bluekieran Posted December 13, 2011 Share Posted December 13, 2011 Hi all, You can find my Crew Skills Compendium here: http://sithwarrior.com/forums/Thread-Crew-Skills-Compendium You'll also find theorycrafting discussion and detailed class/spec guides on the sithwarrior.com forums, as well as the Operation Composition Tool to make sure you've got all the buffs you need. Link to comment Share on other sites More sharing options...
Kesitah Posted December 13, 2011 Share Posted December 13, 2011 Hi all, You can find my Crew Skills Compendium here: http://sithwarrior.com/forums/Thread-Crew-Skills-Compendium The splitup of the Boni sounds weird for me. For example the obvious choice for a Jedi Consular/Inquisitor would be Artifice or Synthweaving. Related to those: Artifice: Consular: Bonus on Archaeology Inquisitor: Bonus on Archaeology, Artifice and Treasurehunting Also the Armstech Bonus on a companion for the Consular seems a bit pointless for me. Would be better fitting to give an Artifice Bonus (I doubt many Consular's will choose Armstech). Link to comment Share on other sites More sharing options...
wooookie Posted December 13, 2011 Share Posted December 13, 2011 This got lost on me. In beta I played a maurader, once I got on the ship I saw all of these options for crew skills and only really sent my companion off to do some things. Thanks for the guide here. I'll be using this as soon as I can get in game! Link to comment Share on other sites More sharing options...
bluekieran Posted December 14, 2011 Author Share Posted December 14, 2011 The splitup of the Boni sounds weird for me. For example the obvious choice for a Jedi Consular/Inquisitor would be Artifice or Synthweaving. Related to those: Artifice: Consular: Bonus on Archaeology Inquisitor: Bonus on Archaeology, Artifice and Treasurehunting Also the Armstech Bonus on a companion for the Consular seems a bit pointless for me. Would be better fitting to give an Artifice Bonus (I doubt many Consular's will choose Armstech). Yeah, it would be well worth checking whether those bonuses have been changed for launch - I think they were based on what the different crew skills did in a much older build. Link to comment Share on other sites More sharing options...
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