NooBiNAcTioN Posted August 21, 2019 Share Posted August 21, 2019 (edited) I have been doing some testing and I believe the alac cap for GCD being 1.3 seconds has been changed from 15,40% to 15,30%. Can you confirm? Edited August 21, 2019 by NooBiNAcTioN Link to comment Share on other sites More sharing options...
DzastinBiberi Posted August 21, 2019 Share Posted August 21, 2019 Alacrity levels have been changed. Link to comment Share on other sites More sharing options...
dipstik Posted August 21, 2019 Share Posted August 21, 2019 (edited) alacrity reduces cast times as cast_time=original_cast_time/(1+alacrity_percent*100) to find when 1.5 becomes 1.3 we solve the following equations: 1.5/(1+x)=1.3 which gives x=.153846, which is 15.38 % the equations from 1.5 PTS are here: http://www.swtor.com/community/showthread.php?t=966583 using the equation for alacrity we get percent rating = cap* ( 1 - ( 1 - ( 1 / cap) )^( (rating/75 ) / divisor) ) 15.38 = 30*( 1 - ( 1 - ( 1 / 30) )^( (rating/75 ) / 2.015) ) solving for rating gives 3204. Edited August 21, 2019 by dipstik Link to comment Share on other sites More sharing options...
olagatonjedi Posted August 21, 2019 Share Posted August 21, 2019 (edited) I have been doing some testing and I believe the alac cap for GCD being 1.3 seconds has been changed from 15,40% to 15,30%. Can you confirm? It was 15.384615% and still remains 15.384615%. The only noted change is the amount of alacrity needed to reach 15.38% (currently 1857, soon to be 3206). However I havent seen confirmation that GCD is only affected at 1.4 vs 1.3, or if you could potentially go between them and have a GCD of 1.31-1.39. Edited August 21, 2019 by olagatonjedi Link to comment Share on other sites More sharing options...
dipstik Posted August 21, 2019 Share Posted August 21, 2019 It was 15.384615% and still remains 15.384615%. The only noted change is the amount of alacrity needed to reach 15.38% (currently 1857, soon to be 3206). However I havent seen confirmation that GCD is only affected at 1.4 vs 1.3, or if you could potentially go between them and have a GCD of 1.31-1.39. i honestly havent seen compelling evidence of this on live either... what i would like to see if someone using only their auto attack, 10 parses with no alacrity, 10 parses with 1.45 gcd, 10 with 1.4 gcd. then we compare apm and total number of auto attacks in a 5 minute span and see if there is statistically significant difference. Link to comment Share on other sites More sharing options...
olagatonjedi Posted August 21, 2019 Share Posted August 21, 2019 i honestly havent seen compelling evidence of this on live either... what i would like to see if someone using only their auto attack, 10 parses with no alacrity, 10 parses with 1.45 gcd, 10 with 1.4 gcd. then we compare apm and total number of auto attacks in a 5 minute span and see if there is statistically significant difference. There are plenty of these logs for the live version available on the web. Not so much for PTS logs though. Link to comment Share on other sites More sharing options...
ottffsse Posted August 22, 2019 Share Posted August 22, 2019 (edited) abilities that do dot damage over time as well as some channeled abilities that do damage every "interval" in the channel are not rounded to 1/10th intervals but are calculated with more steps. channeled abilities that do one hit after the channel are however rounded. so on say a marksman sniper, or any class that does not care about dot damage I would always be exactly at a 1/10th break point - either 1.4 or 1.3 gcd. on dot based classes the area of optimization is more gray. if I can get to 1.3 gcd without going under 40-41% crit chance I would go for it. Otherwise a traditional 2-1 crit to alacrity ratio (like 3000 crit/ 1500 alac) seems to get the best average results. Edited August 22, 2019 by ottffsse Link to comment Share on other sites More sharing options...
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