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Can someone explain something for me?


Zones

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In the big thread Stephen Reid made the statement:

First, Early Game Access and launch is not supposed to be a stress test.

 

Why then was it followed by:

Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

 

 

I'm at a loss here =/

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