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LoL, people asking to nerf assassins when ops do more

STAR WARS: The Old Republic > English > PvP
LoL, people asking to nerf assassins when ops do more

TrixxieTriss's Avatar


TrixxieTriss
11.04.2019 , 10:50 PM | #1
Makes me laugh when I see people ask for Nerfs so early on in a meta.

My Jugg and Mara hit between 52-55k crits many times through the match and that’s fine for me.
My sin hits for 61k only on the opener and not any other time, so asking to nerf them is just ridiculous

Then I’ve played a few games now where operatives top the damage boards and they Crit much higher than Sins or any other class I’ve seen so far. Just saw one 85,913 (that’s half my health on a Mara).

Ive seen mercs and snipers constantly crits for 52k or higher all match. But people want to only nerf the Sins who only Crit 60k on the opener and at no other time.

I do agree sins and operatives for that matter shouldn’t be allowed to swap tactical’s once a match starts, but that’s the only change that needs to happen.

For everyone else whining about sins, L2P.

J_McSkill's Avatar


J_McSkill
11.04.2019 , 11:24 PM | #2
Lol at people who still post #nerfoperative threads...

On a serious note, that 85k crit you saw is a bug that's been around for ages. What happens is sometimes delayed damage abilities go off at the exact time another ability hits and the system registers it as a single massive hit. This happens with many classes, including VG's (Assault Plastique + Cell Burst) and Scoundrels (Blood Boiler + Back Blast).

So in actuality, it requires two GCD's to get that number.

Shadows on the other hand can hit for 80k each GCD during their burst window, so it's a different animal entirely. That said, it can be countered and I'm still on the fence as to wether it's overturned or not. At the very most, I would simply reduce the percentage boost on Death Knell set by a small amount.
Swat - Vanguard Nerph - Champion of the Scoundrels
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Jinre_the_Jedi's Avatar


Jinre_the_Jedi
11.05.2019 , 12:12 AM | #3
I’m min maxed and my highest hit has been 86k: https://i.imgur.com/SeHxXnL.jpg

Though that is obviously very rare and won’t happen often.

DzastinBiberi's Avatar


DzastinBiberi
11.05.2019 , 12:21 AM | #4
What ppl dont get is that any class can swap out tacticals when out of combat.

merovejec's Avatar


merovejec
11.05.2019 , 02:36 AM | #5
Quote: Originally Posted by DzastinBiberi View Post
What ppl dont get is that any class can swap out tacticals when out of combat.
But not all classes can get out of combat instantly to swap them tacticals. As a sentinel i force camo away and need to wait to get out of combat to swap. It takes a while considering that I am not chased.
Merovejec
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TrixxieTriss's Avatar


TrixxieTriss
11.05.2019 , 02:45 AM | #6
Quote: Originally Posted by DzastinBiberi View Post
What ppl dont get is that any class can swap out tacticals when out of combat.
The point is only stealth classes can leave combat at will and change tactical’s to suit the fight. No other classes can do that, so they are limited to one tactical per match.

TrixxieTriss's Avatar


TrixxieTriss
11.05.2019 , 02:47 AM | #7
Quote: Originally Posted by J_McSkill View Post
Lol at people who still post #nerfoperative threads...

On a serious note, that 85k crit you saw is a bug that's been around for ages. What happens is sometimes delayed damage abilities go off at the exact time another ability hits and the system registers it as a single massive hit. This happens with many classes, including VG's (Assault Plastique + Cell Burst) and Scoundrels (Blood Boiler + Back Blast).

So in actuality, it requires two GCD's to get that number.

Shadows on the other hand can hit for 80k each GCD during their burst window, so it's a different animal entirely. That said, it can be countered and I'm still on the fence as to wether it's overturned or not. At the very most, I would simply reduce the percentage boost on Death Knell set by a small amount.
Any of my #nerfoperative comments are always tongue and check. You know, for old times sake

TrixxieTriss's Avatar


TrixxieTriss
11.05.2019 , 02:51 AM | #8
Quote: Originally Posted by Jinre_the_Jedi View Post
I’m min maxed and my highest hit has been 86k: https://i.imgur.com/SeHxXnL.jpg

Though that is obviously very rare and won’t happen often.
OMG, quick nerf assassins, lol.... better yet, just nerf Kre’a

Yeah, I can’t see that sort of hit happening very often. I think all the stars need to come together and you certainly can’t count on it.

On a side note, I’m now criting 60k on my Mara more often in matches, so I guess my Mara setup needs a nerf too.

Next week it will be some other class once people understand the new meta better.

ajiehblr's Avatar


ajiehblr
11.05.2019 , 03:01 AM | #9
Quote: Originally Posted by TrixxieTriss View Post
OMG, quick nerf assassins, lol.... better yet, just nerf Kre’a

Yeah, I can’t see that sort of hit happening very often. I think all the stars need to come together and you certainly can’t count on it.

On a side note, I’m now criting 60k on my Mara more often in matches, so I guess my Mara setup needs a nerf too.

Next week it will be some other class once people understand the new meta better.
Nah, it still will be about Sins.

TrixxieTriss's Avatar


TrixxieTriss
11.05.2019 , 03:08 AM | #10
Quote: Originally Posted by ajiehblr View Post
Nah, it still will be about Sins.
If it is, it’s only because all the FOTM rerollers will make them feel OP because a few will double tap you at once to instant death.