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Da Big Hitters: Attacks & Heals


CharterMonkKent

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Let's get away from the negative threads and do something entertaining (while we are at work/wherever). Almost all classes have a big hitter. Let's list them out. The way I look at this is attacks capable of hitting for over 5k. However, you can use your own judgement on what should be here. I will add in items as we go and I have time.

 

Smuggler / Agent

 

Operative / Scoundrel

-Hidden Strike / Shoot First 5k Capable (higher with Acid Blade / Flechette Round)

-Backstab / Backblast 5k Capable

-Underworld Medicine / Kolto Injection 5k Capable

-Kolto Pack/Kolto Infusion 5k Capable

 

Gunslinger / Sniper

-Ambush / Aimed Shot 5k Capable

-Take Down / QuickDraw 5k Capable

 

Trooper / Bounty Hunter

 

Powertech / Vanguard

-Railshot / High Impact Bolt 5k Capable

-Thermal Detonator / Assault Plastique 5k Capable

-Immolate / Fire Pulse 5k Capable (Rare)

 

Commando / Mercenary

-Railshot / High Impact Bolt 5k Capable (Rare)

-Thermal Detonator / Assault Plastique 5k Capable (Rare)

-Heatseaker Missiles / Demolition Round 5k Capable (Rare)

-Rapid Scan / Medical Probe 5k Capable

 

Inquisitor / Consular

 

Sage / Sorcerer

-Deathfield / Force in Balance 5k Capable (Rare)

-Dark Infusion / Deliverance 5k Capable

-Unnatural Preservation / Force Mend 5k Capable

 

Assassin / Shadow

-Maul / Shadow Strike 5k Capable (when Duplicity / Infiltration Tactics proc)

-Discharge / Force Breach 5k Capable (w/5 stacks and using Recklessness / Force Potency)

-Shock / Project 5k Capable (when Chain Shock / Upheaval proc)

 

Knight / Warrior

 

Juggernaut / Guardian

-Smash / Sweep 5k Capable

-Ravage / Master Strike 5k Capable

-Force Scream / Blade Storm 5k Capable

-Vicious Throw / Dispatch 5k Capable

-Overhead Slash / Impale 5k Capable

 

Sentinel / Marauder

-Smash / Sweep 5k Capable

-Force Scream / Blade Storm 5k Capable

-Annihilate / Merciless Slash 5k Capable

-Ravage / Master Strike 5k Capable

-Vicious Throw / Dispatch 5k Capable

Edited by CharterMonkKent
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I feel like Mara/Sent should have another one in there but it's the only class I haven't played to 50.

 

Any help on that one? Force scream w/procs? Last hit of Ravage?

 

Annihilate is probably 5K capable, although my mara can't because he is undergeared. Need confirmation.

 

As for Sorc, my bro played Lightning Spec at the beginning and according to him, Chain Lightning (and maybe Thundering Blast) tend to hit harder than Death Field... so if Death Field is 5K capable...

Edited by Altheran
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Annihilate is probably 5K capable, although my mara can't because he is undergeared. Need confirmation.

 

As for Sorc, my bro played Lightning Spec at the beginning and according to him, Chain Lightning (and maybe Thundering Blast) tend to hit harder than Death Field... so if Death Field is 5K capable...

 

Excellent. I will add those.

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Excellent. I will add those.

 

no sir.. chain lighting without the wrath proc is not breaking 5k, and deathfield to break 5k would have to be a top geared sorc best case scenario vs a recruit geard/half nude player....

 

as for the jugg smash build, 5k is a GIVEN.... im pretty sure their execute ability can get up there

 

 

this thread should be more about class:abililites which REGULARLY break 5k

 

in which sorcs do not belong.. we are generally the recipient of these

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I feel like Mara/Sent should have another one in there but it's the only class I haven't played to 50.

 

Any help on that one? Force scream w/procs? Last hit of Ravage?

 

I'm also not sure about adding execute type attacks, finishers for those under 30% health. Should those be added?

 

I can 5k tick on ravage in vengeance form (i think 7k is the highest i have ever gotten on a ravage tick)

 

Carnage marauders can 5k with force scream too.

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For healing Ops/Scoundrels, there is something else you have not accounted for.

 

At Lv.30, if the player has gone full-healing (Sawbones/???), you get access to a heal called Emergency Medpack. At Lv.31, you can take the companion talent, "Emergent Emergencies", which if you use Emergency Medpack on a target with <= 35% HP, it refreshes Upper Hand, thus allowing the heal to be recast as soon as the 2sec GCD is complete.

 

Therefore, as long as you are healing as much damage as a target with <= 35% HP is taking, you can keep them alive indefinently. My best perma-heal run is about two minutes, when I was facing a defense-spec'd Juggernaut on Denova Coast solo.

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I thought for sure this would be up there already.

 

Marauder: Force scream definitely capable (post gore), ravage of course, annihilate (not often... but it happens), vicious throw... absolutely, in rage no problem and even in carnage and annihilation sometimes.

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