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3.0 Boss DPS Leaderboards


kiwiAceKuwait

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Introduction:

 

 

3.0 has been here for several weeks now, people have had time to learn the mechanics. I personally am interested in what people are parsing on live bosses now, so I thought I'd create this leader-board for you all. I'd like to note, I do NOT codon number padding or the likes.

 

 

Rules:

 

 

1. To qualify, you must down a boss from either Ravagers or Temple of Sacrifice SM (Hard mode to come when I update the sheet). You must be alive at the end of the encounter.

2. Upload your combat log to Parsley and share the link in your post or post a screenshot of parsec/star parse with the dead boss in the background. Do not crop your parse or just highlight burst phases.

Post your DPS and your time in combat.

3. Naturally, since this is a live boss parse, all offensives are permitted.

4. Top 15 parses for each boss in each mode will be kept, that is all

5. NO dummy parses

 

 

Format:

 

 

Name <Guild>

Spec & Class

Boss killed

TTK: 5:00 , DPS: 2100

 

 

DPS Calculation:

 

 

Unlike dummy parses, we can not keep a medium of how well you did by normalizing the damage and using time to kill, therefore I will just go of the torparse DPS. Sorry for anyone that feels cheated by this

 

Edited by kiwiAceKuwait
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I actually wanted to start this but didn't have the time :). ill get this party started tho

 

Seemirhage < Organized Chaos >

Commando- Assault Spec

Boss= Sparky

since your just going by what Torparse says

DPS 4134.90

http://torparse.com/view.php?tid=c313af6a9b6a11e4bf7d002590d9d1b8

 

 

One Question how are you going to make sure which boss its for because without combat logs ( which are not operational on torparse yet )

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I actually wanted to start this but didn't have the time :). ill get this party started tho

One Question how are you going to make sure which boss its for because without combat logs ( which are not operational on torparse yet )

 

For now I will take it on blind faith, but when the logs become available I will go back and check everyones.

I do have a lot of faith in you guys not to try and cheat the system, but we shall see

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If people would prefer to use Starparse/parsec with screenshots (must have kill in background type thing). Then I am happy to change submission rules to suite community. Torparse would be nice (if working fully), but they do seem very slow atm...

 

I just have my combat log on torparse filled with stuff, and there's no way for me to verify which one was actually the boss kill. That's why I'm suggesting it. Also, I read the rules about cropping a parse, how exactly do you mean? Because, for example, after you kill Bulo, sometimes there will still be pirates up, and you could just sweeping gunfire them down and watch the parse skyrocket. I don't want to see parses like this lol.

 

This could just be temporary, just an alternative until Torparse develops a little bit more.

 

Edit: Doing this is actually more annoying than I thought. Niether one tells you when specifically when a boss dies unless you exit combat or deal the killing blow to said boss. So we could see some inflated/deflated parses using these two unfortunately.

Edited by Camelpockets
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Edit: Doing this is actually more annoying than I thought. Niether one tells you when specifically when a boss dies unless you exit combat or deal the killing blow to said boss. So we could see some inflated/deflated parses using these two unfortunately.

 

Unfortunately you have outlined the entire problem with doing parses on bosses in general. When Torparse finally updates to log view we can identify these parses, but there isn't much we can do to correct for those cases. It is just something we will have to deal with for fights with adds.

 

Until Torparse updates, I will accept both torparse logs, and screenshots that include the kill, and will update my rules accordingly.

 

Also, I read the rules about cropping a parse, how exactly do you mean?

 

This is basically to stop burst specs from changing their log so they are only in combat for a short amount of time to do massive burst. While this will be obvious by the time in combat, I just copied some of the rules from the Dummy leaderboard posts without really explaining them. Sorry for any confusion :rak_01:

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It depends on the situation. Say if adds were still up after Malaphar dies, and you wanted to see the DPS you were pulling while Malphy was still alive, you would crop it so that it would end at his death. Parsec goes until the end of the fight, regardless of when the bosses die. So the two results will be different.
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Star parse gives higher parse numbers in actual boss fights i think it auto edits out the dead parts of the parse.

 

I don't think it does that. It shows the downtime where you are DPSing, yes, but it doesn't just not include the time you aren't doing anything.

 

Ok so this is what I did: For those fights that either A) The DPS was not significant enough to crop (Only one that was affected was Malphy, by about 9 DPS), or B) I couldn't find proof of said boss dying, I did not crop. Those that have proof have been cropped to remove any fluctuations. Some parses would be higher *cough* Bulo *cough* if I didn't, and others would be lower.

 

And just one thing: I was looking at the columns, they seem to change after sparky. They go "DPS" then "Date Cleared" for sparky then switch to "TTK" then "DPS" for the rest of the bosses. Just letting you know :)

 

Spacepope <Don't Worry Bout It>

Saboteur Gunslinger

HM Bulo

4382 DPS

http://i.imgur.com/GWwlU3G.png

 

Sabo

HM Malphy

5439 DPS

http://i.imgur.com/OMmVPJj.png

 

Sabo

HM Sparky

4299 DPS

http://i.imgur.com/Bsu0hDY.png

 

Dirty Fighting

HM Sword Squad

3660 DPS

http://i.imgur.com/nz9ICR6.png

 

Sharpshooter

HM Torque

4302 DPS

http://i.imgur.com/Wu5Xuor.png

Edited by Camelpockets
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Ok so this is what I did: For those fights that either A) The DPS was not significant enough to crop (Only one that was affected was Malphy, by about 9 DPS), or B) I couldn't find proof of said boss dying, I did not crop. Those that have proof have been cropped to remove any fluctuations. Some parses would be higher *cough* Bulo *cough* if I didn't, and others would be lower.

