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The Rishi Class Missions


Kyrrant's Avatar


Kyrrant
04.19.2015 , 02:41 AM | #1
So, I've done 7/8 of the Rishi missions, and I've noticed something of a pattern to them: Instead of trying to expand on or further a story, they're mainly about trying to remind the player what their class... well, is really about after the slew of Class inspecific content.

While I'm ranking them below, I'd like to note something: These are my personal opinions on the missions. If you disagree, awesome! Speak your mind, I love seeing how others view the same thing, what they think of it and why and the like.

Oh, and in case it wasn't obvious: Spoilers below. For the record, I haven't played the Sith Warrior one, but I don't expect it to do very much, given what I've heard of it (and my general opinion about the Sith Warrior storyline...).

1: Jedi Knight.

Admittedly, this may be partly because it was the first of the missions I saw... but damn if it wasn't pitch perfect. No fighting, no killing, no conflict... its a brief meeting with Orgus Din, followed by you trying to make the lives of the citizens of Rishi better in mundane, but important ways. After all of the fighting and the killing (and a good, if too-late, call-back to your time as the Emperor's servant), it was seriously touching to see that, yes, sometimes all that's really needed is to help people out through mundane means, not killing.

Orgus Din went out like a boss, no question... but I'm glad that this is going to be the last we see of him, reminding his student of what's really important in life.

2: Jedi Consular.

There's two elements that work great with this. First, Kutri O'a is an absolutely wonderful character, the kind I hope gets more appearances. Beyond the simple Jedi attitude, he has a warmth and a personality about him that you wouldn't expect from a stereotypical Jedi. And his voice actor, and its so sad that he doesn't seem credited anywhere online, does a wonderful job to inject a minor character with life. Properly handled, he could be a great counterpart to Satele.

The other element is obvious: Legacy. That its not just a simple record, but an incarnation of the Consular's personality. There are glimpses of the future, long off, that let you shape how your holocron would be used in difficult situations. It creates scope that, despite only being a few lines of dialog, make the world richer. The only reason its second place is that there were fewer feels when I played it. Otherwise, expertly crafted.

3: Sith Inquisitor.

There's a ton to love about this. That its going after fascinating technology? Awesome. That it extends your char's lifespan? Epic. The moral choice involved, the only truly effective one in the class missions, where you choose between researching immortality for yourself or keep your forces focused on the Empire's health? Exactly the sort of Sith moral choice that you'd hope for.

The only flaw I see really is the execution. The NPC is pretty bland, the effects don't have the visual impact you'd think they would, and Talos' presence, despite being mandated, is so minor... a fantastic idea, just not perfectly executed.

4: Bounty Hunter

If anything? Its TOO precise. You get called up out of the blue to take vengeance on Crysta's killers... so that you can get sneered at about not being a 'real' bounty hunter anymore by Crysta's kid. I like the concept and the characters involved, and killing off Crysta was a good move...

...its just too on the nose, not well executed. That we just hear that she died, that its so blatantly a "Why aren't you taking actual bounty hunting jobs, huh?!" quest... not bad, it just needed more time to work on.

5: Imperial Agent

This one depends a HUGE amount on how you feel about the supporting characters from the Agent storyline. I like the chars, and that it goes into the Empire's really, really dirty deeds is a good element, but it felt too low-stakes for the Agent.

I know it seems weird to say that, given that #1 is the Knight for me, but there was an IC purpose behind the Knight's work on a lower level. The Agent... just tries to save the sanity of an old friend victimized by the Empire. And that's it. I think my disappointment in it is less that its specifically bad, and more that its a waste of potential...

6: Smuggler

Speaking of a waste of potential... yeah. I like a lot of the design of this. A smuggler going back into crime. Trying to make money while also reflecting their desire to be able to SPEND their money. The temptation of the easy out, a cruise ship to sit out the war in style. Meeting up with an NPC from early in the story who fell on hard times... so much potential...

The problem was that the most important character, Beryl Thorne, was...... I'm sorry, but the voice acting was terrible. Her delivery was flat, there was no sense of desperation, of conflict, of pleading... it was just so, so dry, I couldn't get into the story. As much as the Consular story was lifted because of its NPC's delivery, the Smuggler was sunk because the voice actor just could not deliver the lines. A real shame.

7: Republic Trooper

...I don't know what the hell happened here. There's good bits here, sure. What happened to the troopers is a real tragedy, and I'm glad that it gets called out... but seriously, who decided to revisit stuff we'd already handled? Cleaning up after Garza's f'd up ideas AGAIN? Not dealing with the Empire or the war or anything else, but just having to handle Garza being a complete idiot?

The concept of the story wasn't exactly the problem, its just the overuse. Garza creating evil problems with her actions was cliche enough throughout act 1 of the Trooper story, but here it was just too damn much. They shouldn't have revisited the well, that's all I'm saying...
Begeren Colony RPer
Orell Legacy
(...yes, we do exist...)

Dan_Loto's Avatar


Dan_Loto
04.19.2015 , 08:14 AM | #2
Spoiler
JC: Villd 70 van, Pyu-pyu 55 com, Cybals 57 scoun, Rais'ins 65 gun, Bruckis 65 sent, Y¨ki 14 guard, Purrjury 18 sen, Elabos 65 shad, Ranies 65 sage. Reckorb 70 jug, Fect 58 mar, Zolba 65 pt, HaruhÝ 60 mer, Fundark 25 op, Muttons 27 sni, Satoshinakamoto 65 op, Premacy 33 jug, Modules 15 pt. HB: Accident 70 sor. SL: Vival 55 sin.

