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Necessary changes to PVP


c_hitchens

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1) Shadows and Assassins do way too much ranged damage. These classes should have minimal to no range at all with the ability to stealth while in combat assuring an escape and the ability to burst for more damage from stealth moreso than nearly any class in game

 

2) Tracer round and it's Republic equivalent both need to be toned down tremendously

 

3) Balance/Madness spec sages/inquisitors need to be enhanced. The damage over time abilities should last longer, the snares should last longer, force in balance/empire equivalent should work similar to the mistress of the marsh spell from Warhammer Online (except in this case have it do damage and then have a ground snare puddle that lasts for 10 seconds or so).

 

4) Healer survivability across the board needs to be examined. It is way too high at the moment.

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