zImperium Posted June 7, 2013 Share Posted June 7, 2013 I don't get this Mechanic. With Snipers and Gunslingers able to stay in cover, and be able to be NOT knocked out of cover, they don't have to deal with any problems that the other 14 advanced classes have to deal with: interrupts. Seriously, Snipers need to be either interruptable, or all of their cooldown abilities need to be cut by 2-4 seconds. At the moment, a single sniper has so many cooldowns, it can take on two people alone without a healer. I simply cannot justify a single reason why Snipers and Gunslingers cannot be interrupted while in cover. Either that, or all people to jump to them. Let them keep their immunity to knockbacks, but, for balance's sake, remove that completely uninterruptable buff they get. Link to comment Share on other sites More sharing options...
itsmymillertime Posted June 7, 2013 Share Posted June 7, 2013 (edited) The can be knocked out of cover with your knockback (unless Entrench is active). Play the class before you complain. Edited June 7, 2013 by itsmymillertime Link to comment Share on other sites More sharing options...
JustinxDuff Posted June 7, 2013 Share Posted June 7, 2013 You are a sin so you should be able to take us down. Link to comment Share on other sites More sharing options...
BuzzingFridge Posted June 7, 2013 Share Posted June 7, 2013 (edited) Play the class before you complain. This. Edited June 7, 2013 by BuzzingFridge Link to comment Share on other sites More sharing options...
L-RANDLE Posted June 7, 2013 Share Posted June 7, 2013 You can also cc them when entrench is not active.... Good ones are good, and I pick apart the bad ones.... OP, you do know your AC has the tools to be a direct counter to them right? Oh and please L2P... Link to comment Share on other sites More sharing options...
cycao Posted June 7, 2013 Share Posted June 7, 2013 You are a sin so you should be able to take us down. Yeah unless you are balance/madness you should be fine. Deception has the burst and darkness has the rootbreaker with slightly less dps. Link to comment Share on other sites More sharing options...
funkiestj Posted June 7, 2013 Share Posted June 7, 2013 The can be knocked out of cover with your knockback (unless Entrench is active). Play the class before you complain. Seriously, this is the best way to learn how to counter a seemingly OP class. If opponents of a certain class frutrate you, roll one and the goods will quickly teach you all their weaknesses. Link to comment Share on other sites More sharing options...
L-RANDLE Posted June 7, 2013 Share Posted June 7, 2013 Seriously, this is the best way to learn how to counter a seemingly OP class. If opponents of a certain class frutrate you, roll one and the goods will quickly teach you all their weaknesses. That's how I learned how to pick them apart. Once I learned the signs, and moved my Target of Target bar to be more visible, I could soft counter alot, even as a hybrid guardian.... I am more than sure they appreciate eating there own orbital strike,ambush,TD,etc... I save it just for those moments..... Link to comment Share on other sites More sharing options...
Paulman Posted June 7, 2013 Share Posted June 7, 2013 This thread is funny because the sin's were all saying that gunslingers/snipers were the counter to their class in their thread. Link to comment Share on other sites More sharing options...
JustinxDuff Posted June 7, 2013 Share Posted June 7, 2013 This thread is funny because the sin's were all saying that gunslingers/snipers were the counter to their class in their thread. That's because they are stupid. Link to comment Share on other sites More sharing options...
cycao Posted June 7, 2013 Share Posted June 7, 2013 This thread is funny because the sin's were all saying that gunslingers/snipers were the counter to their class in their thread. Depends on what spec and who initiates combat first. Link to comment Share on other sites More sharing options...
Technohic Posted June 7, 2013 Share Posted June 7, 2013 Depends on what spec and who initiates combat first. Think this is true with any high burst class. It gets to be a DPS race and someone has a head start. There was a time when I thought sniper was getting a bit over the top, and I was maining a sniper; but then I play on my other toons and realize that everything has pretty much at least one build that is very good. That said; stupid or ignorance is hard countered by everything. Link to comment Share on other sites More sharing options...
islander Posted June 7, 2013 Share Posted June 7, 2013 You can also cc them when entrench is not active.... Good ones are good, and I pick apart the bad ones.... OP, you do know your AC has the tools to be a direct counter to them right? Oh and please L2P... Excellent summary Link to comment Share on other sites More sharing options...
cycao Posted June 7, 2013 Share Posted June 7, 2013 That said; stupid or ignorance is hard countered by everything. Found my new sig. Link to comment Share on other sites More sharing options...