Ghisallo's Avatar


Ghisallo
04.19.2015 , 09:28 AM | #3
I did indeed like the Jedi Knight class mission. It felt...Jedi like...more than the Consular (which I did twice).

My next Fave tbh as the Imp Agent. Unlike the OP I saw this differently.
Spoiler
.
...We always arise from our own ashes. Everything returns later in its... changed form...
...To remind you that all humans make mistakes, and that all leaders are but human.
---Leto, Lion of Atreides

Darth_Wicked's Avatar


Darth_Wicked
04.19.2015 , 10:18 AM | #4
No offense, but too many words.

At the end of the day, some manage to recapture what made their class stories amazing to begin with, but ultimately, they fell flat on their face, mostly due to the fact they were just too damn short -- every single one of them.

Another issue is the auto-pilot delivery by our characters, which is absolutely infuriating.

Excise's Avatar


Excise
04.19.2015 , 10:28 AM | #5
Done a few of 'em:

Spoiler
[[The real Revan wouldn't go crazy and kill the Emperor with an insane ceremony. The real Revan would get smashed on stims until his eyeballs bled, abuse the insane pathing AI, and reload the instant something went wrong. He would be unstoppable.]]

Kyrrant's Avatar


Kyrrant
04.19.2015 , 11:58 AM | #6
Quote: Originally Posted by Darth_Wicked View Post
No offense, but too many words.

At the end of the day, some manage to recapture what made their class stories amazing to begin with, but ultimately, they fell flat on their face, mostly due to the fact they were just too damn short -- every single one of them.

Another issue is the auto-pilot delivery by our characters, which is absolutely infuriating.
Sorry, but every time I see someone say "too many words", it always comes off as "How dare you put effort into your post, just for that I'm not even going to not read it, but I'm going to sneer at you and tell you I won't read it!". Just saying.

On topic, I don't think they were all too short. Some were, certainly. The Consular, for example, could've used more stuff to do to create the holocron, the Smuggler mission needed more of a hunt, the Inquisitor mission needed some sort of puzzle in there to make it clear why its not just everyone walking up and getting an extra few years of life expectancy...

...but some of them would've been worse if they were longer. The Knight one works great partly because of its brevity. Small, simple actions that make the galaxy better. One of the few bits of the Trooper story I liked was that there wasn't any obvious, story-extending BS thrown in.

I think most of the stories would've worked better if they were about twice as long, certainly. But just because they suffered in some regards doesn't mean that's all there is to say about it.
Begeren Colony RPer
Orell Legacy
(...yes, we do exist...)

DAWUSS's Avatar


DAWUSS
04.19.2015 , 05:18 PM | #7
Quote: Originally Posted by Kyrrant View Post
Sorry, but every time I see someone say "too many words", it always comes off as "How dare you put effort into your post, just for that I'm not even going to not read it, but I'm going to sneer at you and tell you I won't read it!". Just saying.

On topic, I don't think they were all too short. Some were, certainly. The Consular, for example, could've used more stuff to do to create the holocron, the Smuggler mission needed more of a hunt, the Inquisitor mission needed some sort of puzzle in there to make it clear why its not just everyone walking up and getting an extra few years of life expectancy...

...but some of them would've been worse if they were longer. The Knight one works great partly because of its brevity. Small, simple actions that make the galaxy better. One of the few bits of the Trooper story I liked was that there wasn't any obvious, story-extending BS thrown in.

I think most of the stories would've worked better if they were about twice as long, certainly. But just because they suffered in some regards doesn't mean that's all there is to say about it.
Take as many words as you need to make your point. Some need a few, others need a bit.

I think some of the reason why people thought it was too short is because of the fact that we haven't seen any class missions since we left Corellia. After that we've basically been thrown into one-faction-fits-all storylines and we really haven't gotten to experience our characters' roles that they've worked to achieve in Acts I-III.

You can also tack on the fact that that sole class quest isn't exactly enough to make the Rishi story (or all of SOR, for that matter) replayable by multiple classes.

Pietrastor's Avatar


Pietrastor
04.19.2015 , 07:33 PM | #8
Quote: Originally Posted by Kyrrant View Post
So, I've done 7/8 of the Rishi missions, and I've noticed something of a pattern to them: Instead of trying to expand on or further a story, they're mainly about trying to remind the player what their class... well, is really about after the slew of Class inspecific content.
They're 10 minut missions, not exaclty much time to open a new chapter. Opting for an 'epilogue' scenario was a correct decision here and was executed well in pretty much all cases. I liked all the missions, many of them touched on characters/areas in the original class stories that were underdeveloped. Garza being the best example here. She was underwritten in the original story and it doesn't matter if her creating another mess is a rehash. It's the choice we get to make and her actions finally caughting up to her that's improtant. She and the relationship with the Trooper became better, more complex and interesting than throughout all 3 original chapters. In all 8 Rishi class stories there was closure and well-deserved summary to what we did. If there's gonna be a new chapter then it should have much more content (time) to allow to build up. There was no time for that here

eartharioch's Avatar


eartharioch
04.20.2015 , 08:23 AM | #9
#8 Agent
Spoiler


#7 Hunter
Spoiler


#6 Inquisitor
Spoiler


I haven't played the other five yet, so I'm hoping that they can justify me leaving the top five spots open for them.
Q: What did the five fingers say to the face?
A: It's a SLAP!
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ScarletBlaze's Avatar


ScarletBlaze
04.20.2015 , 09:42 AM | #10
For me I like the Consular story best and then the only other one I have done is the Agent.
A southern girl is a girl who knows full well that she can open a door for herself but prefers for the gentleman to do it because it demonstrates a sense of respect. Guild Roleplays: http://republicexplorerscorp.enjin.com/activity
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