/- 582 +1.67% Deception Assassin Infiltration Shadow
8 8 - 10,150 +/- 299 +1.6% Carnage Marauder Combat Sentinel
9 9 - 10,054 +/- 516 +0.64% Arsenal Mercenary Gunnery Commando
10 10 - 10,027 +/- 372 +0.36% Vengeance Juggernaut Vigilance Guardian
11 15 4 9,857 +/- 488 -1.34% Rage Juggernaut Focus Guardian
12 8 4 9,828 +/- 351 -1.63% Fury Marauder Concentration Sentinel
13 12 1 9,679 +/- 505 -3.12% Advanced Prototype Powertech Tactics Vanguard
14 13 1 9,640 +/- 346 -3.51% Hatred Assassin Serenity Shadow
15 14 1 9,556 +/- 383 -4.35% Pyrotech Powertech Plasmatech Vanguard
16 16 - 9,520 +/- 268 -4.71% Madness Sorcerer Balance Sage
17 17 - 9,448 +/- 461 -5.43% Marksmanship Sniper Sharpshooter Gunslinger
18 18 - 9,327 +/- 304 -6.64% Lightning Sorcerer Telekinetics Sage


Melee Sustained Damage Dealers (up to +5% of target DPS)

Annihilation Marauder / Watchman Sentinel
Hatred Assassin / Serenity Shadow
Lethality Operative / Ruffian Scoundrel
Pyrotech Powertech / Plasmatech Vanguard
Vengeance Juggernaut / Vigilance Guardian
Melee Quasi-Burst Damage Dealer (up to +2.5% of target DPS)

Fury Marauder / Concentration Sentinel
Melee Burst/Ranged Sustained Damage Dealers (at the target DPS)

Advanced Prototype Powertech / Tactics Vanguard
Carnage Marauder / Combat Sentinel
Concealment Operative / Scrapper Scoundrel
Deception Assassin / Infiltration Shadow
Engineering Sniper / Saboteur Gunslinger
Innovative Ordnance Mercenary / Assault Specialist Commando
Madness Sorcerer / Balance Sage
Rage Juggernaut / Focus Guardian
Ranged Quasi-Sustained Damage Dealer (down to -2.5% of target DPS)

Virulence Sniper / Dirty Fighting Gunslinger
Ranged Burst Damage Dealers (down to -5% of target DPS)

Arsenal Mercenary / Gunnery Command
Lightning Sorcerer / Telekinetics Sage
Marksmanship Sniper / Sharpshooter Gunslinger

u see the difrence? its overperforming by alot.

Leonez's Avatar


Leonez
06.26.2017 , 05:51 AM | #105
in general alot of range specs overperforming and Melee underperforming.
Virulence Sniper Dirty Fighting Gunslinger is op
Engineering Sniper Saboteur Gunslinger is op
Innovative Ordnance Mercenary Assault Specialist Commando is op
Arsenal Mercenary Gunnery Commando is op
Vengeance Juggernaut Vigilance Guardian is underperforming
Fury Marauder Concentration Sentinel is underperforming
Hatred Assassin Serenity Shadow is underperforming
Pyrotech Powertech Plasmatech Vanguard is underperforming

if thay realy meen it and thay balance this out we are going to have a mutch better game after that.

Burgdawg's Avatar


Burgdawg
06.26.2017 , 07:35 AM | #106
Quote: Originally Posted by Leonez View Post
in general alot of range specs overperforming and Melee underperforming.
Virulence Sniper Dirty Fighting Gunslinger is op
Engineering Sniper Saboteur Gunslinger is op
Innovative Ordnance Mercenary Assault Specialist Commando is op
Arsenal Mercenary Gunnery Commando is op
Vengeance Juggernaut Vigilance Guardian is underperforming
Fury Marauder Concentration Sentinel is underperforming
Hatred Assassin Serenity Shadow is underperforming
Pyrotech Powertech Plasmatech Vanguard is underperforming

if thay realy meen it and thay balance this out we are going to have a mutch better game after that.
Are these numbers from a boss fight or just on dummies? Melee should always parse under range in boss fights because they can't dps from 30m out. Dot specs should always parse above non-dot specs because they can deal damage while kiting/moving for different phases of the fight ect. HOWEVER if you rob dirty fighting of it's main burst ability it can't do **** in PvP; our dots can be cleansed and slow sustained damage can be healed through. You can't kill enemy teams w/o killing healers and you can't kill healers w/o well timed stun/burst.

If they want to nerf our damage nerf the dot damage a bit, don't rape our main burst ability.
Mace Windu: "I'm a prophet. I can see the future..." Thug: "Sure you can. What do you see?" Mace Windu: "You. Bleeding." ―Mace Windu and a very unfortunate thug

Equeliber's Avatar


Equeliber
06.26.2017 , 07:41 AM | #107
Quote: Originally Posted by Burgdawg View Post
our dots can be cleansed
Excuse me?

If you mean by DCDs, then it's just a handful of classes that have even some way at all of doing it and only sin has a low cd on it.
Ael Veela, Sith Marauder Klorea, Sith Sorcerer Cinthie, Sith Assassin Lora Leigh, Sniper Darth Malgus

XhrisShan's Avatar


XhrisShan
06.26.2017 , 07:46 AM | #108
Quote: Originally Posted by Equeliber View Post
Excuse me?

If you mean by DCDs, then it's just a handful of classes that have even some way at all of doing it and only sin has a low cd on it.
No, s/he means by cleanses, you know, that thing that all heal-capable classes have, and whose CD is 12sec.

Gyronamics's Avatar


Gyronamics
06.26.2017 , 08:11 AM | #109
Quote: Originally Posted by XhrisShan View Post
No, s/he means by cleanses, you know, that thing that all heal-capable classes have, and whose CD is 12sec.
Cleanses which have been disabled vs PLAYER DOTS for years now?

Those cleanses?
Hotwired

Niman, Tomb of Freedon Nadd, The Red Eclipse, Darth Malgus

The Immortals, The Lumberjacks, Nano, Not Good Enough, Disciples of Babylon, Salt Miners

XhrisShan's Avatar


XhrisShan
06.26.2017 , 08:20 AM | #110
Quote: Originally Posted by Gyronamics View Post
Cleanses which have been disabled vs PLAYER DOTS for years now?

Those cleanses?
Wait, really? I could have sworn I cleansed some guy's DoTs on me in that Voidstar match the other day.
Oh well, I guess I was just being an idiot then. Never mind.