Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Add variety and content. Stop the focus on gear

STAR WARS: The Old Republic > English > General Discussion
Add variety and content. Stop the focus on gear

Delani's Avatar


Delani
06.16.2019 , 05:36 AM | #41
Quote: Originally Posted by Severith View Post

People need elitism. They need goals, and they need those goals to be frustrating in order to be satisfying. Frustration is absolutely necessary for a good mmo.

You got a good one liner for that?
YES!!!!!! It also keeps the sub

KendraP's Avatar


KendraP
06.16.2019 , 07:40 AM | #42
Quote: Originally Posted by Delani View Post
YES!!!!!! It also keeps the sub
Well 5.10 came close to getting me to drop my sub for the first time in almost 7 years.

BoySaber's Avatar


BoySaber
06.16.2019 , 09:21 AM | #43
Gear should exist but not be focus. Character builds should be the builds, gears should just increase stats, gear should not be builds. Let us customize our characters through abilities. Bioware did amazing job with Mass Effect 3 multiplayer, and you don't need 4 action bars to play different builds, you just need 3 buttons. For Swtor I'd personally be ok with 1 action bar to have active abilities for every class (and 5 passive that don't need action bar), but that we can customize those abilities via character build, not via gear, like the utilities or the upgrades of an ability (like mass effect with branches).

Get rid of so many currencies and give us one that we can earn through playing the content, and we can use that one currency to buy gear from vendors. Don't make gear shells to be currency, don't make million more currencies don't complicate things. Galactic Command (Renow?) RNG loot boxes can stay as a "supplementary", a bonus way to earn stuff, open it to preferred at reduced speed progression.

Make races matter more than just cosmetics. There are few narrative that address that but its usually human and rest are aliens. At least you can give us some perks, passives and actives that add flavor to gameplay. Social skills are fun to use first 3 times but are just useless after that. We need something better than "animation and skin color" to separate races.

New Classes do not require new stories. Every Force and Gun class can have a third branch with its 3 disciplines, with a different play style, weapon, etc. So adding 1 advanced class to every base class would be a way to go, cheaper, does not require new ships and hangars or new story, and still gives us more variety to play. Creating a whole new base class with two advanced classes (and then mirror it for opposite faction) with a new origin stories and updating it through all expansions at this point is just a dream. BioWare locked themselves in the start with this design. All they can do is now make what they have better.

Create a feature that allows us to save/name and load builds/loadouts/quickbars/profiles the same/similar way we do with outfit designed.

Allow PvP to select what they want to play, just like PvE can (with some indicators which warzone is for example waiting for how many players to join)

Release a full expansion for every type of player, because you have them all. Don't do half baked like last time. That means content for every player type
Stories (coop friendly pls and to have difficulty options)
Companion interactions
New Planets
New Heroics and Dailies
New Flashpoints
New Operations
New Warzones
New Stronghold
New PvP GSF map
New content a PvE GSF? Maybe where we get to fly our class ships together with friends in a PvE space mission with GSF gameplay?
New races (I heard Nautolan is coming but what about Echani, Voss, Zeltron, Kel Dor, these should not be difficult to make, you have models you just play with colors).
New mounts that allow us to ride our friends with us too
Click here to get these rewards in SWTOR.

JediQuaker's Avatar


JediQuaker
06.16.2019 , 12:04 PM | #44
Quote: Originally Posted by Suzsi View Post
The Devs haven't answered any questions at all re: story for 6.0 not even on the forums. .
That would seem to indicate to me that the "gear" is done & dusted while they are still "focused" on other content.

Again, I would suggest it's the forum posters who are "focused" on gear and gearing.

My suggestion would be that you wait until September and see what happens, rather than spending any time now worrying about what "might" happen.
________________________________________________
Hold water, a sieve may not, but hold another sieve, it will..

Referral code - http://www.swtor.com/r/dZ8wSV

Delani's Avatar


Delani
06.16.2019 , 12:20 PM | #45
Quote: Originally Posted by BoySaber View Post
Gear should exist but not be focus. Character builds should be the builds, gears should just increase stats, gear should not be builds. Let us customize our characters through abilities. Bioware did amazing job with Mass Effect 3 multiplayer, and you don't need 4 action bars to play different builds, you just need 3 buttons. For Swtor I'd personally be ok with 1 action bar to have active abilities for every class (and 5 passive that don't need action bar), but that we can customize those abilities via character build, not via gear, like the utilities or the upgrades of an ability (like mass effect with branches).

Get rid of so many currencies and give us one that we can earn through playing the content, and we can use that one currency to buy gear from vendors. Don't make gear shells to be currency, don't make million more currencies don't complicate things. Galactic Command (Renow?) RNG loot boxes can stay as a "supplementary", a bonus way to earn stuff, open it to preferred at reduced speed progression.

