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Vig/Veng leap should be usable in melee range and double as root breaker

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
Vig/Veng leap should be usable in melee range and double as root breaker

Alec_Fortescue's Avatar


Alec_Fortescue
05.05.2018 , 04:53 AM | #41
Imo Jug DPS should get some kind of "stand your ground / last stand" ability to compensate for lack of combat reset all other melee dps apart from vanguard (they need buffs too) has. Something that you can pop, lasts about 20 minute giving you survival bonuses but makes you trully collapse at the end of its duration, like the old undying rage. Endure Pain hardly does it as a "last stand" given how it can be overcome in literally 2 global cooldowns by a single player as it doesn't provide any damage reduction except in the case of vengeance.

I'd honestly just take something away from overperforming marauders and give it to jugs, same case with overbuffed mercenaries. I can see Cloak of Pain or Undying Rage with collapse effect with a base 5 second duration (lasting maximum 15 seconds for as long as you're attacked so it would be an anti focus, too) as a jug DPS thing. Same for the healing burst Merc has. It should be a Vanguard thing and heal them up to 75% rapidly for x seconds.

New heals are nice but "bursting through" and overhealing is still a thing. Keep them but we still need more.

I agree with a sentiment that Jugs should be least mobile melee class but they should make it up with some sturdiness. I'd rather see it in form of active abilities that require skill to use instead of passives, however Rage spec should definitely get the same Gravity Manipulation (6 sec cc immun after every second Crush) treatment as marauder has. Vengeance has a cc immunity after leap, fine, but rage has nothing. It's pretty mobile in terms of active speed boosts and root breaks but it has no hardstun defense at all.

KendraP's Avatar


KendraP
05.05.2018 , 04:49 PM | #42
While i can certainly sympthasize, the gap between maras a juggies isnt as great as the one between PTs and mercs.

TalonVII's Avatar


TalonVII
05.05.2018 , 06:06 PM | #43
Quote: Originally Posted by KendraP View Post
While i can certainly sympthasize, the gap between maras a juggies isnt as great as the one between PTs and mercs.
Not even close. Or hell between PTs and (insert class here).
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KendraP's Avatar


KendraP
05.06.2018 , 01:20 AM | #44
Quote: Originally Posted by TalonVII View Post
Not even close. Or hell between PTs and (insert class here).
I drew this delination because the poster before me was going off on giving guardians abilities from maras. As i play gaurdians and VG i definately feel the difference.

Though he has one point, both melt under pressure

Alec_Fortescue's Avatar


Alec_Fortescue
05.06.2018 , 06:15 AM | #45
Quote: Originally Posted by KendraP View Post
While i can certainly sympthasize, the gap between maras a juggies isnt as great as the one between PTs and mercs.
Oh hell no it's not but that's a topic for PT forum.

RN rage is very FUN to play but it still lacks ranked viability. It's extremely easy to shut it down. It has great root breaking but it lacks actual defense so root/stun won't happen for some time unlike so many other classes have rn.

Rage needs Gravity Manipulation to get Marauder treatment.

KendraP's Avatar


KendraP
05.06.2018 , 06:35 AM | #46
Quote: Originally Posted by Alec_Fortescue View Post
Oh hell no it's not but that's a topic for PT forum.

RN rage is very FUN to play but it still lacks ranked viability. It's extremely easy to shut it down. It has great root breaking but it lacks actual defense so root/stun won't happen for some time unlike so many other classes have rn.

Rage needs Gravity Manipulation to get Marauder treatment.
Again i spent 8 months maining a dps guardian, primarily vigi for the reason that focus is simply a lesser mara. Vigi at least has "not a worse mara" going for it.

But consider the defensives of mercs and PTs. Its undeniably a larger gap. We just have a focus problem (no way to avoid damage, if we're focused, we're screwed). PTs jave a blanket defensive problem, the shield and kolto really suck by comparison to ward, reflect, and FD (and even enure if used well and you have a freecasting healer but hahahaha how often does that happen). Now compare either us or PTs to mercs, snipers, or maras and thats really where both of us should be screaming.

Gingishan's Avatar


Gingishan
05.29.2018 , 05:11 AM | #47
Quote: Originally Posted by CMoray View Post
But you have Combat Focus, Endure Pain, Immunity after leap and Blade Blitz?
Combat focus, enure remove impairing efect if u spec that only, otherwise not, so u spent 2 points for them. Lame is the fact that after root braker it can be reaplied asap so those are useless. Those talent to be worth taking should give movement imunity like all classes have at some point for the duration. And leap must stun 1 sec (not afecting resolve-make the class unique) and root the target for minimum 4 sec no matter what. Then jug will be so fun to play.