 

While I do understand where you are coming from. The biggest issue, is without understanding the language in which the combat logs are written in, people that use parsec and/or upload to torparse won't be able to do this. I understand that RNG can then unbalance the parses, but we have to have a uniform system for dealing with the unbalance, and having those of you that use star parse crop your parses, and everyone else not, leads to problems...

 

If you can suggest a way of dealing with the differences in the parses, that doesn't involve forcing everyone to use star parse, then by all means let me know.

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While I do understand where you are coming from. The biggest issue, is without understanding the language in which the combat logs are written in, people that use parsec and/or upload to torparse won't be able to do this. I understand that RNG can then unbalance the parses, but we have to have a uniform system for dealing with the unbalance, and having those of you that use star parse crop your parses, and everyone else not, leads to problems...

 

If you can suggest a way of dealing with the differences in the parses, that doesn't involve forcing everyone to use star parse, then by all means let me know.

 

I see where you're coming from, but the cropping of the parses doesn't always actually add onto DPS, but I guess I'm bringing us towards the wrong direction here. As far as a temporary solution goes, I'll just not crop my parses (except for Bulo. I would be changing that from a 4.3 to a 5.1 because I had to kill some pirates :D) I don't really see any alternatives here, unless we get everyone that participates here to use Star Parse until Torparse is fully operational.

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Following what camels did

 

Sycaro <Dark Hunters>

Virulence Sniper

HM Sparky

4376 DPS

http://imgur.com/EYA0uUS

 

Virulence Sniper

HM Bulo

4235 DPS

http://imgur.com/aILVTHq

 

Could've sworn I had a better malaphar parse but can't seem to find it ._.

Virulence Sniper

HM Malaphar

5318 DPS

http://imgur.com/Bk41RTR

 

Couldn't find the death of sparky for some reason o.o

and camels pls teach me engineering.

Edited by AbashedDuk
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Following what camels did

 

Sycaro <Dark Hunters>

Virulence Sniper

HM Sparky

4376 DPS

http://imgur.com/EYA0uUS

 

Virulence Sniper

HM Bulo

4235 DPS

http://imgur.com/aILVTHq

 

Could've sworn I had a better malaphar parse but can't seem to find it ._.

Virulence Sniper

HM Malaphar

5318 DPS

http://imgur.com/Bk41RTR

 

Couldn't find the death of sparky for some reason o.o

and camels pls teach me engineering.

 

Use Plasma Probe on cooldown.

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Sera-fina <Force of Light>

Engineering Sniper

Malaphar 16man SM

TTK: 1:56 DPS: 4410

 

http://assets.enjin.com/wall_embed_images/pic_full/1421808737_Malaphar.PNG

 

I know this is pretty low compared to the HMs that have been posted, but thought I'd share my 186 geared sniper, who still rocks mostly 156 augs

Edited by kiwiAceKuwait
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Sera-fina <Force of Light>

Engineering Sniper

Malaphar 16man SM

TTK: 1:56 DPS: 4410

 

http://assets.enjin.com/wall_embed_images/pic_full/1421808737_Malaphar.PNG

 

I know this is pretty low compared to the HMs that have been posted, but thought I'd share my 186 geared sniper, who still rocks mostly 156 augs

 

Can't compare SM to HM when in SM you don't have to clear stacks. Meaning you can just sit there for the entire fight and pull like MUCH higher number then in HM

Edited by AbashedDuk
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Can't compare SM to HM when in SM you don't have to clear stacks. Meaning you can just sit there for the entire fight and pull like MUCH higher number then in HM

 

If people bothered reading my original post, it actually states that the original intention was for SM content until I updated the sheet. If people want to complain about their HMs being in the same boat atm, that's their fault for not reading clearly to begin with.

 

Also note, on the spreadsheet it distinguishes between 8 and 16man, so atm their is only my parse for the 16 man.

 

Edit: Also note, that if I limited it to exclusively Hard Mode, we would exclude a large portion of people who can't fit into prog teams due to their schedules, who may be interested in posting

Edited by kiwiAceKuwait
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If people bothered reading my original post, it actually states that the original intention was for SM content until I updated the sheet. If people want to complain about their HMs being in the same boat atm, that's their fault for not reading clearly to begin with.

 

Also note, on the spreadsheet it distinguishes between 8 and 16man, so atm their is only my parse for the 16 man.

 

Edit: Also note, that if I limited it to exclusively Hard Mode, we would exclude a large portion of people who can't fit into prog teams due to their schedules, who may be interested in posting

 

the whole point of the post was because you didn't need to tell us your gear as if you were trying to show off. I could care less if HM and SM are in the same category as long as its labeled "SM" or "HM"

Edit: and as you so clearly stated in your rules that Top 15 parses for each boss in each mode will be kept, yet I only see 1 parse for each boss

Edited by AbashedDuk
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Meaning you can just sit there for the entire fight and pull like MUCH higher number then in HM

 

If you are going to put emphasis on the MUCH higher part of a sentence, it implies you are complaining about the idea of comparing SM to HM. If you were trying to say you don't care about my gear, maybe you should have focused your post on gear...

But that's just my interpretation based on your word choice, as I had no other context besides what appeared to be a complaint about comparing SM to HM. Your entire post was about the mechanics of the fights, nothing more, so to me, it seemed like you were talking about the spreadsheet listing both SM and HM in the same category.

 

The note about gear is more for people to have an idea about what sort of gear I was in, and what numbers they might expect to see on the fight in SM in the basic gear.

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