Make races matter more than just cosmetics. There are few narrative that address that but its usually human and rest are aliens. At least you can give us some perks, passives and actives that add flavor to gameplay. Social skills are fun to use first 3 times but are just useless after that. We need something better than "animation and skin color" to separate races.

New Classes do not require new stories. Every Force and Gun class can have a third branch with its 3 disciplines, with a different play style, weapon, etc. So adding 1 advanced class to every base class would be a way to go, cheaper, does not require new ships and hangars or new story, and still gives us more variety to play. Creating a whole new base class with two advanced classes (and then mirror it for opposite faction) with a new origin stories and updating it through all expansions at this point is just a dream. BioWare locked themselves in the start with this design. All they can do is now make what they have better.

Create a feature that allows us to save/name and load builds/loadouts/quickbars/profiles the same/similar way we do with outfit designed.

Allow PvP to select what they want to play, just like PvE can (with some indicators which warzone is for example waiting for how many players to join)

Release a full expansion for every type of player, because you have them all. Don't do half baked like last time. That means content for every player type
Stories (coop friendly pls and to have difficulty options)
Companion interactions
New Planets
New Heroics and Dailies
New Flashpoints
New Operations
New Warzones
New Stronghold
New PvP GSF map
New content a PvE GSF? Maybe where we get to fly our class ships together with friends in a PvE space mission with GSF gameplay?
New races (I heard Nautolan is coming but what about Echani, Voss, Zeltron, Kel Dor, these should not be difficult to make, you have models you just play with colors).
New mounts that allow us to ride our friends with us too
Honestly I agree LOL

MingusPho's Avatar


MingusPho
06.16.2019 , 03:45 PM | #46
Quote: Originally Posted by cibacrome View Post
I think procedural dungeons would be awesome, but lets face it, can't even get decent fps in this game with shadows turned on, nobody left at Bioware seems to have a handle on how to deal with this miasma of an alpha release gaming engine from 2006 gone rogue (Hero)... and we're having a chat about procedural content? I want to laugh but I think imma just cry instead.
You're probably right lol. But until they explain exactly what their limitations are I'm going to keep demandin things from them befitting of the star wars ip. Anything with the star wars label should be at the forefront of innovation, quality, you know--hard to compete with lol. To me, swtor is kind of behind.

Elessara's Avatar


Elessara
06.16.2019 , 04:28 PM | #47
Quote: Originally Posted by Severith View Post
Look at WoW. The most frustraing times for WoW gearing was Vanilla and Burning Crusade. Guess which times saw the playerbase increase?

Vanilla and Burning Crusade.

Wrath of the Lich King saw slight player growth, and that was easier gearing, and from there every expansion it was easier and easier to gear and the player base dwindled and dwindled.

Now you have BFA, which has epic gear all over the place, literally given to you, there's no challenges, no community spirit, and people left it in droves.....and now everyone is talking WoW again, but not because of BFA, but because vanilla servers are opening up, and all that challenge and misery is drawing them back in.

People need elitism. They need goals, and they need those goals to be frustrating in order to be satisfying. Frustration is absolutely necessary for a good mmo.

You got a good one liner for that?

I like having goals in a game. I do not like to be frustrated. Making something too annoying is a good way to make me not bother or just leave entirely. If I happen to find the reward compelling enough to deal with the frustration, when I achieve said goal I don't find satisfaction or happiness in achieving it. I find relief that the annoyance is over and I'll never have to do it again.

As for your WoW example, correlation does not imply causation.
Personally, I only played WoW for a year and that was when Mists of Pandaria was released. I hated it and only played because my friends were playing. My dissatisfaction had nothing to do with the gear grind or lack thereof.

Also "frustration" is subjective. What some people find frustrating, others find enjoyable. What some people find challenging, others find easy.

KoriVash's Avatar


KoriVash
06.16.2019 , 06:46 PM | #48
I too would like a new class for each faction or even a brand new neutral faction. However I think it will never happen for so many reasons mentioned by some here in this thread and so many other threads. Which really don't need bringing up again as players will believe what they want to believe on the viability on new classes.

Delani's Avatar


Delani
06.16.2019 , 10:42 PM | #49
Quote: Originally Posted by KoriVash View Post
I too would like a new class for each faction or even a brand new neutral faction. However I think it will never happen for so many reasons mentioned by some here in this thread and so many other threads. Which really don't need bringing up again as players will believe what they want to believe on the viability on new classes.
New faction sould be dope but thats a LOT of work

Sarlegant's Avatar


Sarlegant
06.16.2019 , 11:51 PM | #50
So life without gear creep... what does that look like.

Raiders having a new raid on farm in less than a month, itís just mechanics. But, nothing to farm, raids die waiting for new content. Itís all story mode. You know, Call of Duty.