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Arsenal and Innovative Ordnance Mercenary/Gunnery and Assault Specialist Set Bonus Discussion

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Arsenal and Innovative Ordnance Mercenary/Gunnery and Assault Specialist Set Bonus Discussion
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KelarNok's Avatar


KelarNok
02.03.2016 , 12:38 PM | #71
Another thing that might be nice to see, is to have more then just one set, We are stuck with only the one set, that stays the same throughout the "levels" (208,216). I know the medic has one and the commando has one and vanguard has one (I ignore the other because it's junk mostly), but it would be nice to see more then just one per set. Such as a set bonus for the medic that focuses on AOE healing, and one that focuses on small short single burst heals. Give the classes more diversity in how we can play them by altering the abilities from the gear.... You can also apply that to the DPS Gear, allow one set to deal with AOE damage, the other set, single targets, or as was mentioned before, one set deals with resource management, another set deals with DPS, obviously you will get people trying to do 3/3 of each set or something like that, but it could be moderated so you can't get an OP boost from having one bonus from one set, and 2 from the other...

Just my Humble Opinion
KelarNok

flavmad's Avatar


flavmad
07.02.2017 , 12:32 PM | #72
Finally, commandos/mercs have their dps nerfed... about time Bioware. It was getting ridiculous...

MercenaryPlayer's Avatar


MercenaryPlayer
11.07.2017 , 04:46 AM | #73
Somehow making it to 10 seconds before this "Instant Ability" is going off. Not really an "Instant Ability" if it's taking over 2 seconds to fire now is it? I'm really sick of this ******** animation. IO needs Rail Shot, this ******** with Mag Shot is unacceptable

https://i.imgur.com/4gcyKFx.jpg

https://i.imgur.com/tdaXua8.jpg

Equeliber's Avatar


Equeliber
11.09.2017 , 10:53 AM | #74
Quote: Originally Posted by MercenaryPlayer View Post
Somehow making it to 10 seconds before this "Instant Ability" is going off. Not really an "Instant Ability" if it's taking over 2 seconds to fire now is it? I'm really sick of this ******** animation. IO needs Rail Shot, this ******** with Mag Shot is unacceptable

https://i.imgur.com/4gcyKFx.jpg

https://i.imgur.com/tdaXua8.jpg
Why does it matter? It's just an animation, it doesn't put you in a disadvantage or anything. it looks pretty cool imo.
Ael Veela, Sith Marauder Klorea, Sith Sorcerer Cinthie, Sith Assassin Lora Leigh, Sniper Darth Malgus

MercenaryPlayer's Avatar


MercenaryPlayer
11.11.2017 , 02:16 AM | #75
The feeling when I fire off Mag Shot then Serrated Shot only to have Serrated Shot somehow connect with Target before Mag Shot even though Mag Shot was fired 1st....

https://i.imgur.com/KK9VP9D.jpg

I've tried explaining it. I've taken a **** ton of screen shots to show it. This ability is broken af. It isn't working like an instant ability. If this is suppose to be the "Improved Version of Rail Shot" I've got news for you devs. It's not an improvement, it sucks and sucks badly.

I don't know what I'm doing wrong to encounter this bug. All I want is Rail Shot back, I don't know why this seems to be such an unreasonable request. Rail Shot works fine with Arsenal and Healer Mercs have Rail Shot and they aren't even a dps spec.

Why can't IO have Rail Shot? What is the reasoning behind it? Mag Shot is lame af. Anyone who says otherwise is an idiot imo.

MercenaryPlayer's Avatar


MercenaryPlayer
11.11.2017 , 02:19 AM | #76
Quote: Originally Posted by Equeliber View Post
Why does it matter? It's just an animation, it doesn't put you in a disadvantage or anything. it looks pretty cool imo.
It matters a whole lot when trying to push the dps in the burst window and I can't push as much due to the choppy animations of Innovative Ordnance Spec. When Mag Shot hangs up like that it makes me lose out on a few seconds of an 8 second Super Charged Gas window which matters a whole *********** lot.

You think the move looks cool, I think it's ******** and there is nothing redeeming about an ability that is prone to bugging out like Mag Shot does.

Equeliber's Avatar


Equeliber
11.11.2017 , 03:53 AM | #77
Quote: Originally Posted by MercenaryPlayer View Post
This ability is broken af. It isn't working like an instant ability.
Instant ability only means that it has no cast time. It is activated instantly. But there are multiple instant abilities that have a travel time.

Heatseeker missiles on Arsenal, Vicious Throw on all jugg/mara specs, Dual Saber Throw on mara work the same way. And most of those are BURST specs yet the travel time doesn't actually bother anyone, it's been there since launch. It is actually what allowed Carnage to gain DPS by clipping.

In your case we are talking about a sustain DPS spec, it's even less important.
Ael Veela, Sith Marauder Klorea, Sith Sorcerer Cinthie, Sith Assassin Lora Leigh, Sniper Darth Malgus

DDaMAGEr's Avatar


DDaMAGEr
12.01.2017 , 09:27 AM | #78
Actually now it reduces cooldown of Energy Shield/Reactive Shield at 4 pieces. And that's just like fifth umbrella for a dog. From which direction defense buff came to DPS discipline? If it was tank... Maybe exchange that to Electro Net CD reduction?