Technohic Posted June 7, 2013 Share Posted June 7, 2013 Found my new sig. haha That makes me famous! Link to comment Share on other sites More sharing options...
cycao Posted June 7, 2013 Share Posted June 7, 2013 haha That makes me famous! Its one of the most true things I have ever seen on these forums so you earned it. Link to comment Share on other sites More sharing options...
Jayshames Posted June 7, 2013 Share Posted June 7, 2013 And the dailly "<QQ> NERF <CLASS> !!!!" thread winner is... Link to comment Share on other sites More sharing options...
platinumruggo Posted June 7, 2013 Share Posted June 7, 2013 The can be knocked out of cover with your knockback (unless Entrench is active). Play the class before you complain. They can be knocked out of entrench, it only works against CC's. My friend who plays a sniper constantly complains about how all entrench does is work against cc's and he's constantly knocked out of cover and then then cc'd lol. Link to comment Share on other sites More sharing options...
Crashedhardrive Posted June 7, 2013 Share Posted June 7, 2013 They can be knocked out of entrench, it only works against CC's. My friend who plays a sniper constantly complains about how all entrench does is work against cc's and he's constantly knocked out of cover and then then cc'd lol. I think your friend is wrong. When I try to knock them out of an entrench it does nothing. Link to comment Share on other sites More sharing options...
Ybini Posted June 7, 2013 Share Posted June 7, 2013 I don't get this Mechanic. With Snipers and Gunslingers able to stay in cover, and be able to be NOT knocked out of cover, they don't have to deal with any problems that the other 14 advanced classes have to deal with: interrupts. Seriously, Snipers need to be either interruptable, or all of their cooldown abilities need to be cut by 2-4 seconds. At the moment, a single sniper has so many cooldowns, it can take on two people alone without a healer. I simply cannot justify a single reason why Snipers and Gunslingers cannot be interrupted while in cover. Either that, or all people to jump to them. Let them keep their immunity to knockbacks, but, for balance's sake, remove that completely uninterruptable buff they get. Seismic grenade, everyone who is decent has one. Thats pretty much it. Which makes cover kind of pointless really. It'd be like giving me a grenade to kick sages out of force barrier or make unstoppable stop working on tanks. I deal with it though. Link to comment Share on other sites More sharing options...
Fouronezero Posted June 7, 2013 Share Posted June 7, 2013 I think your friend is wrong. When I try to knock them out of an entrench it does nothing. ^ This Entrench - Entrenches you into cover, becoming immune to all controlling effects. Only usable in cover. Ends prematurely if cover is exited. Lasts 20 seconds. Key words ALL controlling effects which is knockbacks, push, pull, stuns, etc Link to comment Share on other sites More sharing options...
skarlson Posted June 7, 2013 Share Posted June 7, 2013 Yep. Apparently it's ok for one turret class to function as a turret but not the other *read sorc/sage*. The logic of Biofail is beyond amazing honestly. Link to comment Share on other sites More sharing options...
cycao Posted June 7, 2013 Share Posted June 7, 2013 Yep. Apparently it's ok for one turret class to function as a turret but not the other *read sorc/sage*. The logic of Biofail is beyond amazing honestly. Don't forget mercs. And you make it sound like they suck which they don't, they are totally rank viable as dps and heals. Link to comment Share on other sites More sharing options...
Paulman Posted June 7, 2013 Share Posted June 7, 2013 Yep. Apparently it's ok for one turret class to function as a turret but not the other *read sorc/sage*. The logic of Biofail is beyond amazing honestly. Honestly I wouldn't call GS/snipers a turret class anymore. They are more mobile than most really. Link to comment Share on other sites More sharing options...
skarlson Posted June 7, 2013 Share Posted June 7, 2013 Don't forget mercs. And you make it sound like they suck which they don't, they are totally rank viable as dps and heals. Viable and optimal are separate things. Link to comment Share on other sites More sharing options...
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